Archeops

Defeatist
Halves the wielder's Attack and Special Attack if its HP drops below 50%.
Type Tier
Rock / Flying RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
140
144 160 192 211
Def
65
76 85 117 128
SpA
112
118 132 164 180
SpD
65
76 85 117 128
Spe
110
117 130 162 178

Overview

The battle isn't over until you have fainted, but unfortunately Archeops does not believe that this is the case. Archeops's impressive base 140 Attack and 110 Speed are held back by the combination of its poor defensive typing, subpar defensive stats, and Defeatist, which halves Archeops's Attack and Special Attack stats when its HP falls below half in battle. This makes life difficult for the ancient bird, as just about any attack will cause it to give up on the battle—provided that it doesn't just outright faint from the attack. To make things worse, with Steel-type Pokemon such as Metagross and Scizor making a return in VGC 2012, there are a lot more Pokemon that are able to take Archeops's moves head-on. Although Archeops can be tricky to use, it can be a powerful force if you can provide support to it and keep it from giving up on the battle too early.

Name Item Ability Nature

Physical Attacker

Flying Gem Defeatist Jolly
Moveset EVs
~ Acrobatics
~ Rock Slide
~ Quick Attack / Earthquake / Endeavor
~ Protect
4 HP / 252 Atk / 252 Spe

Acrobatics is Archeops's primary attack, displaying terrifyingly destructive force, especially when coupled with a Flying Gem. Rock Slide is Archeops's secondary STAB move, which takes advantage of Archeops's high Speed stat as it strikes at both of the opponent's Pokemon and has a chance to cause a flinch. There is a bit of variety when it comes to Archeops's third moveslot; Quick Attack can be used in order to finish off weakened opponent, while Earthquake provides Archeops with a way to deal some decent damage to Steel-type Pokemon, such as Metagross and Heatran. Lastly, Endeavor allows Archeops to make a last-ditch effort to deal damage to an opponent after Defeatist has been activated. Archeops's final move is Protect, which allows it to block oncoming attacks and scout for priority moves.

Team Options & Additional Comments >>>

Other Options

Archeops has a base 112 Special Attack stat and a number of usable special moves, such as Earth Power, Focus Blast, and Hidden Power. However, because Archeops lacks a decent special STAB move, it is difficult to justify running a special set. A mixed set is possible, but Archeops fails to OHKO Pokemon without a Life Orb, and it cannot run Acrobatics with that. Other than the aforementioned special moves, Archeops can run Taunt to stop Trick Room or other setup moves, or U-turn to switch out while dealing a bit of damage.

Checks and Counters

Taking away Archeops's Speed advantage in any way will leave it in a tough spot. Archeops is murdered by STAB Bullet Punch, making Pokemon such as Metagross and Scizor excellent choices for shooting the prehistoric bird out of the air. Likewise, Pokemon with STAB Sucker Punch and Ice Shard, such as Bisharp or Mamoswine, respectively, will also keep Archeops at bay. Thundurus surpasses Archeops by one point of Speed and can OHKO it with Thunderbolt. Swift Swim Pokemon such as Ludicolo or Kingdra can outspeed Archeops and KO if in the rain. Sableye can cripple Archeops by Tricking a Lagging Tail onto it or burning it with Will-O-Wisp. Lastly, setting up Trick Room will leave Archeops a sitting duck in the battle.