Ursaring

Guts
Attack is increased by 50% when afflicted with status.
Quick Feet
Speed is increased by 50% when afflicted with status.
Unnerve
Prevents the foe from consuming its held Berry item.
Type Tier
Normal NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 165 197 -
Atk
130
135 150 182 200
Def
75
85 95 127 139
SpA
75
85 95 127 139
SpD
75
85 95 127 139
Spe
55
67 75 107 117

Overview

Ursaring is a very threatening Pokemon, taking advantage of otherwise crippling status conditions with two abilities that benefit from them: Quick Feet and Guts. Quick Feet fixes Ursaring's Speed issues and allows it to become one of the scariest late-game sweepers in NU. Guts, on the other hand, boosts Ursaring's already massive Attack to sky-high levels, allowing it to at least dent everything in the tier. Ursaring also has a good movepool to work with that allows it to get past Ghost-, Rock-, and Steel-types, something that not many other Normal-types in the tier can do. However, Ursaring is let down by its poor typing, being easy pickings for the numerous Fighting-types running around NU. It also struggles to maintain longevity, as the status orbs that Ursaring tends to hold chip its life away; this, combined with its only above-average bulk, means that it won't be sticking around for too long. It also faces stiff competition from Swellow and Zangoose, two other Normal-types that also use status to their advantage. It does, however, have the advantage of being faster (with Quick Feet) than Zangoose, and it is more powerful than Swellow (with Guts), while also having considerably more bulk. In addition, Ursaring has a better movepool than both of them.

Name Item Ability Nature

Quick Feet

Toxic Orb Quick Feet Jolly
Moveset EVs
~ Facade
~ Earthquake
~ Crunch
~ Swords Dance / Protect
4 HP / 252 Atk / 252 Spe

Say hello to Quick Feet Ursaring, one of the best late-game sweepers available in the NU tier. This is Ursaring's easiest set to use, and it doesn't compromise effectiveness to achieve this. Quick Feet fixes Ursaring's disastrous base Speed in the matter of a turn, letting it match up against some of NU's most common threats, such as non-Choice Scarf Jynx and Primeape. Although this set mainly focuses on Speed, Ursaring still hits like a truck thanks to its gigantic base Attack. Do note that Ursaring will still be outsped by common Choice Scarf users, such as Rotom-F and Sawk.

Facade is the STAB of choice, as it reaches a whopping 140 Base Power after Toxic Orb is activated, becoming Ursaring's strongest attacking move that doesn't have any drawbacks. Earthquake hits the Rock- and Steel-types that resist Facade and also hits Metang for super effective damage, something that no other move on this set accomplishes. It should be noted that, despite being super effective against Electric-type Pokemon, Earthquake will not hit them as hard as Facade, making the latter the primary option. Crunch is used in the third moveslot because of its ability to hit Ghost-types, such as Drifblim, Misdreavus, and Haunter, that are immune to every other move on the set super effectively. Much like Earthquake though, a neutral Facade is always stronger than a super effective Crunch, so it should only be used on Ghost-type Pokemon. The last moveslot is a toss-up between Swords Dance and Protect. Swords Dance is an excellent move, as it turns Ursaring into a terrifying sweeper and it can find opportunities to set up on weak attackers such as Lickilicky, Garbodor, and Seismitoad. However, taking even these attacks combined with Toxic Orb recoil will greatly shorten Ursaring's lifespan. Protect is an alternative option, as it guarantees the activation of Toxic Orb, allowing Ursaring to act as a pseudo-revenge killer; Protect also turns Ursaring into a good scout for Choice-locked Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature

Guts

Toxic Orb Guts Adamant / Jolly
Moveset EVs
~ Facade
~ Earthquake
~ Crunch
~ Protect / Swords Dance
4 HP / 252 Atk / 252 Spe

Guts Ursaring is a very hard-hitting attacker, demolishing everything in its way with the combination of a massive Attack and a perfect movepool. Facade is the choice of STAB, as it reaches a whopping 140 Base Power after Toxic Orb is activated. Earthquake can hit the Rock- and Steel-types that resist Facade, easily scoring a 2HKO on Regirock and Metang, two of the most common ones, after Stealth Rock. Ghost-type Pokemon are the only Pokemon that take no damage from Facade, and some of the Ghost-types in NU take nothing from Earthquake either. Because of this, Crunch is very useful against them, as it handily scores a super effective hit on every Ghost-type found in Ursaring's homeland; however, Crunch should pretty much only be used for this purpose, as its power is much less than Facade, even when laying a super effective hit on Pokemon. Protect is the main option to occupy Ursaring's last moveslot, as it will guarantee the activation of Ursaring's Toxic Orb while protecting it from taking a hit; this could potentially be life-saving, as Ursaring won't have to take that extra hit before proceeding to destroy the opponent with its Guts-boosted Attack. Swords Dance is a lesser option here, as Guts Ursaring doesn't need its provided power and its low Speed lowers the chance of an effective sweep. However, a +2 Guts-boosted Ursaring's Facade will KO everything in its way, and resistance and immunity issues will be taken care of by Earthquake and Crunch, respectively. Swords Dance will also punish Protect users, such as Alomomola, that try to stall Ursaring out.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubSD

Leftovers Guts Adamant
Moveset EVs
~ Substitute
~ Swords Dance
~ Return
~ Earthquake
248 HP / 124 Atk / 52 Def / 84 Spe

This set might seem inferior to Substitute + Bulk Up Braviary at first, but a closer look reveals that Ursaring is equally as good as it, if not better. The reason lies in Ursaring's better typing, access to Swords Dance, reliable way to hit Rock- and Steel-types, and ability to switch into status and benefit from it. Substitute is a no brainer on this set, as it protects Ursaring from revenge killers and allows it to defeat them, opening up a late-game sweep. Swords Dance boosts Ursaring's already massive Attack to terrifying levels even without maximum investment. Return is used over Facade because this Ursaring doesn't (and shouldn't) hold a status orb, making Facade situational and almost always weaker. Earthquake hits Rock- and Steel-types hard, providing crucial coverage, and it also does decent damage to Golurk, easily 2HKOing it.

Team Options & Additional Comments >>>

Other Options

Belly Drum can be used alongside Quick Feet to make Ursaring an insanely powerful and decently fast attacker; however, it's very rare that Ursaring will be able to survive a hit afterwards, and even if it does, Toxic Orb recoil will take it out. Ursaring also has access to many more offensive moves, such as the elemental punches, Gunk Shot, Seed Bomb, Shadow Claw, and Stone Edge; however, they are outclassed as the options above have more coverage or power (or both). A SubPunch set can be considered, but it's hard to set up; Close Combat is almost always better for a Fighting-type move, and the SubSD set utilizes Substitute better. Bulk Up is another boosting move that Ursaring has access to, but Swords Dance is preferred because Ursaring likes the immediate power provided by it. Much like many other Pokemon, Ursaring can use the RestTalk strategy, but while combining this with Guts or Quick Feet might seem good on paper, it is too gimmicky and hard to pull off in practice, as Ursaring will almost never survive the three turns of sleep. In addition, the luck reliance RestTalk forces into play can be hard to account with a Ghost-type on the opponent's team.

Checks and Counters

There are quite a few ways to defeat Ursaring, although it ultimately comes down to what set it's using. Alomomola and Tangela can deal with the Quick Feet set well, as they aren't weak to any of its moves and can strike it down with their STABs. They can even use Protect Ursaring as setup bait to heal with Wish or Synthesis, respectively. Be wary though, as Alomomola is setup bait for the SubSD set, and the Guts variant defeats them both. Foul Play Misdreavus does excellently against Quick Feet Ursaring, as it only gets 3HKOed by Crunch and it will almost always 2HKO back after Stealth Rock. Regirock also does a decent job against Quick Feet Ursaring, as it doesn't take too much from Earthquake (3HKO at best) and can hit back hard with its Rock-type STAB. Revenge killing the Quick Feet variant might be hard because it outspeeds the majority of the unboosted metagame, but the other sets will be outsped by any decently fast threat. Beware though, as most Pokemon can't OHKO Ursaring and it can OHKO most of them back. Kadabra is a common exception; it outspeeds any Ursaring variant, and thanks to Focus Sash, it always survives a hit and 2HKOes back with its Psychic-type STAB. Choice Scarf Primeape and Sawk are also great answers, as they outspeed and OHKO with Close Combat. If Ursaring has successfully gotten a Substitute up, something is almost always going down, as an Ursaring with Substitute up is near impossible to revenge kill. If all else fails, just try to bank on the residual damage that status orbs and entry hazards provide to take it down.