Rotom

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Electric / Ghost RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
50
9 11 14 15
Def
77
12 14 17 18
SpA
95
14 16 19 20
SpD
77
12 14 17 18
Spe
91
13 15 18 19

Overview

Unlike its appliance counterparts, Rotom doesn't have access to any special moves and it remains a Ghost-type. Rotom's defenses and Special Attack are also lower than that of the appliances. Rotom's Ghost typing is a blessing in disguise, as not only does it grant Rotom an immunity to Normal- and Fighting-type moves, but it also renders Rapid Spin's effect useless. In place of its lower defenses and Special Attack, Rotom has higher Speed, allowing it to outrun faster threats, such as positive Speed natured Moltres. Rotom's support movepool isn't too shabby either; a combination of Trick, Will-O-Wisp, Pain Split, and Volt Switch can royally screw the opponent while aiding Rotom's teammates in sweeping. Rotom is unpredictable, and if you're not prepared for it, you'll be in for a shock.

Name Item Nature

Substitute + Pain Split

Life Orb Timid
Moveset EVs
~ Thunderbolt
~ Shadow Ball
~ Substitute
~ Pain Split
4 HP / 252 SpA / 252 Spe

The idea behind this set is fairly simple: use a combination of Substitute and Pain Split to weaken the opponent into KO range, then finish them off with one of Rotom's STAB moves. Rotom acts as an effective wallbreaker, as it can weaken the opponent with Pain Split, and should the opponent decide to use a recovery move, Rotom can restore even more of its HP. Instead of outright attacking, Rotom relies on setting up Substitutes and wearing down the opponent slowly and painfully. Good prediction is key, especially if Rotom is slower than the opponent. Shadow Ball and Thunderbolt provide excellent type coverage against everything in the tier bar Magneton, Ferroseed, Sawsbuck, and Steelix, and they both receive a boost from STAB.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Timid
Moveset EVs
~ Volt Switch
~ Shadow Ball
~ Thunderbolt / Hidden Power Ice
~ Trick
4 HP / 252 SpA / 252 Spe

With a Choice Scarf equipped, Rotom becomes a potent revenge killer and momentum booster. Thanks to Volt Switch, Rotom is very difficult to KO, especially since it avoids taking a boosted Pursuit if the opponent is faster than Rotom. Furthermore, Rotom is immune to Spikes and Toxic Spikes, giving it an easier time switching in to wreak havoc. Shadow Ball provides Rotom with a secondary STAB move, and its type coverage is excellent in combination with Volt Switch. Thunderbolt is used as a powerful, consistent STAB move that doesn't force Rotom to switch out, whereas Hidden Power Ice is used to hit Ground- and Grass-types super effectively. The idea is to abuse Volt Switch to scout the opponent's Rotom switch-in, and proceed to weaken the opponent with a combination of passive damage and powerful moves. Sucker Punch is a problem for this set, and Trick is the only option to avoid it if you encounter it.

Team Options & Additional Comments >>>
Name Item Nature

Bulky

Leftovers Timid
Moveset EVs
~ Thunderbolt
~ Shadow Ball
~ Will-O-Wisp
~ Pain Split
180 HP / 252 Def / 76 Spe

Although Rotom is usually seen shocking its opponents with its great Speed and Special Attack and mediocre defensive stats, it can also pull off a decent defensive set thanks to its great resistances and access to Pain Split. These attributes allow Rotom to function as a check to many top-tier attackers, including the extraordinarily powerful Escavalier. Rotom's resistance to both Iron Head and Megahorn means it can wall and stall as much as it wants. Rotom's Ghost typing allows it to function as a spinblocker, and a pretty good one at that. Rotom is the only Ghost-type that can reliably beat Kabutops, which most Ghost-types in the tier struggle to defeat. Furthermore, many players will be taken by surprise by Will-O-Wisp, as more offensive sets have no room for it. However, one should keep in mind that Rotom's defenses are not impregnable, so it's best used on a balanced team.

Thunderbolt and Shadow Ball provide excellent coverage—hitting most common Pokemon neutrally. Rotom's dual STAB enables it to hit every common spinner and deal with threats such as Gallade, Tauros, and Absol, even without investment. Pain Split keeps Rotom in top shape throughout the match, and is an excellent tool to wear down opposing Pokemon when Rotom has low health. Pain Split also helps Rotom survive when taking Megahorns from Escavalier. Will-O-Wisp is Rotom's greatest weapon against physical attackers and makes this set much more threatening. It also provides constant residual damage to help Rotom KO foes with greater ease.

Team Options & Additional Comments >>>

Other Options

Rotom is a versatile little spark, and there are a variety of specialized movesets it can run. Rotom can make use of Rain Dance and SubCharge sets, but they're hard to pull off and don't use Rotom to the best of its abilities. A RestTalk set can be used instead of having to rely on Pain Split for recovery, but this generation's sleep mechanics make it unreliable. Charge is an effective way to raise the power of Rotom's Electric-type STAB, but unlike Charge Beam, it doesn't deal damage. Spite can be used alongside Substitute and Pain Split to drain an opponent's PP, but it's not very effective as Rotom doesn't have Pressure as its ability. Rotom can support its teammates with Sunny Day, but it doesn't benefit from it in any way. Thunder Wave can be used with a defensive EV spread to cripple fast threats, and it works wonders in tandem with Substitute. Finally, Rotom can support its team with dual screens, but this is largely outclassed by its other sets.

Checks and Counters

In terms of counters, almost anything with a good Special Defense stat can take on Rotom. Clefable is the most notorious special wall in the tier; thanks to its Normal typing and Magic Guard, Clefable is immune to Shadow Ball and Will-O-Wisp, respectively, so the only move it has to worry about is Trick. Steelix is immune to Electric-type attacks and resists Shadow Ball, though Will-O-Wisp and Trick will cause it problems. Ferroseed resists Shadow Ball and Electric-type moves, and Will-O-Wisp isn't going to stop it from setting up entry hazards. Electivire receives a Motor Drive boost from Electric-type attacks, but unfortunately, it can't do a lot to Rotom in return. Thanks to its great typing, Drapion boasts a resistance to Shadow Ball, takes little damage from Electric-type moves, and can hit Rotom with its STAB Dark-type moves. Sawsbuck is an interesting option, as it has an immunity to Shadow Ball and resists Electric-type moves. Lanturn is a less common counter, but Volt Absorb grants it an immunity to Electric-type moves, and its excellent HP stat means it'll take a pittance from any of Rotom's attacks. Cryogonal and Regice both have massive Special Defense stats, so the best Rotom can do is Trick them a Choice item. Furthermore, Cryogonal has access to Rapid Spin and Recover to support its teammates and keep itself alive, respectively.

Most Grass-, Dark-, Normal-, Ground-, and Steel-types can take on Rotom, just predict carefully, as Trick and Will-O-Wisp can be problematic. Sucker Punch users, such as Absol, can switch into Shadow Ball, and threaten to KO Rotom before it can attack. Shadow Sneak Gallade is another fine choice as it has a good Special Defense stat and poses as a decent offensive threat. Spiritomb is a hard stop to most Rotom as it can nail it with any of Shadow Sneak, Sucker Punch, and Pursuit. Calm Mind and RestTalk sets also wall Rotom pretty well but must be wary of Trick. Finally, revenge killing Rotom is a last resort, but if one of your Pokemon has a decently powered attack and enough Speed, it shouldn't be a difficult task.