Cloyster

Shell Armor
Prevents critical hits.
Skill Link
Multi-hit moves will always hit the maximum number of times.
Overcoat
Grants immunity to damage from weather effects.
Type Tier
Water / Ice OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 125 157 -
Atk
95
103 115 147 161
Def
180
180 200 232 255
SpA
85
94 105 137 150
SpD
45
58 65 97 106
Spe
70
81 90 122 134
Name Power Accuracy PP Target Description
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Aurora Beam 65 100% 20 Single non-user 10% chance to lower target's Attack by 1 stage.
Avalanche 60 100% 10 Single non-user Doubles in Base Power if user is damaged by the target.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Clamp 35 85% 10 Single non-user Traps and damages the target over 4-5 turns.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Frost Breath 40 90% 10 Single non-user Always results in a critical hit.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hail - - 10 All Summons hail for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Ice Shard 40 100% 30 Single non-user The user always attacks first.
Icicle Crash 85 90% 10 Single non-user 30% chance to flinch the target.
Icicle Spear 25 100% 30 Single non-user Hits 2-5 times in one turn.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Mud Shot 55 95% 15 Single non-user Lowers target's Speed by 1 stage.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Protect - - 10 User Protects the user from attacks.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Razor Shell 75 95% 10 Single non-user 50% chance to lower target's Defense by 1 stage.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Blast 25 90% 10 Single non-user Hits 2-5 times in one turn.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Shell Smash - - 15 User Boosts user's Attack, Special Attack, and Speed by 2 stages and lowers user's Defense and Special Defense by 1 stage.
Spike Cannon 20 100% 15 Single non-user Hits 2-5 times in one turn.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Single non-user Confuses the target.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Toxic Spikes - - 20 Enemy field Poisons opponents as they switch in.
Twineedle 25 100% 20 Single non-user Hits 2 times with a 20% chance to poison the target each time.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Whirlpool 35 85% 15 Single non-user Traps and damages for 4-5 turns.
Withdraw - - 40 User Boosts user's Defense one stage.