Abra

Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Inner Focus
Prevents flinching.
Magic Guard
Prevents indirect damage.
Type Tier
Psychic LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
25
- 100 132 -
Atk
20
36 40 72 79
Def
15
31 35 67 73
SpA
105
112 125 157 172
SpD
55
67 75 107 117
Spe
90
99 110 142 156
  • Little Cup

Overview

With access to one of the best abilities in the game in Magic Guard, Abra is immune to residual damage. This gives Abra potent revenge killing power as it can not be OHKOed under most circumstances while holding a Focus Sash. Magic Guard also prevents Life Orb recoil, making Abra one of the best Life Orb users in the metagame and a very powerful force when in the right hands. Combine all this with Fighting-types seeing use on almost every team, and Abra becomes a massive offensive threat that can 2HKO many threats. Unfortunately for Abra, its pitiful defenses means that almost anything can knock it out in one hit. This includes Sucker Punch, one of the most common priority moves in the metagame, as well as attacks from faster Pokemon such as Sand Rush Drilbur. By keeping Abra away from Dark-types and faster opponents, it will be free to smash the opposing team.

Name Item Ability Nature

Revenge Killer

Focus Sash Magic Guard Timid
Moveset EVs
~ Psychic
~ Shadow Ball
~ Hidden Power Fighting
~ Protect
240 SpA / 200 Spe

This is Abra's most effective and most common set, utilizing its revenge killing abilities to the fullest. The Focus Sash + Magic Guard combination means that only multi-hit moves, such as Icicle Spear, are capable of KOing Abra in one turn. Entry hazards, weather damage, and status effects are the bane of other Focus Sash users as the residual damage breaks the Sash, but Abra has no such problems, making it arguably the best Focus Sash user in the metagame. Psychic serves as Abra's main STAB, and with Abra's huge Special Attack, it packs quite a punch. Shadow Ball hits opposing Ghost-types harder than Psychic and allows Abra to hit other Psychic-types, such as Slowpoke, super effectively. Hidden Power Fighting lets Abra hurt Steel-types, especially Pawniard, whose lethal Sucker Punch can be mitigated with Focus Sash. It's also Abra's only attack that's effective at all against Murkrow and Vullaby, but without super effective damage, you are better off switching out. Protect rounds out the set by keeping Abra's Focus Sash intact against Fake Out users such as Mienfoo and Croagunk. It also allows Abra to scout its opponent for surprise attacks, such as Choice Scarf Mienfoo's U-turn, that would otherwise knock Abra out.

Team Options & Additional Comments >>>
Name Item Ability Nature

Sub + 3 Attacks

Life Orb Magic Guard Timid
Moveset EVs
~ Substitute
~ Psychic
~ Shadow Ball
~ Hidden Power Fighting
240 SpA / 200 Spe

Abra's Focus Sash set can force a lot of switches, something which this set benefits heavily from. By setting up a Substitute on a predicted switch, Abra gains the ability to attack with impunity on the next turn. With a recoil-free Life Orb powering up its attacks, a free turn from behind a Substitute can be all Abra needs to snowball out of control. Psychic packs a ton of power with the boost from Life Orb. For example, a non-Life Orb boosted Psychic can sometimes fail to OHKO specially defensive Timburr, but Timburr stands no chance with Life Orb factored in. Shadow Ball also gains more power, but it still doesn't OHKO anything it needs to, such as Misdreavus and Slowpoke. Hidden Power Fighting gains a superb boost in power as well, earning 2HKOes on very important targets after Stealth Rock, such as Porygon, Lickitung, and Lileep outside of sandstorm.

Team Options & Additional Comments >>>

Other Options

Abra's movepool does have a few other gems that it can use. A Substitute + Calm Mind set with a Life Orb is viable, making Abra impossible to wall after a Calm Mind or two. However, it is very hard to set up with, and any Dark-types on the opposing team will prevent Abra from setting up at all. Charge Beam is usable on the Sub + 3 Attacks set, but it is not capable of OHKOing Eviolite Murkrow after Stealth Rock damage and has a 10% chance to miss; However, netting a Special Attack boost with it can be devastating to the opposing team. Abra's support movepool includes Encore, Taunt, Thunder Wave, and even Knock Off, but Abra is far too frail to put these moves to use. The only feasible support set for Abra would be a dual screens set using Encore to get a free turn to set up. With Abra's massive Speed, it is easy to set up both screens, but Abra will still be quite frail if it is holding Light Clay to extend the time that dual screens are up.

Checks and Counters

Sucker Punch users can bypass Abra's Speed advantage and either ruin its Focus Sash or outright KO it. Of course, most of these Pokemon happen to be Dark-types, which also boast an immunity to Abra's STAB, forcing it out easily. Misdreavus is not OHKOed by anything Abra can throw at it and has STAB Shadow Ball with which it can demolish Abra. Without a Life Orb, Abra's attacks can't 2HKO most bulky special walls such as Porygon, Chinchou, and Lileep, and even with it the last two can still withstand two Psychics or Hidden Powers at full health. Anything that is faster than Abra is usually able to KO it as well. Examples include Sand Rush Drilbur, Choice Scarf Mienfoo, and +1 Scraggy. Even slower Pokemon can likely OHKO Abra once its Focus Sash is gone. as long as they can take a Psychic without fainting.