Cacturne

Sand Veil
Evasion increases by 25% in a sandstorm.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Grass / Dark NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
115
239 266 329 361
Def
60
140 156 219 240
SpA
115
239 266 329 361
SpD
60
140 156 219 240
Spe
55
131 146 209 229

Overview

Notorious for exploiting sandstorm in UU and OU, Cacturne returns for another round in the RU tier. However, there is one thing holding it back: the lack of Sand Stream. Cacturne doesn't mind though, as it still has little perks that let it see the light of day. Even though the lack of infinite sandstorm hurts, Cacturne has access to a fantastic ability in Water Absorb, making it an excellent switch in to bulky Water-types, such as Slowking. Cacturne also has an incredible base 115 Attack, as well as one of the strongest priority moves in the tier, which makes up for its low Speed. Cacturne also has an excellent movepool with little gems such as Encore and Spikes. All of this makes Cacturne a dangerous and versatile threat. However, Cacturne is not without its faults. It is extremely frail and has to rely on the easily exploitable Sucker Punch to beat faster opponents. Cacturne also receives major competition for a teamslot with other Grass-types, such as Torterra, Roselia, and Victreebel. All in all, Cacturne is still a force to be reckoned with in the RU metagame, and should not be underestimated.

Name Item Ability Nature

Swords Dance

Life Orb / Leftovers Water Absorb Adamant
Moveset EVs
~ Swords Dance
~ Sucker Punch
~ Seed Bomb
~ Substitute / Low Kick
252 Atk / 4 SpD / 252 Spe

This is perhaps Cacturne's most dangerous set. With a Swords Dance under its belt, Cacturne turns from a mild-mannered cactus to a devastating sweeper. Because there is no Sand Stream in RU, Water Absorb is the best option for an ability, as it makes Cacturne an excellent switch in to the bulky Water-types in the tier. Swords Dance boosts Cacturne's Attack to 722, more than enough to smash through even the bulkiest of walls. Sucker Punch is Cacturne's main STAB move, catching and obliterating faster Pokemon before they can hit Cacturne. Seed Bomb is Cacturne's secondary STAB move, hitting bulky Water-types extremely hard. Seed Bomb also gives Cacturne a utility attack to use against bulky Ghost-types, such as Rotom, who try to burn it. Substitute eases prediction with Sucker Punch, and gives you a shield to set up Swords Dance behind. Low Kick rounds out Cacturne's coverage, and lets it get the OHKO on Steelix, who could phaze Cacturne out otherwise. If running Substitute, Focus Punch is an option; however, it is illegal with Water Absorb, and becomes very unreliable if Cacturne does not have a Substitute up.

Team Options & Additional Comments >>>
Name Item Ability Nature

Spikes

Leftovers Sand Veil Adamant
Moveset EVs
~ Spikes
~ Sucker Punch
~ Seed Bomb
~ Encore
252 Atk / 4 SpD / 252 Spe

With access to Sucker Punch, Encore, and some useful resistances, Cacturne makes an excellent Spiker. This set revolves around the fact that Cacturne can force a lot of switches with Sucker Punch, leaving a free turn to set up Spikes. Encore is an excellent move on this set, locking defensive Pokemon into moves that can't harm Cacturne, which forces more switches during which Cacturne can set up more Spikes. Sucker Punch gives Cacturne priority to hit faster attackers while also giving it the ability to revenge kill weakened sweepers. Seed Bomb allows Cacturne to smash through faster Pokemon carrying Substitute, such as Rotom and Haunter, preventing them from stopping Cacturne cold. Substitute can be used over Encore to ease prediction with Sucker Punch and give Cacturne a shield against threats such as Braviary. It also helps Cacturne set up Spikes more with more ease and safety, and also allows Cacturne to use Water Absorb as an ability. However, the ability to lock defensive Pokemon into a support move usually proves too useful to pass up, especially since Encore helps rack up hazard damage with all the switches it forces.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubPunch

Leftovers Sand Veil Adamant
Moveset EVs
~ Substitute
~ Focus Punch
~ Seed Bomb / Encore
~ Sucker Punch / Encore
252 Atk / 4 SpD / 252 Spe

Despite frailty, low Speed, and common weaknesses, Cacturne has all the necessary tools to make an excellent Subpuncher. However, most of those tools are illegal with Water Absorb, so Cacturne will have to make do without it. Substitute shields Cacturne from status, cushions it from strong attacks, and most importantly, allows Cacturne to shoot a Focus Punch into the opposing Pokemon's face without being interrupted. Focus Punch, despite its unreliablity, hits Pokemon such as Steelix and Aggron for huge damage; it is also the most powerful move on this set. Seed Bomb gives Cacturne a way to hit Ghost-types, such as SubSplit Rotom, who can use Substitute to bypass Sucker Punch and carries an immunity to Focus Punch. Encore is an option for locking defensive Pokemon into support moves or pathetically weak attacks. Encore also allows Cacturne to bring a teammate in safely, or just set up right in front of the opposition. Sucker Punch gives Cacturne a strong priority move, allowing it to revenge kill opponents such as Aerodactyl and Galvantula. If you feel the priority isn't needed, but you still want Seed Bomb, Encore can be used over Sucker Punch. However, this means Cacturne misses out on the chance to become a revenge killer.

Team Options & Additional Comments >>>

Other Options

Cacturne has a handful of other options it can use. For one thing, Destiny Bond can be used to score a surprise KO on any counters to it. However, due to Cacturne's low Speed, Destiny Bond is not to be relied on. Other attacking moves, such as ThunderPunch and Poison Jab, can be used to hit threats such as Moltres and Tangrowth; however, outside of these specific roles, they see little use. Cacturne has access to a handful of other Fighting-type moves, but they are usually outclassed by Low Kick. Cacturne has access to Leech Seed, but with its poor bulk and low Speed, Cacturne is outclassed in this role. Cacturne has the movepool to pull off a Nasty Plot set, but with its low Speed and lack of a powerful priority move, Nasty Plot falls into obscurity.

Checks and Counters

Due to the enormous amount of firepower a boosted Cacturne has, it can be difficult to stop if it sets up. By far the easiest way to beat Cacturne is by using a Pokemon that is faster than it who either resists Sucker Punch, or has priority of its own. SubRoost Moltres is also a big threat to Cacturne, having access to Substitute to bypass Sucker Punch while resisting both of Cacturne's other attacks. Moltres can easily OHKO Cacturne with Flamethrower, whilst Entei can easily destroy Cacturne with a +2 priority ExtremeSpeed, which bypasses Cacturne's Sucker Punch. Hitmonlee and Hitmonchan resist Sucker Punch and can easily KO Cacturne with Mach Punch, but they cannot switch in on Seed Bomb. Mandibuzz has an easy time walling all non-SubPunch variants of Cacturne, resisting both of its STABs and being able to easily recover off damage. Mandibuzz can easily outspeed Cacturne, and can easily KO it with Brave Bird. Tangrowth also has an easy time walling Cacturne, but is vulnerable to Encore.