Articuno

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Snow Cloak
Evasion increases 25% in hail.
Type Tier
Ice / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
85
185 206 269 295
Def
100
212 236 299 328
SpA
95
203 226 289 317
SpD
125
257 286 349 383
Spe
85
185 206 269 295

Overview

Hindered by a horrible movepool, bad typing, and a severe Stealth Rock weakness, it's no wonder that Articuno is often overshadowed by its legendary counterpart Moltres in RU. Although Articuno doesn't have the same offensive presence that Moltres does, it boasts an amazing base 125 Special Defense stat and a decent base 90 HP stat, making it a capable phazer and stalling Pokemon. With the Pressure ability, as well as reliable recovery in the form of Roost, Articuno can be a great defensive asset to the right team if provided with the proper support.

Name Item Nature

Specially Defensive

Leftovers Calm
Moveset EVs
~ Ice Beam
~ Roost
~ Substitute
~ Roar / Toxic
248 HP / 176 SpD / 84 Spe

This is the only set that Articuno can pull off effectively. Because of its nonexistent attacking capabilities, you must instead take advantage of Articuno's high defensive stats. With entry hazard support, Articuno serves as an effective phazer or Toxic staller. However, because it relies solely on Ice Beam for damage, it is recommended that Roar be used over Toxic so that Steel-type Pokemon cannot wall or set up on Articuno. Substitute is useful for Pressure stalling, racking up poison damage, avoiding status, and scouting for dangerous attacks. When combined with Pressure, Substitute allows Articuno to PP stall even super effective moves such as Stone Edge and Thunderbolt. Provided Articuno is faster, it can alternate between Substitute and Roost until the opponent runs out of PP or dies from poison damage.

Team Options & Additional Comments >>>

Other Options

Articuno's movepool is sadly lacking. Ice Beam aside, Articuno's offensive options are limited to Hurricane and Hidden Power; sadly Articuno does not have the raw power of Moltres to warrant going offensive. However, Articuno does have a few viable support options; Tailwind and Heal Bell are great choices, as with proper management of Stealth Rock, Articuno can easily handle the frequent switching that these moves require. Haze can be used to defeat slower stat boosters, though Articuno can rarely find a moveslot for it.

Checks and Counters

Generally, countering Articuno is not a difficult feat. Almost any Steel-type Pokemon can take it on; Klinklang can easily set up on or KO Articuno, and strong physical attackers that outrun Articuno can usually force a switch if it isn't behind a Substitute. Hitmonlee, Primeape, Entei, and Aggron are just a few common choices. Even some special attackers can take advantage of Articuno's horrible defensive typing. Typhlosion and Moltres absolutely wreck it with their STAB Fire-type moves, while Magneton resists both Toxic and Ice Beam and can easily set up on it. Even when behind a Substitute, Pokemon with access to Rock Blast such as Crustle and Cinccino pose as a severe threat to Articuno.

Unreleased

Articuno gets Snow Cloak as its Hidden ability, but cannot use it in RU because it is banned in all standard tiers besides LC and Uber. Even if this wasn't the case, Snow Warning is banned in RU anyway, so it would be far inferior to Pressure regardless.