Mesprit

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Psychic RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 301 364 -
Atk
105
221 246 309 339
Def
105
221 246 309 339
SpA
105
221 246 309 339
SpD
105
221 246 309 339
Spe
80
176 196 259 284
  • Rarelyused

Overview

During Mesprit's entire stint in DPP, it suffered from generally being the least useful of the Sinnoh pixie trio, and unfortunately, not much changed for it going into BW barring the addition of Psyshock to its movepool. Mesprit is a Pokemon that can perform numerous roles effectively, but finds stiff competition in most of them as it lacks any exceptional stats. Though Mesprit has respectable bulk, its Psychic typing and lack of reliable recovery don't do it many favors defensively, allowing many attackers to wear it down. However, due to an incredibly expansive movepool coupled with solid defensive and attacking stats, Mesprit can still find a niche in the RU metagame.

Name Item Nature

Calm Mind

Life Orb / Leftovers Timid
Moveset EVs
~ Calm Mind
~ Psychic / Psyshock
~ Thunderbolt
~ Ice Beam / Substitute
4 HP / 252 SpA / 252 Spe

Although Mesprit's defensive typing isn't ideal, it can effectively utilize Calm Mind due to its great bulk and passable Special Attack. While there are a number of other Calm Mind users in RU, Mesprit differentiates itself from them with Psyshock and strong coverage attacks such as Ice Beam and Thunderbolt. Psychic is an obligatory high-powered STAB move, while Psyshock lets Mesprit punish special walls such as Cryogonal. Substitute is an option over Ice Beam as it eases prediction and enables Mesprit to block status and Taunt. If you decide to use Substitute, the reason it should be used over Ice Beam as opposed to Thunderbolt is because Mesprit can't afford to lose coverage on a prominent threat such as Crawdaunt.

Team Options & Additional Comments >>>
Name Item Nature

Weather Support

Damp Rock / Heat Rock Modest
Moveset EVs
~ Rain Dance / Sunny Day
~ Psychic
~ Thunder
~ Healing Wish / U-turn
252 HP / 252 SpA / 4 Spe

With the absence of automatic weather inducers and the large number of viable weather abusers that reside in RU, reliable weather support can be valuable, and Mesprit does an admirable job of providing it. The premise of this set is simple: set up rain or sun for an abuser and either U-turn out to them or switch out to return mid-game to utilize Healing Wish. When considering Mesprit for your temporary weather inducer, you should consider the attributes that distinguish it from bulkier options such as Uxie. For one, Mesprit has an excellent offensive presence compared to Uxie, meaning it can maintain your team's offensive momentum as it is much more difficult to set up on. For instance, Mesprit can abuse a powerful, 100% accurate Thunder with Rain Dance. Thunder also has a 30% paralysis rate, which can prove useful for any of your sweepers looking to set up, or for Mesprit itself to compensate for its middling Speed. Psychic is a generally useful STAB attack which can be used to punish Fighting-types that Mesprit can switch into, such as Hitmonlee.

Perhaps Mesprit's biggest selling point when considering it for your temporary weather inducer is its ability to utilize either Healing Wish or U-turn to support incoming sweepers. Healing Wish is a rare move that gives Mesprit the perfect way to bow out: at the cost of all of Mesprit's HP, it can restore a teammate to its peak performance. U-turn is an option over Healing Wish if you have no desire to sacrifice Mesprit. Furthermore, due to Mesprit's rather mediocre Speed stat, when using U-turn, Mesprit will often take the hit instead of the incoming sweeper, which is excellent as that's what Mesprit is setting up weather for.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room

Life Orb / Leftovers Quiet
Moveset IVs
~ Trick Room
~ Psychic
~ Ice Beam / Healing Wish
~ Thunderbolt / Healing Wish
0 Spe
EVs
252 HP / 4 Def / 252 SpA

With its respectable Special Attack and bulk, but lackluster Speed, Mesprit can function as a formidable Trick Room sweeper or a reliable supporter. Base 80 Speed may seem too fast for Trick Room, but Mesprit sits at a very convenient Speed tier with a Speed-hindering nature and 0 Speed IVs. Mesprit is able to outspeed every one of RU's offensive Pokemon with Trick Room up, along with most of RU's walls when Trick Room is not active. Mesprit's excellent defenses allow it to withstand most forms of priority unlike other Trick Room sweepers, such as Beheeyem. Thunderbolt and Ice Beam form the BoltBeam combination, which is only resisted by Magneton, Lanturn, and Shedinja. With such great coverage, Mesprit makes an excellent late-game sweeper, and usually has no problems against offensive teams once Trick Room is up. Psychic gets the nod over Psyshock as a reliable STAB attack, as Psyshock just doesn't hit hard enough without a boost.

Using Healing Wish sacrifices some of Mesprit's sweeping capabilities in exchange for the luxury of fully restoring a teammate's HP, perhaps giving it another chance at sweeping. Healing Wish should preferably be used over either Thunderbolt or Ice Beam, as Mesprit's Special Attack isn't phenomenal so it will have trouble sweeping with two non-STAB attacks, regardless of their coverage. Using Healing Wish over Thunderbolt means Mesprit loses notable coverage on Steel-types such as Aggron and Klinklang, while using it over Ice Beam means Mesprit is walled by Ferroseed. Life Orb gives Mesprit more of a sweeper role, and should be used with 3 attacks to capitalize on Mesprit's power and coverage, while Leftovers is the preferred item on dedicated Trick Room teams so that Mesprit has more opportunities to set up Trick Room for teammates before Healing Wish is used.

Team Options & Additional Comments >>>
Name Item Nature

Choice

Choice Specs / Choice Scarf Timid / Modest
Moveset EVs
~ Psychic / Psyshock
~ Thunderbolt
~ Ice Beam
~ Trick / U-turn
4 HP / 252 SpA / 252 Spe

With a Choice Scarf or Choice Specs equipped, Mesprit can improve either its average Speed or Special Attack. Mesprit makes an excellent user of Choice Specs as they give it greater wallbreaking capabilities, and with Mesprit's good bulk, it can take strong hits while dishing them out. A Choice Scarf enables Mesprit to outrun a large portion of the unboosted metagame and capitalize on its great coverage by revenge killing threats such as Sceptile. Psychic is the STAB move of choice for its high Base Power. Psyshock is an option, as it allows Mesprit to dispatch special walls, but it should only be used with Choice Specs, as it doesn't hit hard enough without any boosts. Thunderbolt and Ice Beam give Mesprit superb BoltBeam coverage, which allows it to revenge kill most of the metagame efficiently should it be carrying a Choice Scarf. Trick allows Mesprit to cripple a wall, most notably Ferroseed, which will not only be locked into moves but also stripped of its defensive boost granted by Eviolite, which Mesprit or other teammates can take advantage of. U-turn, on the other hand, allows Mesprit to scout switch-ins and maintain offensive momentum. U-turn also deals a fair amount of damage to frail Dark-types such as Absol that hope to safely switch into Psychic.

Team Options & Additional Comments >>>

Other Options

With Mesprit's expansive movepool, there are many options to consider, but they are usually outclassed by other Pokemon or moves. Mesprit can put together a physical Choice Band or Choice Scarf set consisting of Zen Headbutt, U-turn, and two elemental punches, but barring U-turn this set is generally outclassed by Medicham or Gallade, as former hits much harder due to Pure Power and the latter has access to useful priority in Shadow Sneak. A dual screens set with Healing Wish is an option, but it is generally outclassed by the faster and bulkier Uxie. To compensate for Mesprit's average Speed, Thunder Wave can be used over Trick Room. Toxic can also be used to wear down walls such as Uxie. Because Mesprit lacks reliable recovery, a mono-attacking RestTalk set with Calm Mind and a Psychic-type attack can be used, but Mesprit's Psychic typing hinders its ability to live through all of the sleep turns. Knock Off can be used to strip Ferroseed of its Eviolite, but it still has the bulk and typing to wall Mesprit and Knock Off has little use otherwise. Shadow Ball, Grass Knot, and Water Pulse are all options on offensive sets, but Mesprit does fine with BoltBeam coverage.

Checks and Counters

Thanks to its good bulk and excellent typing, Spiritomb is an excellent check to almost any Mesprit set. The enchanted stone can freely come in on Mesprit's Psychic STAB while taking little from any of its coverage moves, and can either dispose of Mesprit with a quick Shadow Sneak or Sucker Punch, or nail it on the way out with Pursuit, crippling it. Ferroseed can stop most Mesprit sets thanks to its impressive bulk and resistance to Mesprit's Pyschic-type attacks, but it must be cautious of Fire Punch or Trick, which will hinder Ferroseed's ability to wall. Sigilyph can reliably beat Mesprit one-on-one thanks to Stored Power raising Sigilyph's defenses. Due to Roost temporarily getting rid of Sigilyph's Flying typing, Mesprit won't be able to break through Sigilyph with Ice- or Electric-type attacks while Sigilyph can stall out Mesprit with burn damage. Drapion will give Mesprit's Calm Mind set problems as it is immune to Mesprit's Psychic-type STAB moves and can take any of Mesprit's other attacks due to its base 100 Special Defense. Drapion can also threaten Mesprit with a Dark-type STAB atack or simply use Whirlwind and remove any of Mesprit's boost. Magneton is an excellent check to Mesprit as it resists every attack on Mesprit's specially based sets and generally doesn't mind receiving a Choice Scarf or Choice Specs through Trick.