Arbok

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Shed Skin
1/3 chance to heal status every turn.
Unnerve
Prevents the foe from consuming its held Berry item.
Type Tier
Poison NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
85
13 15 18 19
Def
69
11 13 16 17
SpA
65
11 13 16 17
SpD
79
12 14 17 18
Spe
80
12 14 17 18
Name Power Accuracy PP Target Description
Acid 40 100% 30 All enemies 10% chance to lower Special Defense 1 stage.
Acid Spray 40 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Beat Up 1 100% 10 Single non-user All healthy Pokemon aid in damaging the target.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Coil - - 20 User Boosts user's Attack, Defense, and accuracy by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Team - - 15 User Boosts evasion by 1 stage.
Dragon Tail 60 90% 10 Single non-user Forces the target to switch to a random Pokemon.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Frustration 1 100% 20 Single non-user No additional effect.
Gastro Acid - 100% 10 Single non-user Nullifies the target's ability.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Glare - 90% 30 Single non-user Paralyzes opponent.
Gunk Shot 120 70% 5 Single non-user 30% chance to poison the target.
Haze - - 30 All Eliminates all stat changes.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 Single non-user 30% chance to badly poison the opponent.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Poison Sting 15 100% 35 Single non-user 30% chance to poison opponent.
Poison Tail 50 100% 25 Single non-user Has a high critical hit rate. 10% chance to poison opponent.
Protect - - 10 User Protects the user from attacks.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scary Face - 90% 10 Single non-user Lowers target's Speed by 2 stages.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Slam 80 75% 20 Single non-user No additional effect.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
Sludge Wave 95 100% 10 All others 10% chance to poison the target.
Snatch - - 10 User If certain moves are used, the user of Snatch uses the moves instead.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Venoshock 65 100% 10 Single non-user Hits poisoned targets with double Base Power.
Wrap 15 90% 20 Single non-user Traps and damages the target for 4-5 turns.