- Boosts power of Fire-type moves 50% when at 1/3 HP or less.
- HP decreases in the sun. Special Attack increases by 50%.
Level 100 Statistics (see level 5, 50, 100)
For several generations, Charizard has been regarded as the most powerful of Pokemon...by your six-year-old neighbor. Charizard has never really been an excellent Pokemon, even plunging into the depths of NU after the introduction of Stealth Rock, which cut its health by 50% on each switch in. However, Game Freak finally took pity on its forgotten child with the new Dream World abilities in BW, granting Charizard the powerful ability Solar Power. With Solar Power, Charizard finally has something more than 10 extra base Speed to set it apart from Moltres. Solar Power allows Charizard to hit ridiculous hard in strong sunlight, being able to at least 2HKO practically everything in the RU tier. While Charizard still has to watch out for Stealth Rock, it finally can catch up to its fearsome sun sweeper brethren.
Instead of relying on its teammates to set up the sun, this set allows Charizard to get up Sunny Day itself and proceed to plow through the enemy team with its sun-boosted Fire Blast and the 1.5x boost from Solar Power. Opponents will be extremely hard-pressed to find something in the RU tier that Charizard cannot KO; Fire Blast already hits anything that doesn't resist it (and a lot of things that do) for massive damage. Air Slash serves as Charizard's reliable secondary STAB, hitting the Dragon- and Fire-type Pokemon that its other moves cannot cover. SolarBeam rounds off the coverage, allowing Charizard to hit Rock- and Water-type Pokemon that would be able to take a hit and retaliate with super effective damage.
Team Options & Additional Comments >>>
This set trades the ability to set up its own sunlight for either greater speed or greater power. With sun support, Charizard can deal massive damage in the sun, with the Specs variant able to 2HKO Slowking and 3HKO Munchlax with Fire Blast. Fire Blast is the primary attack of this set, boosted by STAB and dealing ridiculous damage in the sun. As there are practically zero good Flash Fire users in the RU tier, Charizard is able to spam Fire Blast to its heart's content. Air Slash is backup STAB, allowing Charizard to hit Fire resists that can withstand Fire Blast. SolarBeam hits Water-types immensely hard with sun support while Hidden Power Grass is more reliable, and Focus Blast hits Rock-types and Munchlax for super effective damage.
Team Options & Additional Comments >>>
Every other special attacking set Charizard can run is easily outclassed by Moltres, who has higher defenses and Special Attack. Charizard has access to Belly Drum, however, which can be used with moves such as Fire Punch and Earthquake, but Belly Drum will just make Charizard very prone to revenge killing, especially since pinch Berries aren't released. It also has access to Swords Dance and Dragon Dance, but Swords Dance fails to boost Charizard's Speed, and Charizard's only average base 84 Attack means that it won't be doing much damage after one Dragon Dance boost. It also has access to Flame Charge, but Charizard is usually better off straight-up attacking. Finally, Charizard has supporting options in Roost, Substitute, and Dragon Tail, but it is simply too frail to pull them off.
Checks and Counters
In the sun, Charizard's raw power means that it can deal massive damage to the entire metagame, especially with Choice Specs equipped. It essentially OHKOes / 2HKOes everything in the tier, so one's best bet to beat it is to revenge kill it. If Charizard is holding a Choice item, stalling out sun is also a possibility. Slowking can be a problem for Choice Scarf variants, as it can take Fire Blast, cripple Charizard with Thunder Wave, and then heal up with Slack Off and Regenerator. Non-Choice Scarf variants can be easily revenge killed by Pokemon such as Galvantula, and all variants of Charizard can be knocked down to size by non-Fighting-type priority moves. But the best way to defeat Charizard is simply to keep Stealth Rock on the field. It robs Charizard of 50% of its health every time Charizard switches in, making it much easier to take out.