Magma Armor
Prevents freeze. Halves the number of steps required to hatch Eggs.
Solid Rock
Reduces damage from super effective hits by 25%.
Anger Point
Raises Attack to +6 if struck by a critical hit.
Type Tier
Fire / Ground NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 281 344 -
212 236 299 328
158 176 239 262
221 246 309 339
167 186 249 273
104 116 179 196


In single battles, Camerupt has a very hard time getting anywhere due to its low Speed and sub-par defenses. But due to the rising effectiveness of Trick Room in the VGC 2012 metagame, Camerupt has received a new lease on life. See those volcanoes on Camerupt's back? They serve a very clear purpose: Camerupt is the best Eruption user for Trick Room teams. Boasting a reasonable 105 base Base Special Attack and low Speed, this fiery camel should find a good spot on any Trick Room team, though it requires some support to be effective, seeing how it is, as mentioned, very slow and frail.

Name Item Ability Nature

Trick Room Special Attacker

Fire Gem Solid Rock Quiet
Moveset IVs
~ Eruption
~ Earth Power
~ Hidden Power Ice / Heat Wave
~ Protect
2 Spe
252 HP / 4 Def / 252 SpA

Camerupt's main move on this set is Eruption. Boasting a massive 150 Base Power not including STAB, Eruption OHKOes almost any Pokemon that doesn't resist it, and with the boost from Fire Gem, few threats will be able to soak it up. The other main STAB move is Earth Power; it lacks the raw power of Eruption but it can get rid of Heatran, Chandelure, and other Fire- or Rock-types in Camerupt's way. Hidden Power Ice allows Camerupt to counter Salamence, non-Yache Berry Garchomp, and Hydreigon. Heat Wave is also highly recommended as it is a nice backup STAB, however, in case Camerupt has already taken large damage. Protect needs no explanation; Camerupt is pretty frail and it needs a move to stick around while allowing its partner to take out a threat.

Team Options & Additional Comments >>>

Other Options

A completely different EV spread can be effectively run with Camerupt, with 252 EVs in Attack instead of HP. This way, it can use Rock Slide and Explosion, two very effective moves. If you are afraid that Camerupt won't be able to shoot off its most powerful Eruption, Flamethrower or Fire Blast can either replace or complement it, though note that these moves provide greater accuracy, they lack the power and potential that Eruption carries. Focus Sash can also be used if you truly want to be sure about Camerupt's survival.

Checks and Counters

When not paired with Gastrodon, Camerupt is soundly beaten by rain teams. In general, Water-types such as Gyarados and Kingdra make great checks to Camerupt, as they will only take neutral damage from Camerupt and can OHKO it with their STAB attacks. Aqua Jet users such as Azumarill also end Camerupt's reign abruptly. Tyranitar also gives Camerupt trouble, comfortably sponging Earth Power with its excellent special bulk and hitting it with a super effective Earthquake. Teams meant to specifically counter Trick Room also shut down Camerupt, as spamming Eruption becomes nearly impossible with its low Speed.