Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Shadow Tag
Prevents switching.
Type Tier
Ghost / Fire UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 135 167 -
67 75 107 117
99 110 142 156
148 165 197 216
99 110 142 156
90 100 132 145


Possessing a great Special Attack stat, immunities to Normal-, Fighting-, and Fire-type moves, and a great spread move in Heat Wave, Chandelure is a major threat in the VGC 2012 metagame. With the prevalence of weather and Trick Room teams, Chandelure can either act as a great counter to them, or operate effectively under those conditions. However, Chandelure must constantly be on the lookout for opposing spread attacks, as it is hit super effectively by Earthquake, Rock Slide, and Surf, three of the most common spread moves in the metagame.

Name Item Ability Nature

Special Attacker

Focus Sash / Fire Gem / Life Orb Flash Fire Modest / Quiet / Timid
Moveset EVs
~ Heat Wave
~ Shadow Ball
~ Trick Room
~ Protect
252 HP / 252 SpA / 4 SpD

Heat Wave is the main attack of this set; coupled with Chandelure's monstrous base 145 Special Attack and STAB, it will do major damage to both of your opponent's Pokemon, potentially KOing them. Shadow Ball allows Chandelure to hit single targets for good damage, while eliminating threats such as opposing Chandelure, Cresselia, and Slowking. Depending on your team, Trick Room can either give bulky Pokemon on your team an advantage over foes which would normally outspeed them, or remove Trick Room that has already been set up. Finally, Protect allows Chandelure to shield itself from the barrage of super effective attacks that are common in this metagame, such as Earthquake, Rock Slide, and more; this also gives your teammate an opportunity to eliminate the threat to Chandelure.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Flash Fire Timid / Modest
Moveset EVs
~ Heat Wave
~ Shadow Ball
~ Hidden Power Ice
~ Overheat / Energy Ball
252 SpA / 4 SpD / 252 Spe

Choice Scarf Chandelure acts as a strong revenge killer, outspeeding most of the Pokemon in this metagame without a Choice Scarf or a Speed boost from the weather. Heat Wave is its main form of offense, dealing heavy damage to opponents that do not resist it. Shadow Ball acts as its secondary STAB attack, dealing damage to a single opponent. Hidden Power Ice allows Chandelure to hit Dragon-types super effectively, especially Garchomp, that otherwise threaten Chandelure with a super effective Earthquake. Finally, Overheat does massive damage to one single target, potentially KOing it, with the drawback of lowering Chandelure's Special Attack. However, if you desire more coverage, Energy Ball can be used to hit Water-types for super effective damage.

Team Options & Additional Comments >>>

Other Options

Imprison allows Chandelure to shut down Trick Room teams; however, it is hard to give up Protect for Imprison, as the former is a crucial move that guarantees Chandelure a degree of survivability in this hostile metagame. Psychic hits Terrakion, Hitmontop, and Toxicroak very hard, although Terrakion will not be KOed by Psychic, taking 79.8% even without sandstorm. Hidden Power Ground is an option if you are especially afraid of Heatran. Hidden Power Fighting does decent damage against Tyranitar, but other Pokemon are more suited in taking it down.

Checks and Counters

Rain teams are the bane of Chandelure's existence, weakening its Heat Wave, while its opponents, such as Ludicolo, Politoed, and Kingdra, all carry super effective Water-type attacks that will OHKO. Tyranitar is also a great counter, as Crunch, Rock Slide, and Earthquake all do super effective damage on Chandelure, dispatching it quickly. Heatran resists Shadow Ball and gets a Flash Fire boost from Heat Wave, making it an efficient counter to Chandelure. Hitmontop and Toxicroak both do major damage to Chandelure with Sucker Punch; however, care must be given that Chandelure has taken damage previously, as their attacks will not faint Chandelure at full health, and Chandelure can deal major damage with Heat Wave.


Chandelure's Dream World ability, Shadow Tag, might be powerful in singles, but is significantly less deadly in the VGC 2012 metagame where switching is noticeably less common. Nevertheless, Shadow Tag is still incredibly useful for punishing the opponent if they land themselves in a bad position when Chandelure is out. However, the choice between Shadow Tag and Flash Fire could be tough sometimes, as Chandelure also very much welcomes the Fire-type immunity as well as the boost granted by it.