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Healer
- 30% chance to heal an adjacent teammate of a status condition every turn.
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Hydration
- Heals status effects in rain.
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Regenerator
- Wielder heals 1/3 of its maximum HP on switching out.
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Level 100 Statistics (see level 5, 50, 100)
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Min- |
Min |
Max |
Max+ |
| HP |
165
|
- |
471 |
534 |
- |
| Atk |
75
|
167 |
186 |
249 |
273 |
| Def |
80
|
176 |
196 |
259 |
284 |
| SpA |
40
|
104 |
116 |
179 |
196 |
| SpD |
45
|
113 |
126 |
189 |
207 |
| Spe |
65
|
149 |
166 |
229 |
251 |
Overview
Thanks to an enormous base 165 HP, a decent base 80 Defense, Regenerator, and access to Wish, Alomomola is the very definition of "bulky Water-type." Many physical attackers in NU, such as Swellow, Tauros, Sawk, Pinsir, and Kangaskhan, have no hope of breaking through Alomomola's unreal physical bulk, and will fall to a combination of Toxic, Protect, and Wish. In addition, Alomomola's monstrous Wishes are the largest available in NU, passing 267 HP each time—this is often enough to heal almost the entirety of the recipient's HP. However, it isn't all just good news for Alomomola. Its pitiful offenses force it to rely heavily on Toxic to inflict damage, meaning that it is often setup bait for Substitute users, or Pokemon that have a means to ignore Toxic, such as Calm Mind Duosion. Alomomola's Special Defense is similarly horrid, allowing most special attackers to switch in with impunity and threaten to OHKO it. This shouldn't discourage you from using it, though; if you're looking for an efficient physical wall, or are in need of Wish support, look no further than Alomomola.
Alomomola makes for an excellent bulky support Pokemon in NU, thanks to its massive HP stat, access to Wish, and various other support moves. Wish is the cornerstone of this set, as it is Alomomola's most reliable form of recovery. It also allows Alomomola to heal its teammates, who will often recover more than half of their health. Protect can be utilized to scout an opponent's moveset, but its primary use is to prevent the opponent from attacking and stalling for Toxic damage. If Alomomola is in danger, Protect is especially useful as it can ensure that Wish will heal Alomomola. Waterfall works off of Alomomola's higher Attack stat and prevents it from becoming complete setup bait. Toxic is Alomomola's primary form of dealing damage, and functions well in conjunction with Wish and Protect, allowing it to wear down bulkier Pokemon, while taking little damage itself.
Team Options & Additional Comments >>>
Maximum investment in both HP and Defense, allows Alomomola to avoid a 2HKO from a statused Swellow's Facade, as well as pass the largest Wishes possible. If you're looking for more balanced defenses, you can use a 4 HP / 252 Def / 252 SpD spread in lieu of the listed one. While reducing Alomomola's physical bulk overall and making its Wishes slightly smaller, it vastly increases Alomomola's overall durability and gives it the ability to tank a few special attacks, if needed. Leftovers is the preferred item choice; its minimal recovery quickly adds up, thanks to Protect and Alomomola's stall-based nature. Scald can be used instead of Waterfall with a Bold nature to scrounge for burns, but it hits for abysmal damage due to Alomomola's awful base 40 Special Attack. Although it's a bit difficult to fit into Alomomola's moveset, Knock Off is a solid option, removing Eviolites, Life Orbs, and Choice items galore.
Bulky Grass-types, such as Vileplume, Leafeon, and Tangela, all make for excellent partners, as they resist Alomomola's weaknesses to Grass- and Electric-type moves. In return, Alomomola easily handles the Flying-types that plague them, such as Swellow and Braviary, though the latter has a high chance of 2HKOing Alomomola with Choice Band Brave Bird. Heal Bell or Aromatherapy support is a fantastic idea, as Alomomola is rendered useless when statused. Audino is a top-notch choice, as it can tank hits from special attackers that Alomomola has no business dealing with, such as Gardevoir, Exeggutor, and Rotom-S. Although having two Wish users on the same team might be a bit redundant, Audino and Alomomola are an incredibly solid defensive core and have no issues with passing Wishes around to teammates, as Regenerator will heal them as they switch out. Tangela and Vileplume may seem somewhat similar, as they both handle Leafeon, Sawsbuck, and other Grass-type Pokemon that Alomomola struggles with, but they do have some key differences. Vileplume can provide Aromatherapy support, which can go a long way when playing against a team that relies on Toxic to beat out Alomomola, but Tangela is generally the more reliable choice due to its much better defenses and access to Regenerator. Although it has little synergy type-wise, Garbodor can lay Toxic Spikes, which greatly eases Alomomola's stalling duties by poisoning opposing Pokemon on entry. This reduces the need for Toxic, allowing Alomomola to forgo it for another support move, if need be. Alomomola is welcome on any team that has a lack of reliable recovery, so teammates, such as Weezing, Regice, and Probopass will definitely appreciate its presence.
Other Options
Alomomola has a few other options, but many of them are not worth straying from the standard set. Rest, coupled with Hydration sounds neat, as it offers full recovery in one turn as well as status immunity, but Alomomola would then need to use another moveslot for Rain Dance, which often isn't worth it. Healing Wish is an interesting option, but it throws away Alomomola's excellent bulk for fully recovering a weakened Pokemon, which Wish can generally do on its own, thanks to Alomomola's massive HP. Refresh removes status, but Alomomola has trouble finding a moveslot for it. Pain Split is entirely inferior to Wish, as Alomomola's high HP stat means that splitting its HP with the opponent will often leave Alomomola in a worse position than it was in before. Alomomola has access to Light Screen as well as Wish, but there are Pokemon who are much better equipped for such a set. Aqua Jet is an option for priority, but it's very weak coming off of Alomomola's uninvested base 75 Attack.
Checks and Counters
Taunt completely shuts down Alomomola, as it prevents Alomomola from recovering with Wish, and forces it to rely on a pitifully weak Waterfall to deal damage. Alomomola is heavily stunted by Toxic (and to a lesser extent, burn), as it is quickly worn down by status damage and has no reliable way to remove it. Vileplume is unfazed by anything Alomomola can do, and can 2HKO with Giga Drain or Sleep Powder it, essentially making it useless. Gorebyss and other Substitute users can avoid Alomomola's Toxic, and set up on it while taking little in return. Specially based Grass- and Electric-type Pokemon, such as Rotom-S, Exeggutor, and Raichu, can wreck Alomomola by targeting its lower Special Defense with their STAB moves. Physical attackers with Substitute and a boosting move can break through Alomomola's defenses, as its attacks are often not strong enough to break the Substitutes. Sawsbuck, Leafeon, and Fraxure are some of the best options for this.