Arceus-Psychic

Multitype
Type changes depending on the held plate. Prevents item loss.
Type Tier
Psychic Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 381 444 -
Atk
120
248 276 339 372
Def
120
248 276 339 372
SpA
120
248 276 339 372
SpD
120
248 276 339 372
Spe
120
248 276 339 372
  • Uber

Overview

In this guise, the Creator embraces the power of mystical telekinesis by attaching a Mind Plate to His Self. While His telekinetic Judgment doesn’t affect the magical creatures of nightmares and cannot sufficiently hurt His fellow telekinetics, He can focus and send a powerful blast of force to crush the nightmares and remain calm against His fellows, and eventually shock them with a powerful wave of psycho energy or a dark Payback for getting in His way. Despite these feats, the Creator faces stiff competition from His fellows, The Clone of The Ancient One and The Guardian Of The Seas: Mewtwo and Lugia, and must exploit being a hybrid of the two. He can beat them both, however, with the appropriate attack. Overall, the telekinetic Creator has improved over the years as He has completely broken free from all restrictions and has established His Self among the Titans.

Name Item Nature

Calm Mind

Mind Plate Modest / Timid
Moveset EVs
~ Calm Mind
~ Psyshock
~ Focus Blast
~ Recover
4 HP / 252 SpA / 252 Spe

While it appears that Mewtwo outclasses Psychic Arceus as a Calm Mind user with its higher Special Attack, Speed, and access to the stronger Psystrike, Psychic Arceus has one very distinct advantage over Mewtwo: bulk. With fantastic 120 / 120 / 120 defenses, Psychic Arceus is much more difficult to revenge kill. Psyshock allows it to differentiate itself from other Calm Mind Arceus, dealing heavy damage to Blissey, Chansey, Kyogre, and Ho-Oh by preying on their weaker Defense. Psyshock also helps Psychic Arceus win Calm Mind wars against non-Dark-type foes, as Psyshock attacks the opponent's Defense instead of their Special Defense, ignoring any accumulated Calm Mind boosts. Focus Blast provides excellent coverage alongside Psyshock, hitting Steel-types and Tyranitar for super effective damage. Recover is used to keep Arceus alive for longer, and also lets it stack up more Calm Mind boosts.

Team Options & Additional Comments >>>
Name Item Nature

Utility Counter

Mind Plate Adamant
Moveset EVs
~ Payback
~ ExtremeSpeed / Zen Headbutt
~ Zen Headbutt / Will-O-Wisp / Earthquake
~ Recover
252 HP / 132 Atk / 124 SpD

Psychic Arceus is a very solid check to Psystrike Mewtwo in the rain. With its fantastic bulk and pure Psychic typing, Arceus resists both Psystrike and Aura Sphere while remaining neutral to Fire Blast and Ice Beam. Psychic Arceus can switch in on Mewtwo as it uses Calm Mind, taking very little damage from any of its attacks, and KOing with a combination of Payback and ExtremeSpeed. In addition to checking Mewtwo and other Psychic types, Arceus is a fantastic counter to Fighting-types such as Fighting Arceus, Terrakion, and Lucario, as well as Poison Arceus.

Payback is Arceus's main move, as it puts Mewtwo into ExtremeSpeed KO range. The third slot is variable: Zen Headbutt gives Arceus the ability to KO Fighting-types, while Will-O-Wisp allows it to cripple Scizor and Tyranitar, as well as physical Fighting-types. Note that using Will-O-Wisp will leave Arceus as setup fodder for Calm Mind Fighting Arceus, however. Earthquake is also an option as most common physical Fighting-types are weak to Ground, allowing Arceus to hit them, as well as Tyranitar, for decent damage. Zen Headbutt can be used over ExtremeSpeed if you can make sure that the rain is up at all times, enabling Arceus to free up a slot for Will-O-Wisp or Earthquake. Recover is used in the last slot to maintain Arceus's longevity.

Team Options & Additional Comments >>>

Other Options

Psychic Arceus can run a Swords Dance set consisting of Swords Dance, Zen Headbutt, Earthquake, and Recover, but it is not very good due to its poor Psychic STAB. Arceus also has plenty of other special attacks that it can use: Surf can be used to hit Tyranitar reasonably hard while retaining neutral coverage on Steel-types, and Grass Knot hits all common weather inducers for super effective damage. Finally, Judgment is Arceus's strongest STAB attack, but Psyshock is usually better as it is stronger against Blissey and Chansey. Arceus also has great support moves in Cosmic Power and Refresh, but a mono-attacking set is better run by Arceus formes with better STAB.

Checks and Counters

Dark Arceus is possibly the best counter to Psychic Arceus due to its immunity to Psychic-type moves. It will, however, need to watch out for Focus Blast. Bug and Ghost Arceus can Calm Mind alongside Psychic Arceus and strike it down with their super effective Judgment, but they should not drag out the Calm Mind war, as Psyshock will hurt. Lugia utterly walls Psychic Arceus, as it can set up Reflect and easily use Whirlwind to phaze out Psychic Arceus, or stall it out with Toxic. Darkrai can outspeed Psychic Arceus and put it to sleep with Dark Void, then set up with Nasty Plot. Wobbuffet is a huge thorn in Psychic Arceus's side, as it resists both Psyshock and Focus Blast while using Mirror Coat to KO Psychic Arceus easily. The countering utility set is not very threatening, and anything physically defensive can take it on without much trouble. If Arceus lacks Will-O-Wisp, Scizor and Tyranitar in particular cause it problems, as they can heavily damage Arceus with their STAB attack of choice, or use Pursuit to heavily damage Arceus should it switch out.