Boosts Attack by two stages for every stat drop.
Inner Focus
Prevents flinching.
Enemy attacks lose one extra PP. Increases wild encounter rate.
Type Tier
Dark / Steel UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 271 334 -
257 286 349 383
212 236 299 328
140 156 219 240
158 176 239 262
158 176 239 262


The first thing that sticks out when one looks at Bisharp is his odd typing. Dark / Steel gives him two key resistances to Dragon- and Ghost-type attacks, but at the same time opens him up to super effective Ground- and Fighting-type moves, both of which are common in the metagame. Fortunately, Bisharp makes up for his weak defensive typing with his excellent base 125 Attack, which allows him to leave a large dent in many of his opponents. Bisharp does have a below average base Speed of 70, meaning he gets outsped and sometimes KOed by two-thirds of the metagame. At least, he would. Luckily he has access to the powerful Sucker Punch, nullifying his Speed issues and 2HKOing, or sometimes even OHKOing, most opponents that don't resist the move. Outside of this, Bisharp's movepool does give him a slight amount of maneuverability, allowing him to avoid being completely predictable.

Name Item Ability Nature

Swords Dance

Life Orb / Leftovers Defiant Adamant
Moveset EVs
~ Swords Dance
~ Substitute
~ Sucker Punch
~ Brick Break / Iron Head
252 HP / 252 Atk / 4 Def

This is essentially the best set Bisharp can run. After a Swords Dance, Bisharp's Attack jumps to a massive 766, enough to OHKO just about anything in the metagame, bar Lucario or Conkeldurr, with STAB Sucker Punch. Alternatively, you could run Night Slash, which saves face against SubDisable Gengar, but it's not quite as powerful and doesn't have priority, so it's not recommended. Substitute helps Bisharp set up on an opponent's switch to Conkeldurr or Ferrothorn, then KO with Iron Head or Brick Break, respectively. The item choice is according to preference: in the end, it's a question of the power of Life Orb versus the survivability of Leftovers. Life Orb is recommended, but either one works.

Team Options & Additional Comments >>>
Name Item Ability Nature

Thunder Wave

Life Orb Defiant Adamant
Moveset EVs
~ Thunder Wave
~ Pursuit
~ Sucker Punch
~ Brick Break / Iron Head
132 HP / 172 Atk / 204 SpD

Bisharp can also play the part of a bulky status inducer. Thunder Wave is vital to this set, as it greatly slows down faster set-up sweepers that would otherwise kill Bisharp off the bat and proceed to sweep. Sucker Punch, again, provides strong STAB priority, and is Bisharp's attack of choice. Pursuit is the second key element of the set, since it can take statused opponents who try to switch out by surprise. Once again, the last slot is up to preference: Iron Head for secondary STAB, or Brick Break to achieve perfect type coverage alongside Sucker Punch.

Team Options & Additional Comments >>>

Other Options

As stated previously, Bisharp's movepool depth is slightly above average, giving a fair few options outside of those listed. Low Sweep deals about the same damage as Brick Break, plus lowers the opponent's Speed, which is always welcome. Bisharp also has access to Stealth Rock, which can be used to great effect alongside Taunt and Thunder Wave on a makeshift lead set. Rock Polish can replace Swords Dance on the first set to fix Bisharp's low Speed, but its use is redundant with Sucker Punch, and the set greatly misses the power boost afforded by Swords Dance.

Checks and Counters

Conkeldurr tends to have a field day with Bisharp, switching in on a failed Sucker Punch and 2HKOing or sometimes OHKOing with Mach Punch. In fact, anything with a strong Fighting-, Fire-, or Ground-type move (assuming Bisharp doesn't have an Air Balloon) can beat Bisharp, as long as it resists, or at least takes neutral damage from, Sucker Punch, and has over base 70 Speed. Even non-Choice Scarf Heatran can outspeed Bisharp and OHKO him with Fire Blast.