Arceus-Ghost

Multitype
Type changes depending on the held plate. Prevents item loss.
Type Tier
Ghost Uber
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 195 227 -
Atk
120
126 140 172 189
Def
120
126 140 172 189
SpA
120
126 140 172 189
SpD
120
126 140 172 189
Spe
120
126 140 172 189
  • Uber

Overview

Arceus takes on an incorporeal form when He attaches the Spooky Plate to Himself and assumes the Ghost-type. While Arceus is renowned for His incredible versatility and unpredictability, this is taken to a totally new level in this forme. Ghost Arceus is capable of filling almost any role, a task in which He is greatly aided by His solid base 120 stats across the board. In His ghostly form, Arceus gets certain important immunities, namely to Normal- and Fighting-type attacks, which allow Him to function as a potent spinblocker. However, His lack of useful resistances and weaknesses to common offensive types don't help Him. Still, a wide offensive movepool, access to a horde of support moves including Recover, and unresisted two-move coverage make Ghost Arceus a top-class threat this generation, and every team would be wise to prepare for Him or risk getting metaphorically crushed beneath Arceus's spectral foot.

Name Item Nature

Calm Mind

Spooky Plate Timid
Moveset EVs
~ Calm Mind
~ Judgment
~ Focus Blast / Flamethrower
~ Recover
252 HP / 4 SpA / 252 Spe

With better overall bulk than Groudon and excellent base Special Attack and Speed stats, Arceus can pull off a successful Calm Mind set quite easily. With just two Calm Minds under its belt, Arceus becomes a deadly sweeper, reaching a mammoth 554 Special Attack, and getting to +2 is easy with its natural bulk supplemented by defensive investment. STAB Judgment and Focus Blast greatly enhance Ghost Arceus's sweeping capabilities as the Ghost / Fighting attacking combination is unresisted throughout the entire game. Judgment hits the horde of Psychic-types in the Uber tier for super effective damage, while Focus Blast rounds off the coverage perfectly by hitting Normal-, Dark-, and Steel-types super effectively. While these are admittedly unlikely scenarios as the blobs will likely switch in immediately and force Arceus out with the threat of Toxic, +3 Focus Blast does 47.9% - 56.5% to standard Blissey, a sure 2HKO factoring in Stealth Rock damage, while Chansey takes a hefty 36.8% - 43.3% from the same attack. Recover allows Arceus to heal up throughout the course of a match, which will allow it to continue its sweep.

Team Options & Additional Comments >>>
Name Item Nature

Swords Dance

Spooky Plate Jolly
Moveset EVs
~ Swords Dance
~ Shadow Force / Shadow Claw
~ Brick Break
~ Recover
4 HP / 252 Atk / 252 Spe

Out of the few Ghost-types capable of running a viable physical set, Ghost Arceus separates itself from the lot by being the only one with access to Swords Dance. Coupled with Arceus's respectable bulk, Speed, and Attack, and you have a very powerful physical sweeper on your hands. A diverse physical movepool, as well as access to Recover, makes Ghost Arceus all the more deadly. Indeed, if Arceus has set up a Swords Dance, almost nothing can switch into it due to its perfect neutral coverage. Shadow Force allows Ghost Arceus to cause massive amounts of damage, and is the primary STAB move on this set. After a Swords Dance, Shadow Force can 2HKO the entire Uber tier, while Pokemon such as Kyogre, Rayquaza, Zekrom, Reshiram, Lugia, both formes of Giratina, and Ho-Oh are all OHKOed; even the most physically defensive of Groudon will be 2HKOed. The charge-up turn can be Arceus's undoing, however, as it gives the opponent time to switch to an appropriate counter. Shadow Claw can be used instead, but the drop in power is significant. Brick Break enables Ghost Arceus to deal with the Normal- and Steel-types that are immune to or resist Shadow Force, most notably Blissey and Chansey.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Spooky Plate Timid
Moveset EVs
~ Magic Coat
~ Flamethrower
~ Judgment
~ Recover / Will-O-Wisp / Stealth Rock
252 HP / 4 SpA / 252 Spe

Arceus's unique combination of great bulk, awesome power, and excellent Speed, coupled with its humongous movepool, make it a good lead for both offensive and stall teams alike. Ghost Arceus defeats the most common leads and can usually survive the clash thanks to its great bulk and pose a decent threat later in the game. STAB Judgment goes a long way in helping Ghost Arceus beat other leads. Most of the common leads, including Mew, Mewtwo, and Deoxys, are hit super effectively and at least 2HKOed. Furthermore, Mew is outsped, and Mewtwo cannot 2HKO Arceus unless it carries both Shadow Ball and Life Orb. Flamethrower roasts Forretress, Ferrothorn, and lead Scizor. Ghost Arceus has an excellent trick up its sleeve in the form of Magic Coat: any lead trying to Taunt Arceus, set up Spikes, Stealth Rock, or Toxic Spikes, or even status Arceus, will have it reflected back. Recover makes sure Arceus will always survive the lead battle and come back to pose a threat late-game. Will-O-Wisp gives Arceus a way to deal with Groudon leads. Finally, Stealth Rock can also be used in the last slot if nothing else on your team can carry it.

Team Options & Additional Comments >>>
Name Item Nature

Support

Spooky Plate Timid
Moveset EVs
~ Judgment
~ Flamethrower
~ Recover
~ Will-O-Wisp / Thunder Wave / Roar
252 HP / 4 Def / 252 Spe

This bulky variant of Ghost Arceus functions as an excellent spinblocker, and especially shines on stall teams. Ghost Arceus's great overall bulk and lack of common weaknesses allow it to wall several common threats in the Uber tier, notably Terrakion, Extreme Killer Arceus, Scizor, Swords Dance Rayquaza, and Heracross. Ghost Arceus has access to reliable recovery in the form of Recover, which differentiates it from other dedicated walls, such as Groudon and Giratina. With its base 120 Special Attack, Arceus is no slouch offensively either; Judgment will cause quite a bit of damage even without any investment, especially to the ubiquitous Psychic- and Ghost-types in Ubers. Flamethrower deals with Ferrothorn, Scizor, Forretress, and Excadrill. The ability to deal with with Forretress outside of Hidden Power Fire is another niche Ghost Arceus has over its spinblocking competitor, Giratina. Will-O-Wisp allows Ghost Arceus to burn powerful physical attackers such as Zekrom, Rayquaza, Groudon, Tyranitar, and Scizor. Once they have been burnt, none of them pose any real threat to Ghost Arceus.

Team Options & Additional Comments >>>

Other Options

A mono-attacking Calm Mind set with Refresh can be run, but that leaves Ghost Arceus helpless against Normal-types. It is therefore recommended that such a set be run with two layers of Toxic Spikes, as it allows Ghost Arceus to beat Blissey lacking Aromatherapy or Heal Bell one-on-one. Arceus can set up dual screens or use Cosmic Power, but there are better users available for both. Arceus can also run Perish Song to force switches.

Checks and Counters

Darkrai is an excellent counter to both offensive variants of Ghost Arceus. It resists Arceus's STAB Judgment and can put Arceus to sleep with a speedy Dark Void, assuming Ghost Arceus lacks Magic Coat; it can also KO Arceus outright with a Dark Pulse coming off its frightening base 135 Special Attack. Dark Arceus is also a good counter thanks to its Ghost resistance, but it will loathe a boosted Focus Blast. Tyranitar is a good counter to Ghost Arceus if the latter lacks Focus Blast, but note that Focus Blast will not OHKO Tyranitar anyway, while Choice Band Crunch will send Ghost Arceus to its grave. Skarmory stops the Swords Dance set in its tracks. It resists Shadow Force, shrugs off Brick Break, and can use Toxic to cripple Arceus and Roost off the damage, or phaze Arceus out with Whirlwind. Ferrothorn is also a good counter to Swords Dance Ghost Arceus, resisting its STAB and crippling it with Thunder Wave and Leech Seed or denting it with Gyro Ball; Ferrothorn must watch out for Brick Break though.

Blissey and Chansey can wall the Calm Mind and defensive sets with their stubby little arms tied behind their backs; they can Toxic Arceus and heal themselves up with Softboiled. In general, Ghost Arceus despises poison as it takes away Arceus's great bulk and reduces its longevity. Ho-Oh is also a good check thanks to its mammoth Special Defense, which in conjunction with its resistance to Focus Blast, lets it laugh off Ghost Arceus's attacks. Due to its great Attack stat, Ho-Oh can also 2HKO Ghost Arceus with Sacred Fire if the sun is up. With its base 140 Special Defense, Calm Mind Kyogre can take a Judgment after a Calm Mind, and can proceed to KO Ghost Arceus with a rain-boosted Surf. In fact, Choice Scarf Kyogre can revenge kill most variants of Ghost Arceus.