Mew

Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Type Tier
Psychic UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328

Overview

After residing in Uber for the DPP era, Mew finds itself in the odd position of being demoted two tiers to the UU tier. While Mew still has its classic movepool that features every TM and move tutor move in the game, it cannot make up for its bland Psychic typing and decent, but not outstanding, stat distribution. In UU however, Mew is one of the most versatile Pokemon, as it can take on almost every role and position. With access to a wide variety of boosting moves, such as Nasty Plot, Swords Dance, Calm Mind, and Bulk Up, Mew can turn into a powerful sweeper. In conjunction with Baton Pass, Mew can just as easily set up a devastating sweep for others on your team. Mew can also run an equally dangerous support set that can act as a stallbreaker, while continuously walling dangerous threats and shutting them down with Will-O-Wisp. While Mew doesn't have the power of the tier's strongest sweepers or the bulk of the tier's sturdiest walls, it can more than make up for it with its astounding versatility that makes Mew a great pick on any team.

Name Item Nature

Nasty Plot

Life Orb / Leftovers Timid
Moveset EVs
~ Nasty Plot
~ Psyshock / Psychic
~ Fire Blast / Aura Sphere
~ Giga Drain / Dark Pulse
252 SpA / 4 SpD / 252 Spe

Hampered by limited distribution and unsuitable candidates, Nasty Plot is a move that's rarely used in the UU metagame. That isn't to say it is bad in any way; Nasty Plot is a powerful boosting move that instantly doubles the Special Attack stat of the user. For a Pokemon that has as wide a movepool as Mew, this extra power can be devastating. After a boost or two, Mew's decent base 100 Special Attack stat is skyrocketed to explosive levels. Psyshock is Mew's way to break through special walls, being able to hit them on their weaker Defense stat; however, the stronger Psychic can be used if you know your team can easily clear out special walls for Mew to sweep. Fire Blast is a powerful Fire-type move with excellent coverage. It annihilates common Steel-types such as Escavalier and Bronzong, both of which can easily take Mew's Psychic STAB. When using Fire Blast, Giga Drain is recommended, as it can drain bulky Water-types that would otherwise take a few boosts to break, while also offsetting Life Orb Recoil. When using Fire Blast and Giga Drain for coverage, bulky Normal- and Psychic-type Pokemon, such as Snorlax, Porygon2, and opposing Mew, become more of a problem. Instead, one can switch to Aura Sphere. Aura Sphere also provides good coverage with Mew's Psychic STAB, and hits Dark- and Normal-types hoping to switch into battle. Dark Pulse complements Aura Sphere and lets Mew defeat Ghost- and fellow Psychic-types.

Team Options & Additional Comments >>>
Name Item Nature

Swords Dance

Life Orb / Leftovers Adamant / Jolly
Moveset EVs
~ Swords Dance
~ Zen Headbutt
~ Drain Punch
~ Sucker Punch
252 Atk / 4 SpD / 252 Spe

While Mew can pull off a destructive Nasty Plot set, it can be equally deadly with a Swords Dance set. While its base 100 Attack seems to put Mew at a disadvantage compared to more powerful sweepers such as Mienshao and Darmanitan, Mew makes up for its offensive shortfalls with superior bulk and excellent versatility. What makes Mew a powerful sweeper is its excellent movepool and unpredictability. An opponent expecting a special attacking or defensive Mew will quickly find themselves exposed after letting Mew obtain a Swords Dance boost.

However, that isn't to say that Mew relies entirely on its unpredictability; even a known Swords Dance Mew can become a dangerous threat if left unchecked. Zen Headbutt is a powerful STAB move which, in conjunction with Mew's decent Speed, has a good chance to flinch the opponent. Drain Punch complements Mew's STAB, being able to pulverize Dark-types that shrug off Mew's Psychic-type assaults. Its ability to heal Mew should not be underestimated, as it allows Mew to restore health lost when setting up as well as mitigate Life Orb recoil. This passive recovery along with Mew's natural bulk means Mew is far more bulky than other common sweepers such as Mienshao and Weavile. Lastly, Mew rounds out its coverage with Sucker Punch, which hits Psychic-types that resist Zen Headbutt and Drain Punch. A powerful priority move in Sucker Punch lets Mew strike first against common Choice Scarf holders, such as Chandelure and Flygon, as well as beating Pokemon that naturally outspeed Mew. With perfect coverage, health regeneration, and priority, Mew is an extremely self-sufficient sweeper.

Team Options & Additional Comments >>>
Name Item Nature

Specially Defensive

Leftovers Calm
Moveset EVs
~ Taunt
~ Will-O-Wisp
~ Softboiled
~ Psyshock / Psychic
252 HP / 232 SpD / 24 Spe

This Mew is one of the biggest thorns in the side of stall, or any team that doesn't have the raw power to 2HKO it. Taunt shuts down slow walls and prevents them from taking care of Mew through passive damage and stops them from healing HP or inflicting Mew with status while it breaks them. Taunt also prevents slower Pokemon, such as slower variants of Togekiss, from boosting their stats, and even lets Mew stop popular Stealth Rock users, such as Swampert and Bronzong, from setting up entry hazards. Mew then uses Will-O-Wisp; this cripples any physical attacker that isn't a Fire-type, and even special attackers hate the passive damage that they cannot heal because of Taunt. Softboiled keeps Mew healthy while its opponent slowly succumbs to passive damage, and also allows Mew to wall powerful Pokemon, such as Choice Specs Raikou, Zapdos, Nidoking, and Nidoqueen. Finally, Psyshock allows Mew to break Substitutes for popular Substitute sweepers, such as Raikou and Kingdra. Psychic is more powerful, but using Psychic means Mew will lose against Substitute + Calm Mind Pokemon.

Team Options & Additional Comments >>>
Name Item Nature

Baton Pass

Leftovers Timid
Moveset EVs
~ Baton Pass
~ Taunt
~ Rock Polish
~ Nasty Plot / Swords Dance
252 HP / 4 SpD / 252 Spe

In a tier where every Pokemon has high-powered attacks, crippling entry hazards, or debilitating status, it can be hard to fit a purely supportive Pokemon on your team. However, a well played Baton Pass Mew can easily set up a devastating sweep, ending games before the opponent has any time to react. Taunt is a staple move as it stops many traditional counters to Baton Pass, such as Roar, Whirlwind, status, and other Taunt users. Rock Polish used in conjunction with either Nasty Plot or Swords Dance can turn an already threatening Pokemon into a wrecking ball capable of rolling over teams. However, it can be difficult to set up both if your opponent is competent. Rock Polish by itself it great for supporting slow but powerful Pokemon such as Chandelure and Nidoking, both of which can annihilate teams once their glaring lack of Speed is rectified. A single Nasty Plot or Swords Dance can skyrocket the power of many Choice Scarf users and naturally fast Pokemon such as Crobat and Raikou.

Team Options & Additional Comments >>>

Other Options

With such a wide movepool and excellent base stats, it should come as no surprise that Mew has plenty of other viable options. Choice Specs and Choice Band can turn Mew into a deadly wallbreaker that can take advantage of its many coverage moves to hit most walls super effectively. On the other hand, a Choice Scarf lets Mew outspeed all of the unboosted metagame and revenge kill a huge ammount of threats with its outstanding coverage. It can also use Transform as a gimmick to steal the opponent's boosts. Choice Scarf Mew can easily be catered to your teams needs; shoring up any weaknesses and vulnerabilities to certain sweepers. A dedicated lead set consisting of Stealth Rock, Explosion, and Taunt can be used to quickly set up Stealth Rock and prevent the opponent from doing the same. However, the dedicated lead set is often not as useful due to Team Preview, and can be better done by Azelf who has a similar moveset and stronger offensive stats. Of course, these are just a couple of the options Mew can run, Mew can learn any TM and move tutor move, so if it exists, Mew can use it.

Checks and Counters

Due to Mew's versatility, countering it largely depends on the set it's running. Once Mew has revealed what moves it has, the appropriate counter or check can be brought in. Choice Scarf wielding revenge killers, such as Chandelure, Heracross, Krookodile, and Darminatan, can shut down both the Nasty Plot and Swords Dance sets, but have to be wary of Sucker Punch on the latter. However, it's because of Mew's power that none of the above should risk directly switching into it. Weavile and Zoroark outspeed Mew naturally and are immune to its STAB attacks while being able to hit Mew super effectively with their own. Sableye, through virtue of its typing and movepool, can easily shut down support and Baton Pass Mew with Taunt, while also being able to completely wall Swords Dance Mew. Unfortunately, Nasty Plot Mew is unphazed by burn and can easily destroy Sableye. Slowbro can check Swords Dance Mew by paralyzing it, thus making it easier to revenge kill, but it is soundly beat by Nasty Plot Mew and is setup bait for Baton Pass Mew. Slowking fairs decently against most Mew variants, but can be OHKOed by a +2 Giga Drain and can do little but Dragon Tail or fish for Scald burns against Taunt. Cofagrigus beats most Mew variants but cannot stomach a Nasty Plot boosted Dark Pulse; it can otherwise remove boosts with Haze and set up Trick Room and Nasty Plot to turn the tables against Mew.