|
Bulldoze
|
60 |
100% |
20 |
All others
|
Lowers target's Speed by 1 stage. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Confusion
|
50 |
100% |
25 |
Single non-user
|
10% chance to confuse opponent. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Earthquake
|
100 |
100% |
10 |
All others
|
Hits Pokemon using Dig with double Base Power. |
|
Extrasensory
|
80 |
100% |
30 |
Single non-user
|
10% chance to flinch the target. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Single non-user
|
Ignores evasion modifiers. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Flash Cannon
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Future Sight
|
100 |
100% |
10 |
Single non-user
|
Deals damage at the end of the turn after three turns. |
|
Grass Knot
|
1 |
100% |
20 |
Single non-user
|
Deals damage based on the foe's weight. |
|
Gyro Ball
|
1 |
100% |
5 |
Single non-user
|
Does damage based on both the user's and the target's Speed. |
|
Heal Block
|
- |
100% |
15 |
All enemies
|
Prevents opponents from healing for 5 turns. |
|
Heavy Slam
|
1 |
100% |
10 |
Single non-user
|
Deals damage based on both the user's and the target's weight. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Hypnosis
|
- |
60% |
20 |
Single non-user
|
Puts the target to sleep. |
|
Imprison
|
- |
- |
10 |
User
|
No opponent can use any of the user's moves. |
|
Iron Defense
|
- |
- |
15 |
User
|
Boosts user's Defense 2 stages. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Payback
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if the foe has taken its turn. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Psyshock
|
80 |
100% |
10 |
Single non-user
|
Damage is based on the target's Defense stat. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks to the user's team for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Rock Polish
|
- |
- |
20 |
User
|
Boosts user's Speed by 2 stages. |
|
Rock Slide
|
75 |
90% |
10 |
All enemies
|
30% chance to flinch the target. |
|
Rock Tomb
|
50 |
80% |
10 |
Single non-user
|
Lowers target's Speed by 1 stage. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Safeguard
|
- |
- |
25 |
User party
|
Protects the user's team from status conditions for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
All
|
Summons a sandstorm for five turns. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Tackle
|
50 |
100% |
35 |
Single non-user
|
No additional effect. |
|
Telekinesis
|
- |
- |
15 |
Single non-user
|
Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Trick Room
|
- |
- |
5 |
All
|
Slower Pokemon move first for 5 turns. |