Bronzong

Levitate
The wielder is immune to Ground-type moves.
Heatproof
Reduces damage from Fire-type moves by 50%.
Heavy Metal
The wielder's weight is doubled.
Type Tier
Steel / Psychic UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
67
- 142 174 -
Atk
89
98 109 141 155
Def
116
122 136 168 184
SpA
79
89 99 131 144
SpD
116
122 136 168 184
Spe
33
47 53 85 93

Overview

With a fabulous Steel typing, a Ground-type immunity, a great movepool, and decent stats, one might wonder why Bronzong is not seen very often in the VGC metagame. The answer is simple: its low HP stat lowers its bulk tremendously, and its low Speed restricts it to being used on Trick Room and anti-Trick Room teams. Its only weakness to common Fire-type moves does not assist Bronzong either, as any STAB Fire-type move, especially in sun, will likely make quick work of it. However, these shortcomings should not deter one from choosing it. Bronzong is perfectly capable of providing support to any team, and can be a major nuisance for the opponent.

Name Item Ability Nature

Trick Room

Sitrus Berry / Mental Herb / Occa Berry Levitate Sassy / Brave
Moveset EVs
~ Trick Room
~ Gyro Ball
~ Imprison / Light Screen
~ Protect / Explosion
252 HP / 4 Atk / 252 SpD

Bronzong's Steel typing, its Levitate ability, low Speed, access to Gyro Ball, and good defenses help it to distinguish itself as an exceptionally useful Trick Room supporter. Trick Room is the crux of the set, setting up the distorted dimensions for itself and the team, enabling it to outspeed the majority of the VGC metagame when Trick Room is in play. Gyro Ball is a reliable and very powerful move that usually has a massive Base Power due to Bronzong's low Speed, and is capable of OHKOing frailer threats such as Gengar and Terrakion. Imprison enables Bronzong to stop opposing Trick Room teams and, when used in conjunction with Protect, prevent the opponent's access to the staple move of doubles. Light Screen temporarily increases the team's Special Defense, easing the damage taken from common spread moves such as Surf and Heat Wave. Lastly, Bronzong has the ability to use Explosion in order to get a teammate in safely. If one does not want this robot to have its death hastened, then you can use Protect, a staple move in Doubles that has many uses.

Team Options & Additional Comments >>>

Other Options

Bronzong can run a dual screen set consisting of Light Screen, Reflect, Explosion, and Gyro Ball, but Cresselia normally outclasses it in this regard, due to its much higher bulk and access to Helping Hand and Icy Wind, which make it much more than dead weight after it has set up screens. Bronzong also has a slew of attacking options it can use in the support set such as Rock Slide, Zen Headbutt, Earthquake, and Iron Head that can offer more coverage, or in Iron Head's case, a more reliable STAB move. Bronzong has access to Rain Dance, Sandstorm, and Sunny Day, and can use these moves to support the team, if desired.

Checks and Counters

Whimsicott and Imprison Chandelure are arguably the only Pokemon that can usually prevent Bronzong from setting up Trick Room. The former can break Bronzong's Mental Herb with Taunt and force it to revert the dimensions with Encore, while the latter can utilize Imprison to stop all variants, or utilize Heat Wave in the sun to OHKO any variant lacking an Occa Berry. Bronzong's bulk might be decent, but it lacks the HP to take double STAB-boosted Surf and Heat Wave, making Ninetales and Politoed very good counters due to their weather setting abilities. Tornadus and Thundurus are also very good counters, as they can stop non-Mental Herb Bronzong with a priority Taunt, and are capable of stalling out Trick Room with a priority Substitute, should Bronzong manage to set Trick Room up. The latter deserves a special mention, as it resists Gyro Ball and can maim Bronzong with a STAB Thunder. Overall, Bronzong's bulk, although respectable, will fall to the might of several STAB-boosted moves due to the robot's lack of reliable recovery.