Octillery

Suction Cups
Cannot be forced to switch. Increases chance of encountering Pokemon while fishing.
Sniper
Critical hits do 3x damage instead of 2x.
Moody
A random stat is lowered by 1 stage and another is boosted by 2 stages every turn.
Type Tier
Water NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
105
221 246 309 339
Def
75
167 186 249 273
SpA
105
221 246 309 339
SpD
75
167 186 249 273
Spe
45
113 126 189 207

Overview

The oceans roar and the waves crash down; yet surprisingly the cause is a seemingly weak octopus. Octillery is no weakling, however, boasting impressive base 105 offensive stats and a movepool that includes the elusive Water Spout, complemented by a plethora of coverage moves such as Energy Ball, Ice Beam, and Fire Blast. One might be wondering why all of these positive attributes are on a Pokemon that resides deep in the trenches of NU. Unfortunately for Octillery, its Speed is abysmal and its defenses equally horrific, leaving it with few opportunities to switch in and allowing it to easily be revenge killed by faster Pokemon. Despite these disadvantages, smart play and the right support permit Octillery to showcase its jaw-dropping power and take its place among the titans of the sea.

Name Item Ability Nature

All-Out Attacker

Choice Specs / Mystic Water Sniper Modest
Moveset EVs
~ Water Spout
~ Surf
~ Energy Ball
~ Ice Beam / Fire Blast
4 HP / 252 SpA / 252 Spe

Octillery is the strongest user of the coveted Water Spout outside of Ubers. Usually, the modus operandi to get Octillery in safely is to sacrifice a Pokemon and buy Octillery an opportunity to switch in or to bring it in on a support move such as Stealth Rock or Encore. From there, this eight-tentacled fiend usually drops its nuclear Water Spout, occasionally using a coverage move if a Water resistant switch-in is predicted. Surf is chosen for the second slot as an alternate Water-type STAB, being stronger than Water Spout once Octillery drops below 63% HP. The last two moves are primarily used to provide coverage against Pokemon that resist Octillery's STAB. Energy Ball is key, hitting other Water-type Pokemon, such as Samurott and Alomomola, for super effective damage. The last moveslot is mainly governed by personal preference, as both moves hit Grass-types such as Vileplume super effectively, with Ice Beam checking most Dragon-types and Fire Blast being super effective against Steel-types.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trick Room Sweeper

Expert Belt / Mystic Water Sniper Quiet
Moveset IVs
~ Water Spout
~ Surf
~ Energy Ball
~ Ice Beam / Fire Blast
0 Spe
EVs
252 HP / 252 SpA / 4 SpD

While Octillery's mediocre Speed stat is a burden under normal conditions, under Trick Room it is one of the fastest Pokemon in NU. Switching Octillery in under Trick Room is easy. Generally, as with all Trick Room sweepers, the way to go is to have a teammate set up Trick Room and then bring in Octillery safely to wreak havoc on the opposing team. The all-powerful Water Spout finds its place on this set, with Octillery being able to pull off the nuke with ease under Trick Room. Energy Ball is used to hit opposing Water-types, and the last slot is a choice between the perfect accuracy and Dragon coverage offered by Ice Beam and the power that comes inherent in Fire Blast; it depends on what Octillery's teammates can handle. Although Trick Room requires careful play, especially on a frail Pokemon like Octillery, the rewards are incomparable if pulled off correctly.

Team Options & Additional Comments >>>

Other Options

Octillery's strange combination of traits and moves gives it a plethora of other options to choose from. A Choice Scarf could be used in order to patch up Octillery's low Speed stat, but its power is greatly reduced and it only outspeeds up to max Speed base 100s, meaning it's not worth the inability to switch moves. Psychic gives super effective on Fighting-types, dealing slightly more damage to Gurdurr and Sawk than Surf, but the difference is negligible and Psychic doesn't provide any additional coverage. Scald is another STAB option, boasting a useful burn chance, but the drop in power from Surf is significant enough for it to be an inferior choice.

A set composed of Thunder Wave and 3 attacks could be used in an attempt to mitigate Octillery's Speed issues, though Octillery's mediocre defenses will often be a letdown. Toxic can be utilized to cripple walls, but generally straight-up attacking is the better course of action. Haze could have some potential use to shut down the troublesome Calm Mind Musharna, but Octillery is way too frail to abuse it properly. Another useful option is Flamethrower, a 100% accurate but weaker alternative to Fire Blast. Acid Spray can be used to wreak havoc on walls like Lickilicky by lowering their Special Defense stat. Signal Beam has the sole purpose of hitting Ludicolo super effectively. Icy Wind might allow Octillery to outspeed a switch-in. Substitute would ease prediction, but it is contradictory to Water Spout. Lastly, Octillery's solid Attack stat can be abused with physical moves such as Waterfall, Rock Blast, Bullet Seed, Return, and Flail, but the lack of coverage on Grass-types makes special variants more effective. To essentially sum this section up, Octillery has a large movepool, but few options are actually all that useful and one would usually do best to stick to the moves listed on the main sets.

Checks and Counters

Generally, beating Octillery is not difficult thanks to its mediocre defenses and terrible Speed. Ludicolo is a perfect counter, boasting a 4x resistance to Water Spout and taking little damage from any of Octillery's other attacks. Paralysis is a major issue, as one full paralysis means a dead Octillery. Vileplume, Water Absorb Cacturne, Lapras, Seismitoad, and Mantine make ideal switch-ins to Octillery's frighteningly powerful STAB Water-type attacks. Altaria walls it and can set up on any Octillery lacking Ice Beam. Calm Mind Musharna can boost its Special Defense to a point where Octillery cannot break through, and Gardevoir is in a similar boat. Miltank and Lickilicky are adequate checks and have numerous ways of forcing misery upon Octillery. Regice and Muk can take pretty much any attack that Octillery might throw at them with great ease. Otherwise, anything that can take a full health Water Spout or set up entry hazards, particularly when combined with a sturdy spinblocker, is troublesome for Octillery.