Run Away
Increases chances of successfully escaping a random battle.
Early Bird
Reduces sleep time.
Tangled Feet
Evasion increases when confused.
Type Tier
Normal / Flying NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 22 25 -
15 17 20 22
11 13 16 17
10 12 15 16
10 12 15 16
14 16 19 20


Dodrio is average as a Flying-type goes. Its physical options are limited to a whopping four types, all of which leave it hopelessly walled by Rock- and Steel-type Pokemon. It is too frail to abuse Taunt effectively, while the Stealth Rock weakness and Brave Bird recoil only compounds the problem. Granted, Dodrio's base 100 Speed and 110 Attack allows it to dole out serious pain with Brave Bird after its counters are removed, but so can myriad of other Normal- and Flying-types. The bottom line is, don't expect Dodrio to do too much.

Name Item Ability Nature


Choice Band / Choice Scarf Early Bird Jolly
Moveset EVs
~ Brave Bird
~ Return
~ Quick Attack
~ Pursuit / Toxic
252 Atk / 4 Def / 252 Spe

This set has a very deep strategy: Brave Bird until Dodrio dies, the opponent dies, or a Rock-type shows up. Brave Bird and Return are obligatory dual STABs that make the most of Dodrio's puny movepool. STAB Quick Attack, especially with the Choice Band boost, is surprisingly strong and can come in handy for revenge killing Galvantula and other speedy threats. Pursuit can kill Cryogonal, Rotom, and other physically frail threats that switch out in fear of a Brave Bird. However, Pursuit from a Choice Scarf Dodrio is depressingly weak, so Toxic is an option to slowly wear down Rock-type Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature

Utility Attacker

Life Orb / Sharp Beak Early Bird Jolly
Moveset EVs
~ Brave Bird
~ Return
~ Roost
~ Taunt / Toxic
252 Atk / 4 Def / 252 Spe

Dodrio is one of the few Flying-types with access to Taunt, and although it certainly does not have the ideal bulk for the move, it does have the speed. Taunt and Roost let Dodrio beat otherwise troublesome physical walls such as Spiritomb. Once again, Brave Bird is the attacking move of choice due to its high Base Power. As Dodrio lacks many other options, Return is listed as a recoil-free STAB move that can hit Electric-types. The struggle to stay alive with Taunt and Roost may seem pointless, but this Dodrio is significantly easier to use, as it can deny game-changing setup from the likes of SubPunch Aggron and Shell Smash Omastar. Many Pokemon salivate at the prospect of setting up on Choice attacks, and sacrificing Dodrio's life for the game is far more desirable than getting swept by an Omastar. If you dislike Taunt on such a frail Pokemon, Toxic is an option over Taunt to combat physical walls: with Toxic, Dodrio can cripple the predictable Alomomola or Rhydon switch-in with little risk.

Team Options & Additional Comments >>>

Other Options

You may expect that, as a Normal-type, Dodrio has multiple other options, but you would be sadly mistaken. Its special options are limited to Hidden Power, Tri Attack, and the legendary Mud-Slap; none of them are viable thanks to Dodrio's pathetic Special Attack stat. Other than its STAB attacks, its strongest physical moves include Faint Attack and Steel Wing. Steel Wing is indeed its strongest move against Rhydon, mustering a 3HKO against Eviolite Rhydon assuming Choice Band, but is otherwise a bad idea. As for supporting options, Dodrio has access to Acupressure, Agility, and Baton Pass, allowing it to pass a random +2 boost in any stat or a consistent +2 boost in Speed. However, Acupressure is gimmicky in nature, and has a tendency to boost the most useless stat in any given circumstance; unless Lady Luck is your acquaintance, Baton Passing Acupressure is a high-risk and low-reward strategy.

Checks and Counters

As repeated throughout this analysis, Dodrio is walled by Rock- and Steel-type Pokemon. Steelix, Aggron, and Rhydon can take hits from Dodrio until the cows come home, and they can either limit Dodrio's switches with Stealth Rock or simply blast Dodrio into next week with a super effective STAB move. Physical walls such as Alomomola and Rotom can status Dodrio and stall out its Brave Bird. However, these walls need to watch out for Taunt, since they are incapable of dealing much damage to Dodrio.

Dodrio can threaten to trample over your team should it lack a Flying-type resist. However, Dodrio is weak to Stealth Rock and has pathetic defenses; anything that can outspeed Dodrio should not have a difficult time OHKOing it. Even if Dodrio happens to outspeed your entire party, do not fear; Brave Bird's massive recoil should kill off Dodrio after a few attacks, ensuring that no matter how bad you are, Dodrio will never 6-0 you.