Ditto

Limber
Prevents paralysis.
Imposter
The wielder transforms into the opponent when it switches in.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
48
- 237 300 -
Atk
48
118 132 195 214
Def
48
118 132 195 214
SpA
48
118 132 195 214
SpD
48
118 132 195 214
Spe
48
118 132 195 214

Overview

Ditto, formerly nothing but the whore of the Pokemon world, has finally risen to some degree of usefulness. While previously Ditto's only real use was breeding to obtain Pokemon with perfect IVs, it has received a tremendous boon in its new ability, Imposter. Imposter allows Ditto to instantly Transform into the Pokemon it is facing upon switching in, perfectly copying said Pokemon's moves and stat boosts, along with every stat other than HP. This makes Ditto a decent revenge killer in the tier, with its ability to check most boosted Pokemon with ease by copying the opponent's boosts and turning sweeps completely around. However, Ditto cannot be played recklessly due to retaining its poor HP stat upon transformation, and is forced to run a Choice Scarf in order to guarantee that it outspeeds the Pokemon it transforms into. Ditto is also extremely predictable as well as borderline useless against most defensively oriented teams that lack setup sweepers for Ditto to copy. Finally, Ditto suffers from RU's relative lack in setup sweepers, and there are also a few that sweepers that are incapable of doing very much damage against themselves or often utilize a Substitute, which blocks Imposter, such as Klinklang. Regardless, it is a completely viable Pokemon that is nearly unparalleled in its ability to fix up holes on teams suffering against some of RU's powerful boosting sweepers.

Name Item Ability Nature

Ditto That

Choice Scarf Imposter Relaxed
Moveset IVs
~ Transform
30 Atk / 30 Def / 30 Spe
EVs
252 HP / 252 Def

Ditto is the epitome of a revenge killer, outspeeding literally everything that it switches in on while copying any offensive and defensive boosts that they've accumulated while in play. Ditto has the nifty advantage of forcing the opponent to play very carefully with all of their boosting sweepers, such as Omastar, Durant, and Fraxure, lest they risk getting swept in return when Ditto switches in to copy the boosts. However, Calm Mind, Quiver Dance, and Bulk Up users are not optimal targets for Ditto unless they are already heavily weakened, as Ditto's low base HP will allow the Pokemon it is copying to defeat it before it can break through. Imposter also allows Ditto to serve as a perfect scout, completely revealing the movesets of the opponent's Pokemon simply by switching in. Ditto must be careful when attempting this, however, because it cannot switch into anything but weak resisted hits due to its incredibly low base HP. Imposter copies abilities as well as moves and stats, which can let Ditto recover off some HP by pivoting in and out against a Pokemon with Regenerator. Similarly, status can be healed by switching Ditto in and out against a Pokemon with Natural Cure. Finally, Ditto even has some small utility against teams that are more defensively minded, as it can switch in against a wall that has a crippling status move such as Toxic or copy an entry hazard, Heal Bell, or Aromatherapy.

Team Options & Additional Comments >>>

Other Options

To put it bluntly, Ditto has basically no other options. The only effective way to use it is as a revenge killer with a Choice Scarf, with the only possible variations being in the type of Hidden Power it uses. As mentioned, Hidden Power Fire, achieved with the IVs 30 Atk / 30 Def / 30 Spe, is the most useful, although Hidden Power Rock with the IVs of 30 Def / 30 SpD / 30 Spe is also effective. Other viable, though by no means as effective, options include Hidden Power Grass, with IVs of 30 Atk / 30 SpA, and Hidden Power Ground, with IVs of 30 SpA / 30 SpD. Aside from Hidden Power types, Ditto is completely without other usable choices.

Checks and Counters

Technically, Ditto has no true counter due to the fact that it is a different Pokemon every time it switches in, but it has a few very easily exploitable flaws. Keeping its minuscule base HP stat after transforming is Ditto's most notable weak point, as it means that Ditto is easily beaten by most users of priority moves, which can be a hindrance to any Ditto attempting to sweep the opponent after copying one of their offensive Pokemon's boosts. Similarly, Ditto is also very Pursuit weak if it copies a frail Pokemon, as its low base HP causes it be easily demolished by some of the high-powered Pursuit users in RU. The fact that Ditto maintains its typing and ability until after it switches in is another minor issue for Ditto, as it is hit by Spikes, Stealth Rock, and Toxic Spikes upon switching in, easily wearing it down over time as it switches in and out to check sweepers.

Ditto is naturally incredibly predictable, as it is copying the exact moveset and ability of the Pokemon that it switches in against. This can make Ditto very easy to counter, as the player facing Ditto will know its exact moveset and stats. However, the best way of handling Ditto in many situations is simply to play cautiously until it is gone. If Ditto is still alive, simply wait to set up offensive Pokemon such as Hone Claws Durant until after it has fainted. A little bit of patience will help you more against Ditto than any amount of preparation.