Conkeldurr

Guts
Attack is increased by 50% when afflicted with status.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Iron Fist
Increases the power of punching moves by 20%.
Type Tier
Fighting OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
105
- 180 212 -
Atk
140
144 160 192 211
Def
95
103 115 147 161
SpA
55
67 75 107 117
SpD
65
76 85 117 128
Spe
45
58 65 97 106

Overview

Conkeldurr is a great Pokemon for teams that need a bulky, powerful attacker. It has a base 140 Attack stat, which is boosted even more by Guts. Conkeldurr also has 105 / 95 / 65 defenses, making it rather physically bulky. Conkeldurr can work both in and out of Trick Room, making it a good choice for teams that don't want to be totally dependent on Trick Room. Blessed with a strong priority attack in Mach Punch, Conkeldurr becomes a reliable candidate for any VGC 2011 team.

Name Item Ability Nature

Guts

Flame Orb Guts Adamant / Brave
Moveset EVs
~ Mach Punch
~ Drain Punch / Hammer Arm
~ Rock Slide / Payback / Earthquake
~ Detect / Wide Guard
252 HP / 252 Atk / 4 SpD

This set is designed to function either in or out of Trick Room. Conkeldurr already has a huge base 140 Attack stat. However, with a Guts boost, Conkeldurr becomes a massively powerful physical attacker capable of OHKOing a large number of Pokemon. Protect allows Conkeldurr to shelter itself from threats while its status Orb activates and gives it the Guts boost. Wide Guard can be used in place of Protect, providing valuable protection for teammates weak against common spread attacks. Unfortunately, the specificity of its protection does limit its usefulness, particularly for Conkeldurr itself. Mach Punch gives Conkeldurr priority, and with a Guts boost, can finish off weakened Pokemon or KO extremely frail ones. The choice between Drain Punch and Hammer Arm is a choice between healing and power. There are three options for the last attacking move. Rock Slide gives you the ability to hit both opponents, Payback is very effective against faster Psychic- and Ghost-type enemies that lack a weakness to Rock-type attacks, while Earthquake hits all grounded Pokemon on the field. An Adamant nature lets Conkeldurr outspeed a few threats outside of Trick Room, and is recommended if not running Trick Room, while Brave allows Conkeldurr to be one of the fastest Pokemon in the metagame when using Trick Room.

Team Options & Additional Comments >>>

Other Options

Fling can be used to burn an opponent's Pokemon. However, if the opponent uses Protect on that turn, you will have effectively wasted a moveslot. Facade can deal a hefty chunk of damage to a variety of Pokemon; however, relying on Normal / Fighting coverage leaves you helpless against Ghost-types. Sitrus Berry can be used to prolong Conkeldurr's lifespan, should you find the constant burn damage undesirable. However, unless Conkeldurr gets Guts activated in some way, it will suffer from a noticeable power drop. Coba Berry can be used to survive Acrobatics from Tornadus, Eelektross, and Archeops.

Checks and Counters

Bulky Psychic-types like Reuniclus and Musharna cause trouble for Conkeldurr, easily taking most of its attacks and KOing it in return with STAB Psychic. Amoonguss can also pose a threat to Conkeldurr, as it completely avoids being 2HKOed by the standard sets, though it can be troubled by Earthquake and must be wary of Facade. Tornadus can outspeed Conkeldurr and KO it with STAB Acrobatics or Hurricane.