The wielder is immune to Ground-type moves.
Type Tier
Ice RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 281 344 -
122 136 199 218
86 96 159 174
203 226 289 317
275 306 369 405
221 246 309 339


In a tier with multiple hazard setters and few Rapid Spin users, Cryogonal's ability to provide Rapid Spin support is highly appreciated. Cryogonal's stat distribution and ability to heal quickly with Recover allow it to keep entry hazards off the field throughout the match. Levitate gives Cryogonal an immunity to Spikes and Toxic Spikes, but sadly its weakness to Stealth Rock remains. A pitiful base 30 Defense limits Cryogonal's flexibility, as it is not able take full advantage of its high Special Defense; it must run a high amount of Defense EVs in order to have less trouble against Pursuit users and other physical attackers, mainly one of the only Ghost-types that can spinblock against Cryogonal: Spiritomb. In order to prevent itself from being worn down, Cryogonal can use dual screens, Haze, or use an offensive set in order to knock out the opponent before Cryogonal goes down itself. Cryogonal usually finds its place on a defensive team, though, which comes as no surprise as there is no doubt that it is the best bulky Rapid Spin user in the tier.

Name Item Nature

Rapid Spin

Leftovers Calm
Moveset IVs
~ Rapid Spin
~ Ice Beam
~ Recover
~ Haze / Toxic / Reflect
0 Atk
248 HP / 168 Def / 92 SpD

This set is dedicated to Cryogonal's rare ability to Rapid Spin. Its good Speed and Special Attack allow it to outspeed and wear down opposing Ghost-types, such as Spiritomb and Misdreavus, while it is still bulky enough to take on Rotom. Recover provides Cryogonal with longevity, allowing it to switch in multiple times and spin away entry hazards. Quick recovery is also necessary when dealing with offensive Spiritomb and Escavalier, as their Pursuits will leave Cryogonal weakened, but not completely useless if it gets the chance to use Recover. The last moveslot is generally based on your team's needs. Haze is useful for putting a stop to setup sweepers like Lilligant, Sigilyph, and Jynx; it can also force a Pokemon such as Swords Dance Kabutops to KO Cryogonal instead of getting boosts so a teammate can come in freely on a much less powerful Kabutops. Toxic is useful in that it can wear down Pokemon that might wall or set up on Cryogonal, including Slowking, Uxie, and Entei. Finally, Reflect is extremely useful when dealing with physical attackers. Using it to predict when a physical attacker, such as Escavalier, will switch in can save Cryogonal's—or even a teammate's—life.

Team Options & Additional Comments >>>
Name Item Nature


Icicle Plate Timid
Moveset EVs
~ Ice Beam
~ Rapid Spin
~ Hidden Power Fire
~ Recover
64 HP / 252 SpA / 192 Spe

Cryogonal boasts a high base 105 Speed, allowing it to outspeed a majority of the unboosted tier. Its Special Attack isn't too shabby either, as Cryogonal can hit hard with a STAB Ice Beam, even 2HKOing offensive Spiritomb with the help of its Icicle Plate. As this Cryogonal will most likely be used on an offensive team, a fast Rapid Spin is great for maintaining momentum and keeping your sweepers healthy. Hidden Power Fire is recommended in order to eliminate Steel-types, especially Escavalier. However, Cryogonal must use a Life Orb in order to have a chance to OHKO Escavalier. This is risky, though, as Cryogonal will most likely have trouble dealing with the residual damage. For this reason, Recover is the number one choice for the last slot, curing damage and allowing Cryogonal to continue its job.

Team Options & Additional Comments >>>

Other Options

A dual screens set with Light Clay is a usable option, as Cryogonal can set up Reflect and Light Screen quickly and consistently thanks to its high Speed and access to Recover, respectively; this set pairs well with setup sweepers. Rain Dance can be used to support rain teams, and Cryogonal has the advantage of stopping opposing Ludicolo and Jynx, which can both take advantage of the weather condition. Frost Breath, though quite situational, is a good option to obtain critical hits on opposing Calm Mind users such as Sigilyph and Spiritomb. However, Haze will almost always be the superior choice. Among the other moves Cryogonal has, it can use Acid Armor to raise its Defense, though a physically defensive partner is much more convenient. Finally, if you're a gimmicky player, a physical set with Poison Jab, Night Slash, Ice Shard, and Explosion will be for you.

Checks and Counters

As for Pokemon that can block Rapid Spin, Spiritomb is the best option, even though it gets worn down easily; Tricking a Choice Band onto Cryogonal, or using a combination of BlackGlasses and Return can quickly limit Cryogonal's effectiveness. Physical attackers are no doubt the most threatening Pokemon to Cryogonal, as they will take advantage of its miserable Defense. Durant, Escavalier, Aggron, and Klinklang all have nothing to fear besides the rare Hidden Power, and can OHKO with a STAB move. Fire-types in general are a major threat, as Pokemon like Entei and Typhlosion resist Ice Beam and Hidden Power Fire and can blow past Cryogonal's defenses with sheer power. Similarly, those that resist Ice Beam, such as Kabutops, Crawdaunt, and Feraligatr, can set up on Cryogonal or simply KO it. Qwilfish in particular is an effective counter, as it can threaten Cryogonal out with a STAB Waterfall and proceed to set up Spikes. Steelix and Rhydon are other threatening Pokemon that will usually be able to keep their entry hazards up against Cryogonal. Fighting-types such as Gallade, Hariyama, and Primeape leave Cryogonal completely defenseless, and the former two also boast good bulk (and Thick Fat in the case of Hariyama). Psyshock users, specifically Slowking and Uxie, can also capitalize on Cryogonal's low Defense and set up all over it. Finally, even with some Defense investment, Pursuit users such as the aforementioned Spiritomb and Escavalier can trap and do a number on Cryogonal.