Arceus-Water

Multitype
Type changes depending on the held plate. Prevents item loss.
Type Tier
Water Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 381 444 -
Atk
120
248 276 339 372
Def
120
248 276 339 372
SpA
120
248 276 339 372
SpD
120
248 276 339 372
Spe
120
248 276 339 372
  • Uber

Overview

The Creator emerges from the depths of the ocean, holding a Splash Plate, using the essential liquid of life to unleash a devastating wave of destruction and end the life that He created eons ago. While He created Kyogre to rule the seas and Manaphy to strike fear into those who cross the ocean, unlike Him, both cannot function without rain support. However, Water Arceus does have His downfalls. Water is a poor defensive typing in the Ubers metagame, as it is weak to common Electric- and Grass-type moves. Water Arceus also receives a lot of competition from Kyogre, Manaphy, and Palkia. Don't let these drawbacks fool you, though, as Water Arceus gets access to two boosting moves: access to both Swords Dance and Calm Mind make Him very difficult to counter. Water Arceus's wide coverage and godly stat distribution make Him a true monster. Let it be known that Water Arceus is ready to show the nonbelievers that He is the true ruler of the oceans and seas.

Name Item Nature

Swords Dance

Splash Plate Jolly / Adamant
Moveset EVs
~ Swords Dance
~ Waterfall
~ Dragon Claw / Brick Break
~ Recover / ExtremeSpeed
4 HP / 252 Atk / 252 Spe

Water Arceus has an excellent niche in Ubers as a physical attacker, where it only faces true competition from the uncommon Kabutops. This set's execution is simple: just set up a Swords Dance or two and attempt a quick sweep, preferably aided by rain support to further power up its STAB Waterfall. The combination of Waterfall and Dragon Claw hits the vast majority of Pokemon for at least neutral damage, and even a resisted Waterfall in rain does monstrous damage. After a Swords Dance, rain-boosted Waterfall will even 2HKO 0/0 Giratina-O, OHKO 252/0 Normal Arceus, and possibly OHKO standard Lugia after Stealth Rock damage. Waterfall also deals 47% - 55.4% to 252/0 Dialga, and does 49.7% - 58.8% to specially defensive Ferrothorn. Dragon Claw gets the nod too as it is the only way that this Arceus can deal appreciable damage to Giratina, which is never 2HKOed by Waterfall; it also has the added advantage of KOing Palkia after a Swords Dance. Brick Break allows Water Arceus to eliminate Ferrothorn and Dialga even more easily if you don't want to rely on high damage rolls. Recover provides Arceus with greater survivability and therefore the ability to do more damage, whereas ExtremeSpeed synergizes well with Dragon Claw, allowing Water Arceus to pick off Palkia and Rayquaza switch-ins. The EV spread for this set simply maximizes Speed and Attack, eschewing bulk for raw muscle.

Team Options & Additional Comments >>>
Name Item Nature

Offensive Calm Mind

Splash Plate Timid
Moveset EVs
~ Calm Mind
~ Judgment
~ Spacial Rend / Ice Beam
~ Fire Blast / Thunder
4 HP / 252 SpA / 252 Spe

Most Arceus formes can run an excellent Calm Mind set, and Water Arceus is no exception. It is important to recognize, however, that this set competes directly with Calm Mind Kyogre and Manaphy. Water Arceus's higher HP, Defense, and Speed are all important distinguishing factors here, as well as its much wider coverage. Judgment serves as a dependable STAB attack, and in conjunction with Spacial Rend, lets Water Arceus hit nearly the entire metagame for at least neutral damage, only missing out on Ferrothorn and the almost nonexistent Shedinja and Empoleon. A +1 Spacial Rend can 2HKO Giratina-O, OHKO Rayquaza after Stealth Rock damage, and OHKO Palkia after two switch-ins to Stealth Rock. Additionally, note that a 2x resisted Judgment is stronger than Spacial Rend in rain. Ice Beam is a decent option for hitting opposing Dragon- and Grass-type Pokemon if you do not like Spacial Rend or are using Thunder. Fire Blast is an extremely solid option for denting the problematic Ferrothorn, 2HKOing it after a Calm Mind even in rain. Fire Blast can also 2HKO Dialga, 252/0 Arceus, +1 Mewtwo, and Wobbuffet. Finally, Thunder is a good option to hit opposing Kyogre that might otherwise attempt a Calm Mind war, but this is typically of secondary concern compared to dependably KOing Ferrothorn.

Team Options & Additional Comments >>>
Name Item Nature

Defensive Calm Mind

Splash Plate Timid
Moveset EVs
~ Calm Mind
~ Recover
~ Surf / Judgment
~ Will-O-Wisp / Refresh
252 HP / 4 SpA / 252 Spe

At first glance, this set might seem outclassed by Kyogre and Manaphy. However, neither Kyogre or Manaphy can function without the presence of rain, while Water Arceus can. This set differs from the offensive Calm Mind set in that it is free to use Recover without giving up on a coverage move and consequently being easily walled. Instead, this variant of Water Arceus packs Will-O-Wisp to burn Pokemon that bother it, such as Zekrom, Groudon, Bulk Up Dialga, and Rayquaza. Refresh, however, is a solid option over Will-O-Wisp if you would like Water Arceus to be a phenomenal stallbreaker. Calm Mind is this set's boosting move, and, when used with Will-O-Wisp, makes Water Arceus extremely hard to take down. The choice between Surf and Judgment as Water Arceus's only attacking move is up to the user; Judgment has an extra 5 Base Power over Surf, but Surf has 8 more PP.

Team Options & Additional Comments >>>
Name Item Nature

Sun Support

Splash Plate Calm
Moveset EVs
~ Recover
~ Ice Beam
~ Thunder Wave / Will-O-Wisp / Flamethrower
~ Roar / Perish Song / Grass Knot
252 HP / 200 SpD / 56 Spe

Water Arceus might seem to be a poor check to Kyogre, as it is weak to Thunder; however, it is actually the best support Arceus for a sun team to use to check the titanic whale. Not only does Water Arceus excel defensively under sunlight, as Groudon's Drought reduces Thunder's accuracy to only 50%, but it also resists Ice Beam and Kyogre's Water-type STAB. Water Arceus might also seem overshadowed by Grass Arceus for this role, as it is able to hit Kyogre super effectively with its Grass-type STAB, and resists Kyogre's stronger auxiliary move. However, Water Arceus can safely wall any Dragon-type relying on Dragon-, Fire-, and Electric-type coverage in sun, something Grass Arceus can't do due to its boosted Fire-type weakness. Grass Arceus also doesn't have a hope in hell against Kyurem-W, whose STAB Ice Beam easily OHKOes it, while Water Arceus is only heavily damaged by Choice Specs Draco Meteor. Lastly, Water Arceus is one of the few Pokemon that can switch into Reshiram under the sun, and the lack of a quadruple Stealth Rock weakness makes Water Arceus a more reliable switch in for the plumed fire-dragon than Ho-Oh.

Recover gives Water Arceus the longevity that it needs, allowing it to switch repeatedly into strong special attacks and regain lost HP. Ice Beam is used to check Rayquaza, as Water Arceus is an excellent switch-in for the deadly wallbreaker; it also deals good damage to Groudon and hits quite a few Uber Pokemon super effectively. The third slot is dedicated to status; Thunder Wave cripples offensive Kyogre for the rest of the match, in addition to neutering a whole slew of offensive Pokemon; Will-O-Wisp provides valuable chip damage against anything that Ice Beam is incapable of hurting significantly, and it also cripples Pokemon that rely on their physical Attack. Flamethrower can be run if Water Arceus does not need a status move, and gives it a way to damage Ferrothorn, Forretress, and Excadrill outside of Will-O-Wisp. In the last slot, a utility move is run; Roar gives Water Arceus a way to phaze opponents on predicted switches and rack up hazard damage; Perish Song allows Water Arceus to check bulkier Kyogre, especially ones with Rest and Sleep Talk, which Water Arceus is incapable of hurting without a strong Grass- or Electric-type attack; Grass Knot can be used as well as it gives Water Arceus a more reliable way of damaging Kyogre, although with no Special Attack investment, Kyogre will come out on top if it is running Calm Mind.

Team Options & Additional Comments >>>

Other Options

Water Arceus does not have many other options. Surf is a very viable option over Judgment, exchanging 5 Base Power for another 8 PP. Flamethrower can be used over Fire Blast on the offensive Calm Mind set if you don't want to risk a miss, but the loss in power is very significant. Earth Power can be used on the same set as well, but it is very situational and only used for opposing Dialga. Focus Blast is another option, but rain-boosted Judgment or Fire Blast usually hits harder.

Checks and Counters

The first step in countering Water Arceus is to bring out the sun. Not only is defensive Groudon with Dragon Tail a decent check to physical Water Arceus in its own right, but the sun it summons is absolutely devastating to Arceus's offenses, as it removes the rain boost and replaces it with a general resistance to Water-type attacks. However, be aware that this will power up sets with Fire Blast. Toxic Spikes can be useful for combating Water Arceus, but make sure that the Arceus you are facing is not a Calm Mind variant, as these can take advantage of a single layer of Toxic Spikes to avoid Toxic poison.

Ferrothorn, Dialga, and the Giratina formes are your best bets against the Swords Dance set; just watch out for Brick Break or Dragon Claw. Even with these two coverage moves, however, Ferrothorn and Giratina are not KOed and can fire back a Power Whip, Dragon Tail, or Will-O-Wisp. Defensive Grass Arceus also counters this set soundly, as it resists Waterfall and is bulky enough to take anything else. In return, it can cripple Water Arceus with status moves, such as Will-O-Wisp and Thunder Wave, or just smack it with a Judgment or Grass Knot for a near-OHKO. Shaymin-S outspeeds Arceus and can demolish it with a brutal Seed Flare or a barrage of Air Slashes. In the way of checks, Choice Scarf Zekrom, Dialga, Palkia, and Kyogre resist Waterfall and possess solid enough defensive stats to weather any unboosted attack, firing back with a powerful super effective Bolt Strike or Thunder. If sun is up, any opposing Arceus set with Will-O-Wisp can render this set useless as well. If Stealth Rock and Spikes can be taken out, the rare Shedinja makes a fine check to any Arceus lacking a status move or Fire Blast.

The Calm Mind variant of Water Arceus is a different beast altogether, as its multitude of coverage and support moves make countering it tricky. Sets without Will-O-Wisp or Fire Blast are easy targets for Ferrothorn, who resists anything else that Arceus can throw at it and 2HKOes with Power Whip after Leech Seed or Stealth Rock and a single layer of Spikes. Water Arceus lacking Refresh or Recover are easily picked off by the combination of Seismic Toss and Toxic from Blissey or Chansey. Giratina formes, Dialga, and Grass Arceus can keep this set from accumulating boosts by phazing it with Dragon Tail or Roar while shrugging off any attack but a boosted Ice Beam, which still doesn't hit all that hard. However, the Giratina formes and Dialga cannot win one-on-one.