Cofagrigus

Mummy
The opponent's ability becomes Mummy when it hits the wielder with a contact move.
Type Tier
Ghost UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
58
- 133 165 -
Atk
50
63 70 102 112
Def
145
148 165 197 216
SpA
95
103 115 147 161
SpD
105
112 125 157 172
Spe
30
45 50 82 90

Overview

With massive Defense and Special Defense, but low HP, Cofagrigus is the Dusknoir of VGC 2011. It even performs the same role, setting up Trick Room. The item Mental Herb, along with Cofagrigus's natural bulk, allows it to set up Trick Room almost without fail.

Name Item Nature

Trick Room

Mental Herb / Sitrus Berry Sassy
Moveset EVs
~ Trick Room
~ Shadow Ball
~ Will-O-Wisp
~ Protect / Calm Mind / Hidden Power Fighting
252 HP / 4 Def / 252 SpD

This set aims to set up Trick Room, and is very effective at this role. With Cofagrigus's low Speed, Trick Room is perfect for it. Shadow Ball provides Cofagrigus with a solid STAB move, in addition to hitting common Pokemon such as Jellicent and Chandelure for super effective damage. Will-O-Wisp neuters threats such as Scrafty and Bisharp, who threaten Cofagrigus with Dark-type moves. The last move is mainly filler, with Protect being used to allow your partner to KO a threat, or stall out an opposing team's Tailwind. Calm Mind boosts Cofagrigus's Special Defense and Special Attack to increasingly high levels, which, when coupled with its high Defense, will make it hard to KO. Hidden Power Fighting mitigates Cofagrigus's vulnerability to Dark-type enemies, including Scrafty, Hydreigon, and the 4x weak Bisharp.

Team Options & Additional Comments >>>

Other Options

Nasty Plot could be utilized on a more offensive set with Grass Knot and Psychic, but Cofagrigus is more of a support Pokemon than an attacker, and its base 95 Special Attack and shallow movepool makes this option very underwhelming. Rest and Toxic could be used in combination with a Chesto Berry to bring some stall capabilities, but in the fast-paced metagame that is VGC 2011, this is not recommended. Imprison is a viable option, which paired alongside with Trick Room and Shadow Ball, could shut down opposing Chandelure and Jellicent. Disable could be useful to stop Cofagrigus from being 2HKOed, but in the fast-paced metagame that VGC is, it is usually a waste of a moveslot.

Checks and Counters

Without Hidden Power Fighting, Bisharp and Scrafty completely wall Cofagrigus. The only thing they have to watch out for is Cofagrigus's ability, Mummy, which will eliminate their precious abilities. Hydreigon has no need worry about Mummy, as it utilizes non-contact moves, and Cofagrigus cannot touch Hydreigon either. A bulky Jellicent can take a Shadow Ball or two, and hit back hard with a Shadow Ball that likely has 252 Special Attack EVs behind it.