Chandelure

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Shadow Tag
Prevents switching.
Type Tier
Ghost / Fire UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
55
10 12 15 16
Def
90
13 15 18 19
SpA
145
18 21 24 26
SpD
90
13 15 18 19
Spe
80
12 14 17 18

Overview

The UU tier is home to a plethora of insanely powerful Fire-types. While most hit very hard physically with their Flare Blitzes and V-creates, Chandelure stands out by hitting just as hard specially. Chandelure's Ghost typing gives it opportunities to switch in as UU is littered with Fighting-types and is heavily focused on entry hazards, making Ghost's immunities very useful. Chandelure has two great abilities to choose from. Flash Fire grants Chandelure immunity to the many powerful Fire-type moves in the tier, giving it opportunities to switch in for free and spam boosted Fire moves. However, such a play yields inconsistent result, as the Fire-types in question, such as Darmanitan and other Chandelure, can severely damage or KO Chandelure with a common coverage move, such as Earthquake and Shadow Ball, respectively. Flame Body sacrifices this immunity for the ability to muscle past Porygon2, as the latter will no longer Trace a Fire immunity.

That being said, Chandelure doesn't come without its flaws, including some common ones. For starters, Chandelure has extremely inconvenient weaknesses to Water-, Ground-, Dark-, and Rock-type attacks. The latter two make for crippling weaknesses to Stealth Rock and Pursuit, two fairly common sights in UU. Chandelure is also quite frail and has below average Speed. Having considered all of these flaws, Chandelure is still a very powerful threat in the current metagame and should always be prepared for.

Name Item Nature

SubSplit

Life Orb Modest
Moveset EVs
~ Substitute
~ Fire Blast
~ Shadow Ball
~ Pain Split
68 HP / 252 SpA / 4 SpD / 184 Spe

Due to Chandelure's sheer power, it will force the opponent to switch out often. This provides a perfect opportunity to set up a Substitute. Substitutes do a great job of making up for Chandelure's frailty and can turn it into a deadly sweeper. Fire Blast is again the STAB move of choice, providing more power than Flamethrower. Overheat does not work well for this set because most of the time multiple attacks will be used before switching out. Shadow Ball is a strong, reliable secondary STAB move. It can hit many things extremely hard that can take a few Fire Blasts, such as bulky Water-types, which usually don't invest much in Special Defense. Pain Split allows Chandelure to simultaneously cripple the opponent and recover HP lost as tribute to Life Orb and Substitute. This is especially effective against the common Chandelure counter Snorlax, as his high HP will give Chandelure a large health boost.

Team Options & Additional Comments >>>
Name Item Nature

Choice Specs

Choice Specs Modest
Moveset EVs
~ Fire Blast / Overheat
~ Shadow Ball
~ Hidden Power Fighting
~ Energy Ball / Trick
120 HP / 252 SpA / 8 SpD / 128 Spe

With base 145 Special Attack, boosted 50% by Choice Specs, Chandelure is easily one of the most powerful special attackers in the tier. Whenever it switches in, there is a very high possibility that something from the opposing team will faint. Choice Specs further improves Chandelure's already massive Special Attack, making it very difficult to take on. Fire Blast is the standard attack. Overheat is a good alternative, as it provides even more power, but the fact that it usually forces Chandelure to switch out after using one move usually outweighs the increase in power. Shadow Ball is another powerful STAB attack that can be used to break most of the things that resist Chandelure's more powerful STAB move, namely bulky Water-types (especially Slowbro).

Hidden Power Fighting gives needed coverage, hitting Houndoom and Snorlax. Chandelure can also use Trick instead of Energy Ball to target the same type of Pokemon and cripple them for the rest of the match. Energy Ball is a good coverage move, but Choice Specs-boosted Shadow Ball will usually 2HKO bulky Water-types and Rhyperior, the target of Energy Ball. Trick makes Chandelure a little more of a team player. If Snorlax, the most reliable Chandelure counter, is crippled by Trick, the opposing team has very little to stop your other special sweeper.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Flash Fire Timid / Modest
Moveset EVs
~ Fire Blast
~ Shadow Ball
~ Energy Ball
~ Trick / Hidden Power Fighting
252 SpA / 4 SpD / 252 Spe

Even without a Choice Specs boost, Chandelure can still hit very hard with its base 145 Special Attack. Its relatively slow Speed cripples Chandelure the most, but equipping it with a Choice Scarf is the best remedy. It will turn Chandelure into a decently fast sweeper that can revenge kill nearly any sweeper that doesn't boost Speed. Fire Blast is once again the STAB Fire-type move of choice, being as powerful as possible without a negative side effect. It is of course less accurate than Flamethrower, but the extra power is necessary, especially on this set. Shadow Ball is the other necessary STAB that can hit a lot of Pokemon hard that Fire Blast cannot.

Energy Ball is a very effective coverage move and can still hit a few bulky Water-types and Rhyperior harder than either of its STABs. Trick works better on the Choice Scarf set than it does on the Choice Specs set, because the extra Speed allows Chandelure to outspeed many more Pokemon and cripple them by locking them into a single move. Hidden Power Fighting is still an option of course, allowing Chandelure to break through the bulky Normal-types that would otherwise wall it, as well as Houndoom. However, without the Choice Specs boost, Chandelure deals much less damage, and is unable to do anything without a lot of prior damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute

Leftovers Flame Body Modest
Moveset EVs
~ Substitute
~ Fire Blast
~ Shadow Ball
~ Energy Ball / Will-O-Wisp
68 HP / 252 SpA / 4 SpD / 184 Spe

This set sacrifices power for eased prediction and protection from Pursuit. The goal of the set is to force a switch with Chandelure's massive power and set up Substitute to ease prediction. The Substitute allows Chandelure to dodge potentially fatal hits from faster Pokemon, and retaliate with its still huge Special Attack. Many Pokemon that could otherwise trap Chandelure with Pursuit now have to take a Fire Blast or potentially crippling coverage move. Fire Blast and Shadow Ball are the obligatory STABS of the set. They get good neutral coverage, and hit hard even without a boosting item thanks to Chandelure's gargantuan Special Attack. Energy Ball wrecks bulky Water-types, like Swampert, Milotic, and Suicune, who become more of a threat as the boost-providing item is the reason Chandelure 2HKOes them. It also cripples specially defensive Rhyperior, OHKOing with a little bit of prior damage. However, Will-O-Wisp can be used instead of Energy Ball for nearly the same effect. It ruins Swampert, Rhyperior, Snorlax, among other physical attackers who might try and check Chandelure. Shadow Ball still deals a lot of damage to other bulky Water-types, especially the common Slowbro.

Team Options & Additional Comments >>>

Other Options

Chandelure has a very expansive movepool for a Fire-type, and this does come with a few more moveset options. Calm Mind is Chandelure's best boosting option, and makes its attacks even more powerful. The problem with this set is the fact that Chandelure is relatively slow and will usually get outsped and KOed before getting too many boosts up. A support set is somewhat viable, consisting of moves such as Will-O-Wisp, Taunt, Pain Split, and other support moves. Usually though, Chandelure's offensive FIREpower is too good to pass up, and it is outclassed by other defensive Ghosts such as Cofagrigus or Sableye.

Checks and Counters

As for all of the sets, there are few counters to Chandelure largely due to its sheer offensive power. Snorlax can absorb any special attack with his bulk and is one of the only sure counters. However, even he fears burn from the Substitute set and Trick from the Choice sets. Houndoom can absorb Fire moves, and resists Ghost moves while threatening Pursuit or Sucker Punch, but his frailty makes him a check at best. Porygon2 can check the Choice Scarf set, as it runs Flash Fire more than Flame Body, but that's all it can do anymore. Any fast Pursuit user can check Chandelure. Weavile, Krookodile, Honchkrow, and the previously mentioned Houndoom can all come in after a KO, and trap Chandelure. However, all but Houndoom must fear a Substitute, as Chandelure can KO or cripple them from behind one. Any fast, powerful Pokemon can also check the frail Chandelure, especially as its hazard weakness will often leave it weak enough for a KO. Even just forcing it out is a minor victory, as switching back in can be very painful.

Unreleased

Shadow Tag is Chandelure's amazing unreleased ability that has proven itself broken on a much weaker Pokemon, Gothitelle. When the ability is released, Chandelure can basically kiss UU goodbye as it will most likely move up to OU or even Ubers.