Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Type Tier
Dark / Dragon LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 21 24 -
11 13 16 17
9 11 14 15
9 11 14 15
9 11 14 15
9 10 13 14
  • Little Cup


While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Deino's offensive stats are also average; it's somewhat slow; and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Additionally, it's an unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to 80% or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.

Name Item Ability Nature

Choice Scarf

Choice Scarf Hustle Jolly
Moveset EVs
~ Outrage
~ Crunch
~ Superpower
~ Head Smash / Zen Headbutt
20 HP / 236 Atk / 36 Def / 212 Spe

Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing 270 Base Power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's wide movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:

  • Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%
  • Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%
  • Outrage vs. 0/36 Drilbur: 122.72-150%
  • Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%
  • Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%
  • Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%

Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for super effective coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types, but has nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it an unreliable attacker.

Team Options & Additional Comments >>>

Other Options

Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack is quite low, making it an unreliable gimmick. Deino also has some other physical options it can use on its Choice Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Eviolite and Thunder Wave and Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.

Checks and Counters

Deino relies on a Choice Scarf to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off, plus hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Choice Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster Choice Scarf users, such as Murkrow and Chinchou, with powerful STAB moves are also good counters. Drilbur in sand is a good check, as it can outspeed and KO with Earthquake.