Beheeyem

Telepathy
Does not take damage from allies' attacks.
Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
75
167 186 249 273
Def
75
167 186 249 273
SpA
125
257 286 349 383
SpD
95
203 226 289 317
Spe
40
104 116 179 196

Overview

At first glance, Beheeyem is a rather disappointing Pokemon, with a low speed and bland typing. However, our bug-eyed friend has a few aspects that are worth looking into deeper. An excellent Special Attack, respectable bulk, and pitiful Speed make him a perfect candidate for any Trick Room team. In addition, access to Nasty Plot also helps set him apart from many other Trick Room abusers. In RU, the hits are softer and the walls are easier to break compared to higher tiers, meaning a Pokemon like Beheeyem can easily set up and rip things apart.

Name Item Ability Nature

Trick Room

Life Orb / Leftovers Synchronize Quiet
Moveset IVs
~ Trick Room
~ Nasty Plot
~ Psychic
~ Thunderbolt
0 Spe
EVs
252 HP / 252 SpA / 4 SpD

Trick Room is this set's namesake; it provides Beheeyem with the ability to outspeed pretty much everything in the tier. If given the chance to continue setting up, or if Trick Room was already put into play by a teammate, Nasty Plot is the perfect way to turn Beheeyem into a complete monster. After a single boost, his Special Attack reaches a devastating 766. At that point, even Pokemon that resist his STAB Psychic will be given a severe thrashing. Unfortunately, Dark-types are immune to Psychic, so a good coverage move is a definite necessity.

Thunderbolt is the preferable secondary attack, as it can OHKO the likes of Crawdaunt without a boost. Even though the Psychic / Eletric coverage is resisted by Steelix and Ferroseed, there isn't much either of them can do to Beheyeem and he can keep setting up till the message "It's not very effective" doesn't matter anymore.

Team Options & Additional Comments >>>

Other Options

Calm Mind is inadvisable on a Trick Room set, as setting it up wastes too many precious turns. Outside of Trick Room, a set with Calm Mind and Recover can cause headaches to stall teams. A simple set with three attacks and Recover is also usable, but the lack of stat boosts makes Beheeyem much easier to wall. He makes a decent offensive dual screener, though his low Speed means he'll usually get hit before he can put up the screens. Psyshock can be used to hit Pokemon on the physical side, but its Base Power is lower and it is unnecessary in a tier without Blissey or Chansey. Finally, Toxic and Thunder Wave are other support options, however, the former is often less effective than just attacking and the latter will only act as a Speed boost for your opponents if you wish to run Trick Room.

Checks and Counters

Drapion is the ultimate counter to Beheeyem. Its immunity to Psychic and good special bulk, coupled with its powerful Dark-type moves such as Crunch and Pursuit, means that it can easily switch in and slaughter Beheeyem. While Absol cannot switch in safely thanks to Thunderbolt, once in, it can outspeed and OHKO with Sucker Punch regardless of whether or not Trick Room is set up. Ferroseed and Steelix both resist both of Beheeyem's main attacks, but after a Nasty Plot boost they become shaky checks at best. Munchlax is specially defensive enough to stall out Trick Room's timer, but there's not much it can do besides that. Dusknoir functions well inside of Trick Room and has STAB Ghost-type attacks to dispatch of Beheeyem. If all else fails, just wait for Trick Room to end. At that point, Beheeyem is easily outsped and KOed.