Alomomola

Healer
30% chance to heal an adjacent teammate of a status condition every turn.
Hydration
Heals status effects in rain.
Regenerator
Wielder heals 1/3 of its maximum HP on switching out.
Type Tier
Water NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
165
- 471 534 -
Atk
75
167 186 249 273
Def
80
176 196 259 284
SpA
40
104 116 179 196
SpD
45
113 126 189 207
Spe
65
149 166 229 251
Name Power Accuracy PP Target Description
Aqua Jet 40 100% 20 Single non-user The user always attacks first.
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Frustration 1 100% 20 Single non-user No additional effect.
Hail - - 10 All Summons hail for 5 turns.
Heal Pulse - - 10 Single non-user Heals the target by 50% its max HP.
Healing Wish - - 10 User Faints the user, but heals the replacement.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Mirror Coat 1 100% 20 None If hit by a special attack, returns double the damage.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Pain Split - - 20 Single non-user Shares HP of user and target equally.
Pound 40 100% 35 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Refresh - - 20 User Removes status from the user.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Soak - 100% 20 Single non-user Changes the target's type to Water.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wake-Up Slap 60 100% 10 Single non-user If target is asleep, Base Power doubles, but the target wakes up.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Water Sport - - 15 All Fire-type attacks have their power reduced 0.33x.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Wide Guard - - 10 User party Protects user and allies from multi-target attacks.
Wish - - 10 User Heals 50% the user's max HP the next turn.