Battle Armor
Prevents critical hits.
Swift Swim
Speed doubles in rain.
Type Tier
Rock / Bug NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 291 354 -
257 286 349 383
212 236 299 328
158 176 239 262
176 196 259 284
113 126 189 207


Armaldo is a weird Pokemon, to put it bluntly. Its main niche is Rapid Spin, but its stat distribution and typing make it an extremely awkward candidate for this role. Speaking of its typing, Bug / Rock doesn't really do Armaldo any favors. While it leaves Armaldo with relatively few weaknesses in just Water, Rock, and Steel, it also only offers resistances to Poison and Normal. Not only that, but Armaldo is also weak to Stealth Rock and takes damage from Spikes and Toxic Spikes, which sucks for a Pokemon whose main role and niche is spinning away said hazards. However, its typing does give it a neutrality to most common attacking types that other spinners are weak to, including Fighting, Ground, Fire, and Flying. Armaldo's main perks as a spinner are its gigantic base 125 Attack stat and deadly STAB combination. It also has a nice base 100 Defense stat, which makes it a formidable tank. It's too bad that its huge Attack stat and awesome offensive STAB combination are wasted on such a slow Pokemon. All in all, Armaldo is probably the worst spinner worth considering in RU; however, it provides a couple of unique niches, so it's still worth a look into if you want to try something different.

Name Item Ability Nature

Choice Band

Choice Band Battle Armor Adamant
Moveset EVs
~ X-Scissor
~ Stone Edge / Rock Blast
~ Earthquake
~ Rapid Spin / Aqua Tail
212 HP / 252 Atk / 44 Spe

Armaldo's huge Attack stat and wide movepool is taken advantage to the fullest with a Choice Band set. X-Scissor is the main draw of this set, and is Armaldo's main STAB attack. With X-Scissor, Armaldo cuts cleanly through the popular Regenerator core of Tangrowth and Slowking—even outspeeding the latter—as well as easily KOing the likes of Uxie. Stone Edge and Earthquake work together to give Armaldo perfect neutral coverage in RU. The last slot is mostly filler, but both moves have their uses: Rapid Spin is the main choice, as the only one Ghost-type that can take the chance to switch into Choice Band Armaldo safely is Golurk. Rotom and Spiritomb are cleanly 2HKOed by Stone Edge, forcing them to risk the chance of eating a Stone Edge in order to switch in on Rapid Spin. The consistent 2HKO on these Ghost-types is also the reason why Stone Edge is the main choice for the Rock-type STAB move; however, Rock Blast is a viable alternative to punish Substitute users, particularly Rotom. Aqua Tail is a viable alternative to Rapid Spin, because Rapid Spin is an awful move to get locked into and forces Armaldo to switch out after using it. Aqua Tail is also nice to nail Sandslash harder than Armaldo's other moves.

Team Options & Additional Comments >>>
Name Item Ability Nature

Rapid Spin Support

Leftovers Battle Armor Impish
Moveset EVs
~ Rapid Spin
~ Stealth Rock
~ Rock Blast
~ X-Scissor / Earthquake
252 HP / 252 Def / 4 SpD

The main goal of this set is to pull off a Rapid Spin, and the rest of the moves and EVs help Armaldo achieve this goal. Stealth Rock is placed in the second slot for further team support; Armaldo is the only Pokemon, apart from Sandslash, with this unique combination of moves in RU. However, if Stealth Rock is not needed or another teammate can set it up, Toxic should go in this slot. Toxic is fantastic for crippling the Ghost-types that will be switching into Armaldo to block Rapid Spin, particularly Rotom, Dusknoir, Spiritomb, and Golurk. Rock Blast is the recommended Rock STAB move of choice on this set as it breaks through Rotom's Substitutes and continue to hit it. Plus, thanks to Armaldo's gigantic Attack stat, even if it only hits twice it'll do a respectable amount of damage to a number of Pokemon in the tier. The last slot is a decision between X-Scissor and Seismic Toss. X-Scissor provides Armaldo with a tool to blast through Tangrowth, Slowking, and Uxie, the latter of which will usually try to set up Stealth Rock on Armaldo's team over and over again. X-Scissor also always breaks Gallade's Substitutes, even after a Bulk Up, as well as OHKO Lilligant and Sceptile. Earthquake is a great move to use if Fighting- and Steel-types give your team trouble. It also ensures that Klinklang can't set up a Substitute on Armaldo and deals a ton of damage to Qwilfish. With Earthquake, Armaldo is overall less susceptible to becoming set up bait to a majority of the RU tier.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swift Swim + Swords Dance

Life Orb Swift Swim Adamant
Moveset EVs
~ Swords Dance
~ X-Scissor
~ Stone Edge
~ Aqua Tail
252 Atk / 4 Def / 252 Spe

Armaldo received a neat little toy from the Dream World in Swift Swim. Under the rain and with max Speed, Armaldo reaches a Speed stat of 378, enough to outrun all unboosted Pokemon in the metagame, with the exception of Aerodactyl, Accelgor, and Ninjask. When Armaldo switches in, the first thing you should try to do is set up Swords Dance. From there Armaldo is able to outspeed most of the metagame and OHKO a large portion of it with the appropriate move. X-Scissor is used to smite all Grass-types and Slowking in your rain team's path. Stone Edge is for secondary STAB, and is a stronger neutral hit than X-Scissor. It's also great for destroying the Bug- and Flying-types that normally give rain teams trouble; it helps in that Armaldo outspeeds most of them, such as Life Orb Galvantula, Life Orb Moltres, and Aerodactyl. The last slot goes to Aqua Tail, which gives Armaldo another "STAB" attack to use in the rain, and destroys Sandslash and Rhydon.

Team Options & Additional Comments >>>

Other Options

Swords Dance and Rock Polish can be used to turn Armaldo into a standalone sweeper, but both are really hard to use as Armaldo is basically impossible to set up. Not to mention that both sets are highly outclassed by Crustle who is a better sweeper thanks to its access to Shell Smash. Armaldo has access to a variety of Fighting-type moves, including Superpower and Brick Break, which can be used to blow through Ferroseed and achieve a neutral hit on Fighting-types. It should be noted that a Choice Band Low Kick 2HKOes Steelix, something Earthquake sometimes misses out on. Double-Edge and Return can be used for greater neutral coverage as well, though Seismic Toss is usually better due to its neutral hit on Steel-types and its ability to break most Pokemon's Substitutes. Knock Off is available to cripple Pokemon that rely almost solely on their item, though this doesn't really matter to Armaldo as it 2HKOes most of the tier with its offensive sets, and removing the Ghost's held items usually won't help your team eliminate them. Finally, Rock Slide can be used as a more reliable Rock-type STAB attack, though the drop in power is too much in most situations.

Checks and Counters

Most Ghost-types not named Rotom are a safe first switch into Armaldo, as they can block its attempts at Rapid Spin and proceed to burn it with Will-O-Wisp. Golurk is probably the best switch in as it doesn't mind a Choice Band-boosted Stone Edge. Most Water-types not named Slowking will have their way with Armaldo as well, with nearly every special Water-type attack nearly OHKOing it. Qwilfish in particular laughs in the face of Armaldo thanks to Intimidate and its typing, not even fearing an Earthquake in most situations. Steelix will normally not care much about Armaldo, can set up Stealth Rock against it, and hit it with a super effective Gyro Ball. Klinklang can easily set up on Armaldo with Shift Gear, though it shouldn't try setting up a Substitute due to Earthquake and Seismic Toss breaking its Substitutes. In general, most strong attackers, even physical attackers, will blow right through Armaldo. Keep in mind though that it's actually really hard to OHKO Armaldo without a super effective attack, so beware when trying to sweep with something such as Life Orb Moltres, Typhlosion, or Galvantula.