- The opponent's ability becomes Mummy when it hits the wielder with a contact move.
Level 100 Statistics (see level 5, 50, 100)
With massive Defense and Special Defense, but low HP, Cofagrigus is the Dusknoir of VGC 2011. It even performs the same role, setting up Trick Room. The item Mental Herb, along with Cofagrigus's natural bulk, allows it to set up Trick Room almost without fail.
This set aims to set up Trick Room, and is very effective at this role. With Cofagrigus's low Speed, Trick Room is perfect for it. Shadow Ball provides Cofagrigus with a solid STAB move, in addition to hitting common Pokemon such as Jellicent and Chandelure for super effective damage. Will-O-Wisp neuters threats such as Scrafty and Bisharp, who threaten Cofagrigus with Dark-type moves. The last move is mainly filler, with Protect being used to allow your partner to KO a threat, or stall out an opposing team's Tailwind. Calm Mind boosts Cofagrigus's Special Defense and Special Attack to increasingly high levels, which, when coupled with its high Defense, will make it hard to KO. Hidden Power Fighting mitigates Cofagrigus's vulnerability to Dark-type enemies, including Scrafty, Hydreigon, and the 4x weak Bisharp.
Team Options & Additional Comments >>>
Nasty Plot could be utilized on a more offensive set with Grass Knot and Psychic, but Cofagrigus is more of a support Pokemon than an attacker, and its base 95 Special Attack and shallow movepool makes this option very underwhelming. Rest and Toxic could be used in combination with a Chesto Berry to bring some stall capabilities, but in the fast-paced metagame that is VGC 2011, this is not recommended. Imprison is a viable option, which paired alongside with Trick Room and Shadow Ball, could shut down opposing Chandelure and Jellicent. Disable could be useful to stop Cofagrigus from being 2HKOed, but in the fast-paced metagame that VGC is, it is usually a waste of a moveslot.
Checks and Counters
Without Hidden Power Fighting, Bisharp and Scrafty completely wall Cofagrigus. The only thing they have to watch out for is Cofagrigus's ability, Mummy, which will eliminate their precious abilities. Hydreigon has no need worry about Mummy, as it utilizes non-contact moves, and Cofagrigus cannot touch Hydreigon either. A bulky Jellicent can take a Shadow Ball or two, and hit back hard with a Shadow Ball that likely has 252 Special Attack EVs behind it.