- Attack is increased by 50% when afflicted with status.
- Increases power of moves with secondary effects by 30%, but removes the effects.
- Increases the power of punching moves by 20%.
Level 50 Statistics (see level 5, 50, 100)
Equipped with the highest Attack stat out of all Fighting-types in the game and three amazing abilities to further bolster its offensive presence, Conkeldurr is a fearsome attacker in OU and one reason why every team needs a reliable Fighting-type answer. Moreover, Conkeldurr is supplied with a vast movepool, including a priority move in Mach Punch and the elemental punches, making it difficult to wall. Conkeldurr is also backed up by its reasonable durability, unlike most other Fighting-types, and a boosting move in Bulk Up to make it even harder to deal with. It also holds a low enough Speed stat to become a formidable Trick Room sweeper. However, despite being a powerful Fighting-type, Conkeldurr still faces stiff competition from its Fighting-type counterparts, such as Breloom, Lucario, Terrakion, and even the special attacking Keldeo, all of which have an excellent secondary typing to give them an additional STAB attack to use, significantly higher Speed to better fulfill a sweeping role, and Swords Dance in the cases of the former three. Additionally, even with Conkeldurr's high base 105 HP, its measly base 65 Special Defense makes it susceptible to the plethora of high-powered special attacks, such as Draco Meteor, Hydro Pump, and Psychic, that plague the OU metagame. Worst of all, however, is Conkeldurr's lack of Close Combat, forcing it to rely on the much weaker Drain Punch and Mach Punch as its notable STAB attacks.
This is Conkeldurr's generic all-out attacking set, pounding the OU metagame with powerful coverage attacks backed up by its gargantuan Attack stat. This Conkeldurr specializes in wallbreaking and can function as an excellent partner for Trick Room teams. While its STAB attacks are not boosted by Sheer Force and thus cause Life Orb damage, Drain Punch actually heals said damage, and Mach Punch will be used sparingly.
Drain Punch is this set's primary attack, backed by STAB and a Life Orb boost while recovering Conkeldurr's HP. ThunderPunch and Ice Punch are Conkeldurr's coverage moves; the former is particularly useful against bulky Water-types, such as Jellicent, while Ice Punch is handy versus bulky Ground- and Grass-types, most notably Hippowdon, Landorus-T, and Celebi, as well as the many Dragon-types. Mach Punch is used to chip off the last portion of the foe's health without having to take a hit. It also comes in handy when facing faster Pokemon with Fighting-type weaknesses, such as Kyurem-B and Tyranitar. Fire Punch is an alternative to defeat Jirachi, Scizor, Ferrothorn, Forretress, and Metagross much more easily and is recommended if Conkeldurr is being used on a Trick Room team.
Team Options & Additional Comments >>>
With Bulk Up, Conkeldurr can boost its already sky-high Attack and great Defense to impressive levels. Its natural bulk also makes it easy to boost up against many Pokemon, such as Scizor, Tyranitar, Gliscor, and Mamoswine, making it a challenging threat to take down without powerful super effective attacks. Conkeldurr often takes repeated hits due to its low Speed, and Drain Punch offers a relatively strong STAB attack and a means to recover the lost HP Conkeldurr takes from boosting up, which is the main reason why Bulk Up Conkeldurr can be a difficult threat to take out. Mach Punch compensates for Conkeldurr's low Speed and provides a means to pick off weakened foes, and with such a high Attack stat, Conkeldurr hits quite hard with it. Ice Punch is used for its excellent type coverage in tandem with Conkeldurr's STAB moves, disposing of common checks such as Gliscor, Celebi, Dragonite, and Landorus-T, among many other Fighting-type resistant Pokemon.
Team Options & Additional Comments >>>
A Choice Band set can become a neat revenge killer with Mach Punch and can hit walls extremely hard with Superpower or Hammer Arm; however, it's not worth it, as it's not difficult for the opponent to switch into a Fighting resist and is thus very reliant on prediction. Using Breloom or Terrakion are better options due to their complimentary secondary typing. A Substitute + Focus Punch set with Iron Fist can be used to decent effect, as Conkeldurr is the strongest SubPunch user in the game. The only downside to this is it's difficult to use because Conkeldurr always has to be behind a Substitute to use its only STAB move and when the opponent realizes your strategy, they won't allow Conkeldurr to set up unharmed Substitutes; you're better off running an offensive set for the immediate power and no reliance on Substitute. In terms of other attacking options, there isn't much to consider. Conkeldurr can use Low Kick for heavier foes but will sorely miss the power against lighter targets, such as Jirachi. Force Palm can also be used for the 30% paralysis chance to make up for Conkeldurr's lack of Speed, but it's illegal with Mach Punch, a priority move too good to pass up when coming from base 140 Attack.
Check and Counters
It's quite difficult to reliably deal with Conkeldurr without potentially taking a lot of damage due to its huge Attack and excellent coverage. Bulky Psychic-types, such as Celebi, Latias, Reuniclus, Slowbro, and Mew, are some of the best go-to switch-ins, as they take minimal damage from Payback and can retaliate with Psychic; however, some must be cautious of Conkeldurr's coverage moves. Physically defensive bulwarks, such as Hippowdon, Skarmory, Jellicent, and Gliscor, are also effective Conkeldurr checks, but they also need to be wary of its coverage moves. Offensive Gliscor can also pound Conkeldurr with Acrobatics, as can Scizor. Using strong special attackers to puncture through Conkeldurr's low Special Defense is another method to check Conkeldurr, especially under the appropriate weather; these include Latios's Draco Meteor, Keldeo's rain-boosted Hydro Pump, Dragonite's Hurricane, and Volcarona's sun-boosted Fire Blast. It's more difficult to handle Conkeldurr physically due to its high Defense and access to Bulk Up, but using strong Choice Band attackers, such as Garchomp and Dragonite for their powerful Outrage, Landorus-T with its Earthquake, and Breloom with Low Sweep (Breloom can also cripple Conkeldurr with Spore) work well when Conkeldurr is weakened enough, and they can all tank a boosted Mach Punch.