Chinchou

Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Illuminate
Increases wild encounter rate (no effect in battles).
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Electric LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
38
100 112 175 192
Def
38
100 112 175 192
SpA
56
133 148 211 232
SpD
56
133 148 211 232
Spe
67
153 170 233 256
  • Little Cup

Overview

From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric type in Little Cup, which lets it check Electric-types while damaging opposing Water-types like Staryu. Chinchou's ability to deal with Electric-types is further improved by its wonderful ability, Volt Absorb. Not only does it give Chinchou an immunity to Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground types jealous of Chinchou's ability to switch into Electric-type attacks. Chinchou's typing and ability are backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Chinchou because it can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, including the coveted Heal Bell.

With so many amazing qualities, you might wonder why Chinchou isn't on every Little Cup team in existence. However, despite being a versatile Pokemon overall, Chinchou is held back by its other, less impressive attributes. It has very pitiful Defense, making the Fighting-types common throughout Little Cup a major threat to it. Chinchou also has subpar Special Attack, which means any attempt at being an offensive threat will be a rather weak one. Its Special Defense isn't good either, so Chinchou won't be taking hits if it isn't equipped with an Eviolite. Its Speed is also average, causing it to be outsped by fast attackers. However, despite all of its shortcomings, Chinchou manages to be a threat in LC; if you're not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.

Name Item Ability Nature

RestTalk

Eviolite Volt Absorb Bold
Moveset EVs
~ Scald
~ Heal Bell / Discharge
~ Rest
~ Sleep Talk
76 HP / 132 Def / 228 SpD / 60 Spe

Say hello to the number one Murkrow counter to ever exist in Little Cup: RestTalk Chinchou. Most Murkrow are strong enough to harm offensive Chinchou even with resisted Brave Bird and then finish it off with Sucker Punch. With this set, however, the case is different. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene and is forever embarrassed by the fact that it is now a bird that can't beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is again used to remove status, and it works well in conjunction with RestTalk because it can wake up Chinchou early. However, Discharge can help spread paralysis and OHKO Murkrow. It's also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Volt Absorb Modest
Moveset EVs
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Volt Switch
52 Def / 232 SpA / 224 Spe

Chinchou has a decent Speed stat that is more than good enough to make a Choice Scarf set viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds every unboosted Pokemon in the tier and even outspeeds Dragon Dance Scaggy. Hydro Pump is used for more power, while Surf is an option for better accuracy. Thunderbolt is Chinchou's main way of using its Electric STAB, but due to the problems of locking itself into Thunderbolt, Volt Switch is a good move to use when one is wary of an Electric resist switching in. Ice Beam is for the pesky Grass-types such as Lileep that tend to switch into Chinchou. Ice Beam also offers additional coverage to widen the pool of Pokemon that Chinchou can revenge kill.

Team Options & Additional Comments >>>
Name Item Ability Nature

Eviolite Offensive

Eviolite Volt Absorb Modest
Moveset EVs
~ Hydro Pump
~ Volt Switch / Thunderbolt
~ Hidden Power Grass
~ Heal Bell
52 Def / 232 SpA / 224 Spe

This is Chinchou's most versatile set. With it, Chinchou can be a great special attacker while also supporting its team with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the highest damage output possible. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, as using Volt Switch forces Chinchou to switch out, Thunderbolt can be used as a more reliable attack at the expense of losing opportunities to gain momentum. Hidden Power Grass is used for opposing Chinchou, which can take both Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; with it, Chinchou can relieve itself and its teammates from any status conditions at the cost of a single turn. With the combination of Volt Absorb and Heal Bell, Chinchou fills the role of a cleric nicely.

Team Options & Additional Comments >>>
Name Item Ability Nature

Agility

Life Orb Volt Absorb Modest
Moveset EVs
~ Agility
~ Hydro Pump / Surf
~ Thunderbolt
~ Hidden Power Grass / Ice Beam
232 SpA / 52 SpD / 224 Spe

What used to be a threatening force is now the equivalent of a war veteran; although it did well in its time (the previous generation), this set now needs tons of support to work in the same way. With a single boost, Agility Chinchou hits 32 Speed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. This issue is compounded by Chinchou's four-moveslot syndrome; whatever attacking moves it carries, there will always be Pokemon that wall it. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don't hit is Grass-types, and opposing Chinchou with Eviolite can actually beat this set one on one should it not carry Hidden Power Grass.

Team Options & Additional Comments >>>

Other Options

Chinchou has a movepool that ranges from the ocean floor it lives on to the clouds it often gets carried away to by its predators. It has so many options that tons of sets instantly come to mind. Sadly, not all of them are good. Water Absorb is Chinchou's Dream World Ability, and while it sounds good on a sand team, Lileep uses an immunity to Water-type attacks (Storm Drain) much better. Chinchou has many physical moves at its disposal, but due to its low Attack stat, it is unable to use them effectively. Rain Dance seems like a fun way to power up Hydro Pump and utilize Thunder, but rain is generally unviable in Little Cup and Chinchou doesn't have a moveslot for it. If you have Snover on your team, you can run Blizzard over Ice Beam, but it's really situational and Ice Beam is almost always better due to the presence of Sand in Little Cup. Chinchou also has access to Confuse Ray and Screech, but these usually amount to no more than gimmicks and shouldn't be run over the listed sets without a very specific purpose in mind. Psybeam can be used to get a surprise hit on Croagunk, but doing so will force Chinchou to lose precious coverage. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but it does not fit with the purpose of the RestTalk set and would require nearly an entirely different set to work properly. Substitute might sound good with Chinchou's high HP stat, but Heal Bell completely outclasses it in status blocking, and Chinchou isn't meant to take hits. Hidden Power Fire might be useful for hitting Snover as well as stopping Steel-types such as Bronzor and especially Ferroseed, which walls Chinchou horribly, but it's best to leave those pests to Fire-types. Bronzor isn't 2HKOed by Hidden Power Fire and is hit harder by Surf anyway.

Checks and Counters

If you're hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unusually high Special Defense. Timburr and Shed Skin Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Snover and Ferroseed wall Chinchou to hell and back while only fearing the rare Hidden Power Fire. Diglett can trap Chinchou and OHKO it if it gets a free switch. Murkrow can severely damage non-RestTalk Chinchou with Sucker Punch. Almost all faster threats with physical moves can easily prey on Chinchou and make it their dinner.