Chandelure

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Shadow Tag
Prevents switching.
Type Tier
Ghost / Fire UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
55
131 146 209 229
Def
90
194 216 279 306
SpA
145
293 326 389 427
SpD
90
194 216 279 306
Spe
80
176 196 259 284

Overview

Chandelure is a mixed bag in many ways. It sports an incredible 145 base Special Attack, but its other base stats are much less impressive, especially considering that it is vulnerable to Stealth Rock and sandstorm damage. While its typing is solid offensively, especially in the sun, it also gives Chandelure key weaknesses that attract dangerous threats such as Terrakion and Landorus-T, all of whom can easily revenge kill, or even set up on, the rather slow Chandelure. Nonetheless, the luring Pokemon has some useful immunities to Fire-, Fighting-, and Normal-type attacks. Overall, a team's inclusion of this peculiar cocktail of wallbreaking power and vulnerability to revenge kills can be very rewarding with solid back-up and careful switching.

Name Item Ability Nature

Substitute

Life Orb / Leftovers Flash Fire Timid / Modest
Moveset EVs
~ Substitute
~ Fire Blast
~ Shadow Ball
~ Hidden Power Fighting / Pain Split
4 HP / 252 SpA / 252 Spe

The combination of relative frailty and middling Speed leaves Chandelure with little natural staying power, and Substitute works to fix this. Behind this precious shield, Chandelure can make great use of its awesome offensive power with no worry of being crippled by any single-hit offensive move. Very few Pokemon can take Chandelure's STAB moves very well, so this set can be particularly dangerous to offensive teams that may try to use death fodder in the hope of minimizing the damage caused. Tyranitar and Hydreigon that eagerly switch in can be duly punished with a shot or two of Hidden Power Fighting, while Pain Split can be of use if Blissey is more of an issue for the rest of the team.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Specs

Choice Specs Flash Fire Modest / Timid
Moveset EVs
~ Overheat / Fire Blast
~ Shadow Ball
~ Hidden Power Fighting
~ Energy Ball
72 HP / 252 SpA / 184 Spe

Choice Specs Chandelure is an extremely powerful wallbreaker who can leave most opponents really hurting. STAB Fire / Ghost is complemented nicely by Hidden Power Fighting and Energy Ball, the former mainly for Tyranitar and Hydreigon, and the latter mainly for Water-type switch-ins such as Politoed. Immunity to the very common Fire- and Fighting-type attacks is extremely helpful for switching in, and Chandelure can spinblock against Forretress.

Sunny weather is where Chandelure truly shines. Its Overheat becomes absurdly strong, surpassed only by Sheer Force Darmanitan's Flare Blitz and Solar Power Charizard's Fire Blast, and its Fire Blast is almost as strong, though it does fall short of Victini's V-create and Heatran's Eruption. Unlike Darmanitan and Charizard, however, Chandelure suffers no recoil or recoil-like damage and has useful immunities to Fighting and Fire. This means that, barring entry hazard damage, Chandelure can potentially switch in multiple times and keep firing off its Fire-type STAB.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Flash Fire Modest
Moveset EVs
~ Fire Blast / Overheat
~ Shadow Ball
~ Hidden Power Fighting
~ Energy Ball
4 HP / 252 SpA / 252 Spe

While Chandelure is not necessarily slow, adding a Choice Scarf turns it into an extremely effective revenge killer. At 387 Speed, this allows it to outspeed a sizable portion of the unboosted metagame, as well as a small selection of Choice Scarf users. Chandelure's power is greatly boosted by sunshine, and defensive sun teams will enjoy having a Chandelure around to crush opposing sweepers, and even though this set lacks the nuclear power of the Choice Specs variant, it'll still hit hard enough to be an effective deterrent. Chandelure's typing and reasonable defenses can give it many opportunities to switch in, which means that you may not necessarily be waiting for a revenge kill, but instead switching into a safe attack and then striking back at the opponent for a handy KO, regardless of whether they switch. The only real choice to make on this set is between Fire Blast and Overheat. While Overheat suits the nature of a Choice item more, in having to attack then switch instantly, Chandelure is not the sort of Pokemon that likes to keep jumping in and out. As a result, Fire Blast is a preferred choice, as Chandelure can switch in, Fire Blast away more than once to whittle down the opposing team, and then switch out to safety.

Team Options & Additional Comments >>>
Name Item Ability Nature

Calm Mind

Life Orb / Leftovers Flash Fire Timid / Modest
Moveset EVs
~ Calm Mind
~ Flamethrower / Fire Blast
~ Shadow Ball / Substitute
~ Hidden Power Fighting / Substitute
4 HP / 252 SpA / 252 Spe

While Calm Mind Chandelure faces stiff competition with other special sweepers, particularly Volcarona, it holds the distinction of being able to 2HKO 252 HP / 0 SpD Blissey and Chansey in the sun after just one boost. It is also somewhat bulkier than Volcarona and does not suffer nearly as much from Stealth Rock. While the Substitute and Choice Scarf sets lack the power to break through defensive checks, and the Choice Specs set is horribly vulnerable to maneuvers involving Protect or death fodder, Calm Mind Chandelure suffers from neither of these issues, able to attain wallbreaking power or launch an attack without worrying about being locked into the wrong move. However, the need to OHKO the opponent is more pressing due to the turn spent boosting. A middling base 80 Speed doesn't help matters, making Chandelure vulnerable to a host of faster attackers.

If using Life Orb, Flamethrower is sufficient, albeit barely, to 2HKO Chansey and Blissey in the sun after Stealth Rock damage. Substitute is suggested mainly to block status and set up on Blissey and Chansey, while Hidden Power Fighting can be used to KO Tyranitar. Substitute is a great move in general to compensate for the lack of recovery, but using it on a Life Orb set is unwise due to the large amount of self-inflicted damage that would result.

Team Options & Additional Comments >>>
Name Item Ability Nature

Sunny Day

Life Orb / Leftovers Flash Fire Timid / Modest
Moveset EVs
~ Sunny Day
~ Fire Blast
~ SolarBeam / Shadow Ball
~ Hidden Power Ground / Hidden Power Fighting
252 SpA / 4 SpD / 252 Spe

Through the use of Sunny Day, Chandelure can get past some of its usual checks and counters, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and weaker Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.

Team Options & Additional Comments >>>

Other Options

Two unmentioned moves that may come to mind are Flame Charge and Will-O-Wisp. Indeed, Flame Charge seems like a perfect move to fix Chandelure's Speed, but Volcarona is generally better at this because it is faster, stronger, and specially bulkier after a single Quiver Dance boost than Chandelure is after a Flame Charge boost. A Will-O-Wisp support set seems viable until one realizes that Chandelure is about as bulky as Starmie, does not have a very reliable recovery move, and does not have the Speed, typing, or coverage to make up for its shortcomings. Heatran and Jellicent are much better for the burn supporting role due to their formidable bulk and great defensive typing; Heatran even lures many of the same Pokemon that Chandelure does.

Checks and Counters

In the sun, there is no hard counter in the strictest sense of the word, but Tyranitar and Politoed can switch into a STAB move and cause problems with Sand Stream and Drizzle, respectively. Porygon2 also comes to mind, being immune to both of Chandelure's STAB moves if it carries Trace, though a Choice Specs or Life Orb Hidden Power Fighting will still hit it very hard. Snorlax works similarly thanks to Thick Fat giving it a resistance to Fire. If the sun isn't up, or if Chandelure lacks Choice Specs, Water-types such as Kingdra, Dragon-types such as Dragonite, and special walls such as Blissey and Chansey are great counters.

Unreleased

Chandelure's potential hidden ability is Shadow Tag, the main cause of Wobbuffet's banishment to Ubers in the past two generations. Chandelure could make great use of this ability, revenge killing key threats such as Scizor and Gengar perfectly with a Choice Scarf set or setting up Calm Mind on helpless victims such as Ferrothorn, Forretress, and Choice-locked Pokemon with little effort. Shadow Tag would be the superior option on Calm Mind and Choice Scarf Chandelure, though in the case of the Choice Specs and Substitute sets, one could argue that letting the opponent switch to the appropriate check is what makes these sets so powerful in the first place. A powerful, faster physical attack would still deal with Calm Mind Chandelure unless it has a Substitute up, in which case two attacks from different Pokemon would be needed.