Bronzong

Levitate
The wielder is immune to Ground-type moves.
Heatproof
Reduces damage from Fire-type moves by 50%.
Heavy Metal
The wielder's weight is doubled.
Type Tier
Steel / Psychic UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
67
- 23 26 -
Atk
89
13 15 18 19
Def
116
16 18 21 23
SpA
79
12 14 17 18
SpD
116
16 18 21 23
Spe
33
8 9 13 14
Name Power Accuracy PP Target Description
Block - - 5 Single non-user The target cannot switch out.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Explosion 250 100% 5 All others Faints the user.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Heal Block - 100% 15 All enemies Prevents opponents from healing for 5 turns.
Heavy Slam 1 100% 10 Single non-user Deals damage based on both the user's and the target's weight.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Imprison - - 10 User No opponent can use any of the user's moves.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.