Delcatty

Cute Charm
Can infatuate Pokemon of opposite gender when struck.
Normalize
All moves used by the wielder are Normal-type.
Wonder Skin
Reduces the accuracy of a status move to 50%.
Type Tier
Normal NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 23 26 -
Atk
65
11 13 16 17
Def
65
11 13 16 17
SpA
55
10 12 15 16
SpD
55
10 12 15 16
Spe
70
11 13 16 17
Name Power Accuracy PP Target Description
Assist - - 20 User Uses a random move from the user's team.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender target's Special Attack by 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Copycat - - 20 User Uses the last move used in the battle.
Covet 60 100% 40 Single non-user Steals target's item.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Foresight - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Heal Bell - - 5 User party Cures status ailments on the user and other party members.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Simple Beam - 100% 15 Single non-user Changes the target's ability to Simple.
Sing - 55% 15 Single non-user Puts the target to sleep.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
Wake-Up Slap 60 100% 10 Single non-user If target is asleep, Base Power doubles, but the target wakes up.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.