Mew

Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Type Tier
Psychic UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328

Overview

With a movepool even Arceus envies, decent bulk, and acceptable Speed, Mew is one of the most versatile Pokemon in the game. It has all the necessary tools to be a fantastic team player and can run a Baton Pass set, scout, or even lead. That being said, Mew's poor typing, as well as the nerf to Explosion in BW, and the addition of Dragon Tail does slightly hamper Mew's effectiveness, but it is still very capable of doing its job when played well.

Name Item Nature

Baton Pass

Leftovers / Lum Berry Calm
Moveset EVs
~ Rock Polish
~ Swords Dance / Nasty Plot
~ Baton Pass
~ Substitute / Taunt / Magic Coat
252 HP / 20 Def / 168 SpD / 68 Spe

Mew has the ability to set up an almost certainly game breaking sweep in the blink of an eye, and with dual screen support, it can be very hard to stop. The strategy is simple: bring Mew in when the coast looks clear, usually after one of your own Pokemon faints, and start boosting. Rock Polish is a must to provide the recipient with the Speed necessary to attempt a sweep. The choice between Swords Dance and Nasty Plot depends on the recipient your team is built around; a physically based recipient will require Swords Dance, while a specially based one will need Nasty Plot. Baton Pass is the crux of the set and lets Mew pass any boosts it has accumulated to something more capable of using them. The last slot decides what Mew can effectively set up on. Substitute is the primary option, as it blocks status, prevents Dragon Tail's phazing effect, and can be Baton Passed, although Taunt is still an option to stop Roar or Whirlwind. Magic Coat has a few interesting uses, namely shooting back status moves such as Dark Void and sending any traditional phazing moves back at the user.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Lum Berry Jolly
Moveset EVs
~ Stealth Rock
~ Taunt / Magic Coat
~ U-Turn
~ Fake Out / Magic Coat
252 HP / 4 Def / 252 Spe

This modified version of Mew's familiar 4th generation lead set can prove quite useful for offensive and balanced teams needing a Stealth Rock user, scout, and anti-lead, but are strapped for teamslots. The drastic drop in Explosion's power took an important card out of Mew's deck, but without it Mew still functions nearly as well. Stealth Rock is, as always, an important move to have, especially considering the relatively few Pokemon in the Uber environment capable of deploying it. The choice between Taunt and Magic Coat dictates how Mew will deal with opposing leads' attempts to set up. Taunt denies slower leads such as Groudon, Forretress, and Dialga the use of their supporting moves, most notably preventing their early use of entry hazards. Magic Coat allows Mew to bounce faster or priority Taunts back at the user, as well as sending back Darkrai's Dark Void; it can also help in dealing with early entry hazard users, often preventing the opponent from setting up their hazards and getting a layer up for yourself at the same time. U-turn is a great utility move and can help Mew escape unfavorable lead matchups, break Focus Sashes on leads such as Deoxys-S and Deoxys-A, as well as provide Mew with some usefulness midgame after the other moves have served their purpose. The choice between Fake Out and Magic Coat depends on whether you prefer to break Focus Sashes, or have extra insurance against opposing leads setting up. It should be noted that the extra damage from Fake Out can at times be significant, and the ability to break Deoxys-A's Focus Sash and tack on the rough equivalent of Stealth Rock damage before U-turning out of Pokemon such as Deoxys-S and Darkrai is never to be overlooked.

Team Options & Additional Comments >>>

Other Options

While Mew's movepool is incredibly vast, its typing and stats force it to compete for most other roles with its relative, Mewtwo. Explosion still stings and can be used to put a dent in whatever may be in at the time, but nothing of importance is OHKOed by it without substantial Attack investment. Mew can pull off a double status set with Thunder Wave and either Will-O-Wisp or Hypnosis, though Darkrai generally does this better due to a more accurate sleep-inducing move in Dark Void and much greater Speed. A physically defensive set with Will-O-Wisp, Super Fang, Taunt, and Softboiled can really hamper common switch-ins to Mew, such as Giratina-O, Groudon, Swords Dance Arceus, and Rayquaza, though Mewtwo usually outclasses this due to its higher Speed. A more offensive Baton Pass set with one of Rock Polish / Swords Dance / Nasty Plot, 2 coverage moves, and Baton Pass could let Mew snag a quick kill before passing the boost and makes it a bit less dependent on dual screen support; keep in mind that the recipient will be much less threatening with only one of either an Attack or Speed boost, as both are usually necessary to pull off a clean sweep. Running Mew alongside standard bulky set-up sweepers such as Rock Polish Groudon and Flame Charge Reshiram can mitigate this problem, as Mew can pass one stat boost, preferably +2 Atk / SpA in this case, while they retain the ability to boost their Speed themselves, if given the chance.

Checks and Counters

Mew can run far too many sets to have a concrete counter; figure out the set, and then make a plan. The Baton Pass set's counters depend mostly on the fourth move choice; it resembles a game of rock, paper, and scissors: Taunt beats Roar, Substitute beats Dragon Tail, and Magic Coat beats Dark Void and priority Taunt users. Although technically speaking, Lum Berry + Taunt still beats Dark Void, it is a lot nicer to just put Darkrai to sleep, and still works if Mew switches into Toxic Spikes. MixQuaza can break through the dual screens with Brick Break and punish either Mew or the recipient very hard with a Life Orb-boosted Draco Meteor followed by ExtremeSpeed. Rayquaza also has the option of using Dragon Tail to force the recipient out should they not be protected by a Substitute. Most Uber Pokemon commonly seen in the lead spot can 2HKO the lead set, though they must be wary of status on the second turn if your lead is slower. Choice Scarf Kyogre always beats the lead set, OHKOing Mew with Water Spout before it can accomplish anything. Ho-Oh is usually a good switch-in as Mew can really only Taunt it, while Ho-Oh can threaten back with a potentially boosted Punishment or STAB Sacred Fire / Brave Bird; however, with Taunt preventing recovery, Stealth Rock will wear Ho-Oh down very quickly. Choice Specs Reshiram is a threat to every Mew set so long as the sun is out, as Blue Flare will at worst 2HKO. In Dream World, Shadow Tag Chandelure can trap and kill any Mew lacking +2 Speed to Baton Pass out with. However, under Light Screen and with the suggested EVs, Choice Scarf Chandelure's Shadow Ball is only a 4HKO, factoring in Leftovers.