Attack is increased by 50% when afflicted with status.
Inner Focus
Prevents flinching.
Mold Breaker
Abilities that hinder attacks are nullified.
Type Tier
Fighting NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 381 444 -
212 236 299 328
185 206 269 295
86 96 159 174
185 206 269 295
113 126 189 207


As the bulkiest Fighting-type in the game (sans Fist Plate Arceus), Throh is an integral defensive threat in the NU metagame. He's no slouch offensively, either. Base 100 Attack is quite solid, and he has both Bulk Up and Guts to boost it further. Circle Throw is a great phazing attack, and Throh is the bulkiest user of the move; he also gets STAB on it, to boot. His poor Speed stat is a drawback, but he thankfully has high enough defenses that he can survive most assaults before hitting back. Unfortunately, with Rest as his only recovery move, he is prone to being worn down fairly quickly.

Name Item Ability Nature


Chesto Berry Guts Careful
Moveset EVs
~ Bulk Up
~ Circle Throw
~ Payback
~ Rest
252 HP / 4 Def / 252 SpD

Bulk Up allows Throh to boost both his Attack and Defense, transforming him into both an offensive and defensive threat. Circle Throw is a good STAB attack that also phazes out the opponent, preventing them from setting up alongside him. As Ghost-types are immune to Circle Throw, Payback is a great option for taking them on; due to Throh's low Speed, Payback will usually get the power boost, as well. Rest is his only recovery move, and it is necessary to keep him around after setting up. A Chesto Berry is Throh's item of choice, as it will wake him up instantly after he uses Rest to heal up.

Team Options & Additional Comments >>>

Other Options

Due to Throh's low Speed, good bulk, and solid Attack stat, he makes a great abuser of Trick Room; Toxic Orb is his preferred item for such a set, as it boosts his Attack stat thanks to Guts. A RestTalk set with Rest / Sleep Talk / Circle Throw / Bulk Up sounds promising, but RestTalk isn't a very reliable strategy. Taunt is an unexpected move for him to run, and can prevent slower opponents from setting up against him. Toxic allows him to wear down opposing walls, though he has trouble fitting it onto his main set. Though Throh is certainly bulky enough to set up Rain Dance or Sunny Day for your team, he gains no direct benefit from either of these weathers. Storm Throw is good attack that always scores a critical hit, allowing Throh to smash through Bulk Up and Stockpile users, but the phazing from Circle Throw can do the same and has more utility in general. Superpower is his strongest STAB attack, but it is only useful on a Trick Room sweeper set. Brick Break is an option for breaking through your opponent's screens, should they be problematic for your team.

Checks and Counters

Powerful, faster Flying-types, such as Swellow and Braviary, can cause massive damage with their STAB Brave Bird, even after a Bulk Up or two. Similarly, faster and powerful Psychic-types, such as Gardevoir, are also problematic for Throh. Musharna resists Throh's STAB and is slower than him, meaning Payback will not get a power boost; it also outspeeds Throh under Trick Room. Ghost-types in general can wall Throh's STAB; Haunter in particular can use Substitute and Disable to survive a Payback and prevent Throh from using it again, completely walling him.