Deoxys-D

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
70
158 176 239 262
Def
160
320 356 419 460
SpA
70
158 176 239 262
SpD
160
320 356 419 460
Spe
90
194 216 279 306
  • Uber

Overview

Deoxys-D's select movepool and defensive capabilities enable it to set up entry hazards against a variety of Uber threats. With access to Taunt, not much barring Magic Bounce Pokemon and Whimsicott can stop this defensive behemoth from withering the opposition away with poison, or littering the opponent's field with entry hazards. However, Deoxys-D does have its flaws. Its low base 50 HP stat restricts its bulk, which unfortunately makes it yet another creature that is OHKOed by the sheer power of Choice Specs Kyogre's Water Spout and Choice Specs Reshiram's sun-boosted Blue Flare. This, combined with its average base 90 Speed stat, makes it difficult for Deoxys-D to keep up with the competition, namely Ferrothorn for its role as a bulky Spikes user. Regardless of these shortcomings, Deoxys-D still makes a great support Pokemon that should not be forgotten, lest you wish to be walled by the alien.

Name Item Nature

Agility + Taunt

Leftovers Calm
Moveset EVs
~ Taunt
~ Agility
~ Toxic
~ Recover
252 HP / 108 Def / 148 Spe

Deoxys-D's wide movepool and solid defensive capabilities enable it to easily poison the opposition and prevent them from using any healing moves with Taunt. With an Agility boost, Deoxys-D can easily outspeed and Taunt any foes attempting to Trick or Taunt it. Taunt is the crux of the set, as it prevents foes from setting up or Taunting Deoxys-D, and removes any hope that the opposition has of alleviating their team's suffering to poison. Nothing that carries Taunt will be able to outspeed Deoxys-D after an Agility, but it can still be foiled by the few devious Pokemon with the Prankster ability who bypass Speed entirely. Lastly, Recover allows Deoxys-D to heal itself of any wounds that the opposition might have desperately caused in an attempt to end the torture that the alien has enacted upon them.

Team Options & Additional Comments >>>
Name Item Nature

Utility Wall

Leftovers Calm
Moveset EVs
~ Spikes
~ Recover
~ Magic Coat / Seismic Toss
~ Taunt / Knock Off
252 HP / 4 Def / 252 SpD

Deoxys-D's arsenal of support moves in conjunction with great defenses and a reliable recovery move lets it distinguish itself from Ferrothorn as a very bulky Spikes user. Unlike Ferrothorn, however, Deoxys-D does not carry a weakness to Fire-type attacks, and can easily heal its wounds mid-game rather than having to rely on Leech Seed. Spikes is a fantastic move, and supplies the team with entry hazard support. Deoxys-D can increase its longevity with clever use of Recover and Taunt. The choice for the third moveslot depends on the team's needs; if you do not want Deoxys-D to be forced to switch upon being Taunted, then you can opt to use Seismic Toss. Alternatively, Magic Coat allows Deoxys-D to reflect Taunt, entry hazards, and status back at the opposition, but it generally requires very good prediction. Knock Off allows Deoxys-D to take full advantage of its defenses and deprive the opposition of their items, but its lack of power often makes it setup bait for the opposition.

Team Options & Additional Comments >>>

Other Options

Deoxys-D's usable attacking stats and great defensive stats might make it seem like a great user of Calm Mind and Cosmic Power, but sadly, any set utilizing them either falls victim to Taunt or status very easily, and makes poor use of Deoxys-D's wonderful support movepool. Deoxys-D can easily utilize dual screens thanks to its bulk and access to Taunt, which enables it to shut down any curious Wobbuffet and prevents it from being setup bait for the opposition. Lastly, a physically defensive spread consisting of 252 HP / 252 Def / 4 SpD can be utilized on any set, but a mixed defensive set is preferable due to the common nature of powerful special attacks flung around in the Uber environment, and Deoxys-D's lackluster typing for a physical wall.

Checks and Counters

Although the alien's defenses transcend those of the legendary Arceus, its HP stat does not get granted a fate as desirable as its defenses. Due to this unfortunate circumstance, Deoxys-D experiences difficulty taking blows from Ubers who have their mythical powers amplified by Choice Specs or Choice Band, as their attacks will surely 2HKO the alien if it dares try to wall them. Kyogre and Reshiram deserve a special mention due to the fact that their mighty powers, boosted by Choice Specs, will OHKO the unsuspecting alien in a heartbeat, leaving the user dazed and mystified.

Sadly, these are not the only problems that the alien faces. Deoxys-D cannot bear to be Taunted, Encored, or locked into a support move via Trick. Combine this with its average base 90 Speed and you have Choice Scarf users with Trick that are able to outspeed Deoxys-D even after an Agility boost, and force an unwanted Scarf upon the alien, making them very effective counters. Whimsicott also deserves a special mention, as its access to priority Taunt and Encore force the alien to either struggle or flee. As Deoxys-D tends to use only support moves, Xatu also deserves a special mention, as the bird can reflect all of its moves back at it and fear nothing in return. Sadly, the bird can do little to the alien if it lacks Toxic.

Lastly, should one happen to equip their Pokemon with a Mental Herb and Toxic, they will be able to bypass Deoxys-D's futile attempts to Taunt them and effectively cripple Deoxys-D permanently. In a similar sense, Deoxys-D is doomed if it switches in with Toxic Spikes at its feet, as it will never be able to cure the poison that will plague it for the rest of the match.