Dodrio

Run Away
Increases chances of successfully escaping a random battle.
Early Bird
Reduces sleep time.
Tangled Feet
Evasion increases when confused.
Type Tier
Normal / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
110
230 256 319 350
Def
70
158 176 239 262
SpA
60
140 156 219 240
SpD
60
140 156 219 240
Spe
100
212 236 299 328

Overview

Dodrio's combination of great Attack and Speed, which allows it to outspeed and take out unboosted base 95 Speed Pokemon such as Jynx and Haunter, makes it surprisingly effective in this metagame. It can even trap Jynx and Haunter thanks to Pursuit, giving it some extra utility on a team. Its greatest drawback is the fact that it is helpless against Rock- and Steel-types, which are common Stealth Rock setters in the metagame. Speaking of Stealth Rock, taking 25% damage when switching in makes Dodrio frailer than it already is, as it gets worn down quickly alongside Brave Bird's recoil. Still, it provides a balance between power and Speed, which gives it a niche in comparison to Braviary.

Name Item Ability Nature

KACAW (Choice Band)

Choice Band Early Bird Jolly
Moveset EVs
~ Brave Bird
~ Return
~ Pursuit
~ Quick Attack / Toxic
252 Atk / 4 Def / 252 Spe

Brave Bird is Dodrio's strongest and most reliable STAB move, with the recoil being a small price to pay as Dodrio is already quite frail. Return is the safest choice for a secondary STAB move, having no drawback and decent power. Pursuit makes use of Dodrio's great power and Speed, striking any Haunter and Jynx without a Choice Scarf before they can move and taking them out whether they switch out or not. Quick Attack provides useful STAB priority to pick off weakened sweepers, and it still has some decent power behind it. Toxic is another viable option for the last slot to catch physical walls such as Alomomola and Misdreavus on the switch in, but being locked into it can be inconvenient.

Team Options & Additional Comments >>>

Other Options

Thrash is also a viable STAB move as it has much more power behind it than Return. One must understand that being locked into the move is a problem however, as there are a few types that can easily switch into Thrash and set up, and the confusion provides only a small benefit when combined with Tangled Feet. You rarely want to keep Dodrio in after Thrash ends, as the evasion boost doesn't prevent it from hitting itself in confusion, which can be fatal due to its high Attack. A stallbreaker set is a viable option, using Taunt and Roost to break through some walls. Unfortunately, such a set is at best mediocre at accomplishing this job, with its low bulk making even weak attacks a problem. Baton Pass allows Dodrio to escape battle while maintaining momentum, but it is illegal with Brave Bird. Work Up is an option to increase Dodrio's offensive power, but Dodrio is generally too frail to set up and would prefer to simply attack. Substitute can work alongside Agility and Liechi Berry, but priority is quite common in the metagame. Faint Attack and Payback are options over Pursuit, but they lack its utility. Drill Peck is a viable option over Brave Bird if you don't like recoil, but the loss in power is very drastic. Double-Edge is a viable option over Return and Thrash, but it is illegal alongside Brave Bird. Steel Wing is Dodrio's only option to hit Rock-types, but it is rather weak and fails to defeat them before they defeat Dodrio. Acupressure can provide a random boost to one of Dodrio's stats, but it is so unreliable that it isn't worth the moveslot. Haze, Endeavor, and Torment are interesting support moves, but Dodrio cannot make use of them with its frailty and lack of resistances.

Checks and Counters

Rock- and Steel-type Pokemon, such as Regirock and Metang, are almost always perfect counters to Dodrio, and they can even set up Stealth Rock to limit the number of times it can switch in. Physically defensive Mandibuzz can tank repeated Brave Birds and respond with Foul Play. Alomomola can take a Brave Bird and retaliate with Toxic or its Water STAB in response; meanwhile, it can stall with Protect and pivot out to a Flying-type resistance. Weezing can take a couple of Brave Birds and respond with Will-O-Wisp or Sludge Bomb. Almost everything faster than Dodrio can revenge kill it. Faster Electric-types are notable choices because they can easily use Volt Switch to either OHKO Dodrio or gain momentum if it switches out. Because Dodrio is so frail, priority can inflict a huge amount of damage on it. It is important to note that Quick Attack variants can get around Sucker Punch users.