Altaria

Natural Cure
Cures status on switching out.
Cloud Nine
Blocks the effects of weather.
Type Tier
Dragon / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
70
158 176 239 262
Def
90
194 216 279 306
SpA
70
158 176 239 262
SpD
105
221 246 309 339
Spe
80
176 196 259 284

Overview

Since its introduction two generations ago, Altaria hasn't changed much. It pulls off both offensive and defensive roles quite effectively in UU. The key to its success lies in its access to Dragon Dance and STAB Dragon-type moves, allowing it to pose as an offensive threat despite its low Attack stat, and its defenses, which allow it to obtain multiple boosts easily. Altaria also has the Natural Cure ability along with great moves such as Heal Bell and Roost, allowing it to support its team. Overall, Altaria is a solid Pokemon in the Underused tier with multiple possibilities that should not be overlooked.

Name Item Ability Nature

Offensive Dragon Dance

Life Orb Natural Cure Adamant / Jolly
Moveset EVs
~ Dragon Dance
~ Outrage
~ Earthquake
~ Roost
252 Atk / 4 Def / 252 Spe

Altaria takes quite an offensive approach with this set, aiming to deal damage hard and fast. Dragon Dance is Altaria's choice to boost its stats, reaching 393 Attack and 388 Speed with an Adamant nature after a single use. Outrage deals the most damage out of Altaria's physical Dragon-type moves, making it the primary option. Earthquake is Altaria's best coverage move, denting Steel-types that resist Outrage. Finally, Roost is used as Altaria's way to heal damage taken while sweeping, and its ability to take hits and heal off damage shouldn't be underestimated.

Team Options & Additional Comments >>>
Name Item Ability Nature

Bulky Dragon Dance

Leftovers Natural Cure Careful
Moveset EVs
~ Dragon Dance
~ Roost
~ Dragon Claw
~ Heal Bell / Safeguard
252 HP / 16 Atk / 176 SpD / 64 Spe

Unlike the previous set, which aims to deal damage quickly, this set attempts to use Altaria's natural defenses to gain multiple boosts before sweeping with a reliable move. Dragon Dance and Roost are the crux of this set, allowing Altaria to set up and heal. Dragon Claw is chosen over Outrage, as Dragon Claw is much more reliable, not forcing Altaria to be locked in or become confused. In the last slot, Heal Bell is an option to heal status that Altaria may take while setting up, but the move has problems with low PP. Safeguard has much higher PP and can protect Altaria and its teammates from status for five turns. It can't get rid of a status that's already there though, making it a bit risky. Altaria mostly sets up on Fire- and Grass-type Pokemon here, but it can also do so on Fighting-types that lack Stone Edge or even Water-types with low Special Attack, as Altaria can actually heal off their damage by using Roost on an incoming Ice Beam.

Team Options & Additional Comments >>>
Name Item Ability Nature

Support

Leftovers Natural Cure Calm
Moveset EVs
~ Dragon Pulse
~ Heal Bell
~ Roost
~ Perish Song / Toxic / Flamethrower
252 HP / 4 Def / 252 SpD

Altaria reaches 354 HP and 339 Special Defense with the given EV spread, allowing it to wall a variety of special attackers when combined with its unique set of resistances, including Fire- and Grass-type moves. Dragon Pulse is Altaria's most reliable STAB move and has decent neutral coverage, but it won't hit very hard at all. Heal Bell is a very useful move to rid Altaria's team of status and isn't too widespread, allowing Altaria to fill a useful niche. Roost is its all-important healing move, letting it stay around for a good amount of time. Perish Song is preferred in the last slot as a way to phaze the opponent, though Altaria itself must switch after use or else it will be KOed. Toxic is another option to inflict deadly poison on bulkier Pokemon, wearing them down for teammates to finish off. Flamethrower can also be used to hit Steel-types that resist Dragon Pulse.

Team Options & Additional Comments >>>

Other Options

Cotton Guard is a good move that can greatly raise Altaria's defense, and it could be used to try to stall. Sing is a sleep-inducing move, which is always useful, but its terrible accuracy makes it unreliable. Altaria can set up Sunny Day or Rain Dance for weather-based teams, and it can usually survive long enough to set up multiple times in a match.

Altaria could hit Fighting-types with Aerial Ace, but the move is quite weak even with STAB. Agility could also be used for the Speed boost, but Altaria's offensive stats are just too weak to use unboosted attacks. A Choice Specs set is possible, as Altaria learns Dragon Pulse, Draco Meteor, Fire Blast, Ice Beam, and Hidden Power, but Kingdra and even Flygon hit harder. Altaria gets FeatherDance, which can help against physical threats by lowering their Attack. Haze is yet another move that Altaria could use to get rid of stat boosts. Finally, Rest and Sleep Talk could be used nicely together for healing, and Natural Cure makes it much safer, as this means that the new sleep mechanics don't hurt Altaria.

Checks and Counters

Ice-types can threaten to KO Altaria, making them major problems for any set. Weavile, Froslass, and Rotom-F and are all good examples of these. Steel-types can deal with any set without Earthquake or Fire Blast easily. Escavalier makes a better check, taking a neutral Earthquake with ease. Powerful bulky Water-types can take a hit and use Ice-type attacks in return, but need to watch out for a possible Toxic. Lastly, other Dragon-types such as Kingdra and Flygon can outspeed and deal massive damage to Altaria.