Darmanitan

Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Zen Mode
The wielder changes forme when below 50% of its max HP.
Type Tier
Fire UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
105
- 180 212 -
Atk
140
144 160 192 211
Def
55
67 75 107 117
SpA
30
45 50 82 90
SpD
55
67 75 107 117
Spe
95
103 115 147 161

Overview

Darmanitan has a monstrous Attack stat, and when augmented by its ability Sheer Force, its STAB Flare Blitz, even unboosted, easily OHKOes almost anything it hits for neutral damage. It also has access to Rock Slide and Earthquake, making it a very versatile physical attacker. However, its defenses are poor, and after factoring in the recoil from Flare Blitz, it often finds itself dying far too quickly. Overall, though, with the right support, Darmanitan can be an absolute wrecking ball, smashing holes in many teams.

Name Item Ability Nature

Choice Scarf

Choice Scarf Sheer Force Adamant
Moveset EVs
~ Flare Blitz
~ Earthquake
~ Rock Slide
~ Superpower
4 HP / 252 Atk / 252 Spe

With a Choice Scarf attached, Darmanitan outspeeds the entire metagame except for opposing Scarf users, and also outspeeds many Pokemon under Tailwind. With Darmanitan's relatively high Speed stat, it even outspeeds most opposing Choice Scarf users such as Chandelure and Vanilluxe. A Sheer Force-boosted Flare Blitz is outrageously powerful, OHKOing every offensive Pokemon that doesn't resist the move, and doing severe damage to almost everything else. Earthquake complements Flare Blitz by hitting the Rock- and Water-types that resist it for good damage, and allows Darmanitan to provide some powerful spread coverage in conjunction with Rock Slide, hitting everything in the metagame for at least neutral damage. Superpower allows Darmanitan to take out Pokemon such as Terrakion and Hydreigon which resist Flare Blitz, OHKOing any set not holding a Chople Berry or Focus Sash. The EVs and nature allow Darmanitan to hit as hard as possible, and to outspeed almost everything on the field.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Life Orb Sheer Force Adamant / Jolly
Moveset EVs
~ Flare Blitz
~ Rock Slide
~ Earthquake
~ Protect / Fire Punch
4 HP / 252 Atk / 252 Spe

Instead of being a fast attacker with a Choice Scarf, this set intends to do as much damage to the opposing team as is humanly possible. Sheer Force negates Life Orb recoil on moves it boosts, so Darmanitan only really has to worry about the recoil from using Flare Blitz. A Life Orb-boosted Flare Blitz is stupidly powerful; it always OHKOes 252 HP Musharna, and does severe damage to almost everything else, making Darmanitan an extremely potent offensive force. Earthquake hits the Rock- and Water-types that resist Flare Blitz for good damage, and provides powerful spread support with good coverage in conjunction with Rock Slide. Protect allows Darmanitan to avoid taking damage from its many weaknesses, and give its partner a turn to take out Pokemon that might threaten it. The EVs and nature allow Darmanitan to hit as hard as possible, and to retain its spot on the Speed tier, outspeeding Pokemon such as Krookodile and Chandelure.

Team Options & Additional Comments >>>

Other Options

Belly Drum may seem enticing, allowing Darmanitan to completely wreck anything in its path, but the 50% HP lost, along with Darmanitan's frailty, means that it will almost definitely die while using it. Roar allows Darmanitan to stop Trick Room from being set up, but with Darmanitan's frailty and Roar's negative priority, it will almost definitely die if the Trick Room user decides to attack instead, and is generally a poor option when Darmanitan has so much attacking power at its disposal. Focus Sash is an alternative option for Darmanitan due to its frailty, allowing it to always survive a hit and retaliate. However, Fire Punch must be used over Flare Blitz if Focus Sash is being used, because the recoil damage will kill Darmanitan. Taunt is an option to stop Trick Room from being set up, but Darmanitan hits so hard with Flare Blitz that it's almost always an inferior choice to outright attacking, especially with the ubiquity of Mental Herb. Flame Charge does not provide the Speed boost due to Sheer Force, and as such is useless on Darmanitan. Darmanitan's Dream World ability Zen Mode is completely useless and should not be used.

Checks and Counters

In the limited sense of the word, Darmanitan cannot be said to have any counters, because its Life Orb-boosted Flare Blitz 2HKOs everything in the metagame. However, almost any Pokemon that outspeeds Darmanitan can do severe damage to or even KO it due to its frailty and the recoil from Flare Blitz. Landorus, Tornadus, Archeops, Durant, and Terrakion can outspeed Darmanitan and OHKO or do severe damage to it before it moves. If Tailwind is up or Darmanitan has a Choice Scarf, however, Darmanitan will be able to outspeed these Pokemon and KO them with the appropriate move. Most Dragon- and Water-types can cause problems for Darmanitan, as they resist Flare Blitz and are not hit for super effective damage by its other moves, but even so, the incredible power of Darmanitan's Flare Blitz allows it to take them out if they cannot OHKO it in return.