Does not take damage from allies' attacks.
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 150 182 -
85 95 127 139
85 95 127 139
130 145 177 194
103 115 147 161
54 60 92 101


Beheeyem is largely outclassed in its limited roles by the likes of Reuniclus and Musharna, but there are a few traits, such as a higher Special Attack stat (than Musharna) and access to Ally Switch, that let Beheeyem stand out. Since Beheeyem possesses a base Speed of 40, it can abuse Trick Room very well. Beheeyem is also a strong choice on any team that is in need of a Pokemon that can set up Trick Room. Other than having a typing that resists common Fighting-type attacks, Beheeyem is very poor defensively; 75 / 75 / 95 defenses mean that Beheeyem's survivability will be quite low. Beheeyem has access to Imprison and Trick Room, both of which can be used in different situations. For example, Imprison can be used to prevent the opponent from setting up Trick Room. All in all, Beheeyem can be an annoying Pokemon to face if played correctly.

Name Item Ability Nature

Trick Room Support

Sitrus Berry / Mental Herb / Lum Berry Telepathy Modest
Moveset EVs
~ Psychic
~ Ally Switch / Shadow Ball / Thunderbolt
~ Trick Room
~ Protect / Imprison
252 HP / 148 SpA / 108 SpD

Beheeyem's stat distribution makes it ideal for setting up Trick Room as it is bulky enough to take one hit and a base 40 Speed stat allows it to function well in Trick Room. Psychic is Beheeyem's strongest option for a STAB move, and it hits common Fighting-types such as Terrakion for super effective damage. Ally Switch is what makes Beheeyem unique; it is an amazing defensive move that allows Beheeyem to take hits directed at its teammate and vice versa. It should be noted that Ally Switch gets +1 priority. Shadow Ball is the first alternative to Ally Switch; it hits opposing Psychic-types that would otherwise wall Beheeyem, such as Reuniclus and Musharna, for super effective damage. Thunderbolt, the second alternative, hits Flying- and Water-types such as Tornadus and Jellicent hard. By utilizing Team Preview, one can decide whether or not to set up Trick Room. For example, if the opponent's Pokemon are faster than yours, you should set up Trick Room, and if the opponent's Pokemon are slower than yours, then you shouldn't. Protect shields Beheeyem from Fake Out and can also be used for scouting purposes, such as to check if the opponent's Pokemon are carrying Taunt or not. Imprison is mainly to prevent slower teams from setting up Trick Room.

Team Options & Additional Comments >>>

Other Options

Disable can be used to prevent an opponent from using its most effective move against Beheeyem. Though it may sound strange, Rock Slide is a viable option as Beheeyem possesses an unusually high base 75 Attack for a Psychic-type. Rock Slide allows Beheeyem to hit Chandelure, Tornadus, and Volcarona for super effective damage. By investing just 20 EVs in Attack, Beheeyem is able to 2HKO Charti Berry Volcarona. Nasty Plot can be used to boost Beheeyem's Special Attack to high levels, allowing it to hit opposing Pokemon very hard. Beheeyem also gets Recover, which is a nice option to have as it greatly increases Beheeyem's survivability. Hidden Power Fighting provides coverage against Dark- and Steel-types, such as Scrafty and Ferrothorn. Synchronize can be used over Telepathy, but when running Trick Room, paralyzing the opponent hurts you more than it hurts them. Simple Beam is a gimmicky option that can either be used on an ally with a boosting move (so that the boost obtained gets doubled), or it can be used on an opposing Pokemon to change their ability into Simple.

Checks and Counters

Scrafty is a big threat to Beheeyem as it is immune to Psychic, resists Shadow Ball, and works well in Trick Room. Scrafty can also threaten Beheeyem with a STAB, super effective Crunch. Volcarona can take a hit from Beheeyem and fire off a super effective Bug Buzz which will easily 2HKO Beheeyem. If Beheeyem isn't carrying Mental Herb, Taunt users are good counters to it, as Beheeyem's primary objective is to set up Trick Room. Ferrothorn easily walls Beheeyem as it resists Psychic, Shadow Ball, and Thunderbolt. Ferrothorn can also do good amount of damage to Beheeyem with a STAB Power Whip. Escavalier can take anything Beheeyem throws at it with ease and can tear apart Beheeyem with a powerful Megahorn. Hydreigon can OHKO Beheeyem with a Dark Gem-boosted Dark Pulse, while Beheeyem can hardly touch Hydreigon.