Medicham

Pure Power
Doubles Attack stat.
Telepathy
Does not take damage from allies' attacks.
Type Tier
Fighting / Psychic RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
75
167 186 249 273
SpA
60
140 156 219 240
SpD
75
167 186 249 273
Spe
80
176 196 259 284

Overview

With its signature ability, Pure Power, Medicham's Attack stat transcends that of even the Uber titans Groudon and Rayquaza. When this ability is combined with one of the most powerful Fighting-type attacks, Hi Jump Kick, Medicham has the distinction of being one of the deadliest attackers in RU. Moreover, Medicham's decent base 80 Speed is enough to outpace a common defensive teams. This in tandem with its excellent movepool, containing Psycho Cut and ThunderPunch, gives it perfect coverage with only three attacks, making it a force to be reckoned with.

To say that Medicham has legendary offenses is an understatement, though that embellishment is contrary to its defensive prowess. Medicham can't take a hit to save its life because of its mediocre defenses, lackluster Speed for a sweeper, and unappealing defensive typing. To make matters worse, Medicham is vulnerable to almost every priority attack, which makes sweeping difficult. Often, another common Pokemon with a Psychic / Fighting typing, Gallade, is chosen over Medicham because of its superior bulk, versatility, and Attack-boosting capabilities. Medicham also has difficulty getting past Ghost-types. With a Ghost-type on the opposing team, Medicham will have to be cautious if it's attempting to use Hi Jump Kick, lest it face devastating repercussions. The most notable Ghost-type is Spiritomb, which is immune to both of Medicham's STABs and can Pursuit trap Medicham if it is locked into an unfavorable attack. Despite these faults, with just a little bit of team support, Medicham can unleash its full potential and slaughter the opposing team with its absurd power.

Name Item Ability Nature

Choice Scarf

Choice Scarf Pure Power Adamant / Jolly
Moveset EVs
~ Hi Jump Kick
~ Psycho Cut
~ ThunderPunch
~ Trick
4 HP / 252 Atk / 252 Spe

When equipped with a Choice Scarf, Medicham's otherwise mediocre Speed is augmented, turning it into a formidable revenge killer and late-game sweeper. Hi Jump Kick is the STAB attack of choice; with an Adamant nature, Medicham is able to 2HKO Alomomola, Tangrowth, and offensive Slowking, as well as OHKO Moltres after Stealth Rock. Psycho Cut is the more reliable STAB attack, hitting Fighting-type resists such as Amoonguss and Gallade. Psycho Cut is best used when the opponent has a Ghost-type, which makes the use of Hi Jump Kick too risky, as it might cause Medicham to lose much of its HP or become setup bait if said Ghost-type comes in after a kill. ThunderPunch rounds out Medicham's coverage and hits Sigilyph and defensive Slowking for super effective damage while hitting Spiritomb for neutral damage. In the final slot, Trick can be used to cripple walls such as Uxie, a Pokemon that Medicham has difficulty breaking through.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Choice Band / Life Orb Pure Power Adamant / Jolly
Moveset EVs
~ Hi Jump Kick
~ Psycho Cut / Zen Headbutt
~ ThunderPunch
~ Drain Punch / Bullet Punch
252 Atk / 4 Def / 252 Spe

Although this set relinquishes Medicham's revenge killing capabilities, it turns Medicham into a formidable wallbreaker. Hi Jump Kick is Medicham's most powerful move; when equipped with either a Life Orb or a Choice Band, Medicham has the capacity to OHKO almost every Pokemon that does not resist it. Psycho Cut is Medicham's less risky attack, being able to OHKO Fighting-type resists such as Amoonguss. Due to Bullet Punch being incompatible with Psycho Cut, Zen Headbutt is an possible alternative physical Psychic-type move. While slightly inferior because of its unappealing accuracy, it is also slightly stronger then Psycho Cut. Zen Headbutt allows Choice Band Medicham to guarantee an OHKO on Qwilfish after Stealth Rock. ThunderPunch gives Medicham perfect coverage against Pokemon like Sigilyph, which would otherwise wall it. Once all Fighting-type resists are gone, Drain Punch becomes an appealing attack, as it allows Medicham to attack and heal itself simultaneously. Finally, Bullet Punch is an excellent priority move in order to pick off fast frail threats such as Archeops and Cryogonal.

Team Options & Additional Comments >>>

Other Options

Medicham has quite a few tricks up its sleeve, though none of them are particularly viable. Low Kick and Reversal are two alternative Fighting-type attacks. Due to Medicham's ability to force switches, it can utilize a decently effective SubPunch set. Magic Coat can be used on an offensive lead set so that Medicham can bounce back entry hazards. Medicham can use Baton Pass in conjunction with Bulk Up to function as an offensive Baton Pass user. Rock Slide is an option to OHKO defensive Moltres and Scyther without the use of Stealth Rock. Feint can be used to hit Pokemon using Protect in an attempt to block Medicham's Hi Jump Kick. Finally, Toxic is an option to cripple Uxie and Spiritomb and chip away at their health slowly.

Checks and Counters

Spiritomb is Medicham's best counter. It is immune to both of its STABs and can even tank a ThunderPunch; Spiritomb can then OHKO Medicham with its STAB priority moves, Pursuit trap it on a predicted switch, or cripple it with Will-O-Wisp. Bulky Psychic-types, such as Uxie and Musharna, can counter Medicham quite easily and can retaliate with repeated attacks or cripple it with Thunder Wave. With Alomomola's gargantuan Defense, it can easily outstall Medicham and incur Hi Jump Kick's nasty recoil side effect with Protect. Mesprit and Misdreavus can check Medicham, though both of them have difficulty taking constant attacks. If Medicham lacks ThunderPunch, defensive Moltres, Scyther, Sigilyph, and Slowking can tank Medicham's attacks and OHKO.

Medicham's lackluster defenses leave it wide open to a vast array of priority attacks. Absol's powerful STAB Sucker Punch can take out Medicham; Absol can even Pursuit trap Medicham if it intends on fleeing. Gallade can OHKO a weakened Medicham with Shadow Sneak. In a similar vein, Hariyama can take out Medicham with a combination of Fake Out and a Guts-boosted Bullet Punch. Choice Band Entei's ExtremeSpeed slices through Medicham's defenses like a hot knife through butter. Finally, most Pokemon that are faster then Medicham and carry a powerful STAB move can take it out. Galvantula can OHKO Medicham with Thunder, Sceptile can destroy Medicham with its STAB Leaf Storm, and Archeops can OHKO with its STAB Acrobatics.