Baltoy

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Ground / Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
40
9 10 13 14
Def
55
10 12 15 16
SpA
40
9 10 13 14
SpD
70
11 13 16 17
Spe
55
10 12 15 16
Name Power Accuracy PP Target Description
Ally Switch - - 15 User Switches position with another Pokemon on user's side of the field.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Cosmic Power - - 20 User Boosts user's Defense and Special Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Explosion 250 100% 5 All others Faints the user.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Split - - 10 Single non-user Averages Defense and Special Defense stats of the user with the target.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Harden - - 30 User Boosts user's Defense one stage.
Heal Block - 100% 15 All enemies Prevents opponents from healing for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Mud-Slap 20 100% 10 Single non-user Lowers target's accuracy by 1 stage.
Power Split - - 10 Single non-user Averages Attack and Special Attack with the target.
Power Trick - - 10 User Switches Attack and Defense stats.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.