If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Sand Veil
Evasion increases by 25% in a sandstorm.
Type Tier
Ground OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 321 384 -
248 276 339 372
248 276 339 372
140 156 219 240
140 156 219 240
122 136 199 218
  • Overused


Donphan has access to Rapid Spin, a move that is commonly sought out because of its important ability to remove entry hazards from the field. Donphan separates itself from most spinners by not only having bulk, but also the ability to be offensive. Sporting a great base 120 Attack and powerful moves such as Earthquake, Stone Edge, and Head Smash, Donphan can function decently as a bulky offensive spinner. Donphan can even use Ice Shard, which is a useful tool against Dragon-types and Landorus-T that sets it apart from most bulky spinners. Sturdy is a pretty useful ability that allows Donphan to always survive an attack while at full health, which somewhat makes up for its measly Speed stat. Donphan can also be a great check to most variants of Terrakion, capable of taking Close Combats and Stone Edges quite nicely. Its overall great physical bulk lets it function as not only a sponge, but also as a check against physical attackers, a feat that most spinners fail to achieve. Even though Donphan has a few useful traits, it is by no means a good Pokemon. It is widely outclassed by other spinners and finds it difficult to stay alive. Overall, Donphan is a very niche Pokemon, and should always be considered as a last resort if none of the other spinners seem to work on a team.

Name Item Nature

Rapid Spin

Leftovers Impish
Moveset EVs
~ Rapid Spin
~ Earthquake
~ Stealth Rock
~ Ice Shard
252 HP / 252 Def / 4 Spe

This is the only set Donphan should ever be using in the current metagame. The main purpose of this set is to take advantage of Donphan's above average physical bulk in order to take as many hits as possible, which in turn should hopefully keep Donphan alive for a majority of the match. Rapid Spin is the only reason to use Donphan, so it is obligatory on this set. As Donphan is surprisingly bulky and is quite capable of taking powerful physical moves, Donphan finds it easy to come into these attacks in order to use Rapid Spin. Earthquake is Donphan's only STAB move, and coming off of its base 120 Attack, hits pretty hard. For example, Donphan ends up being a great Terrakion check because of its ability to deal heavy damage to Terrakion with it. Donphan is also a really good check to Choice Band Tyranitar, and it is easily capable of 2HKOing Tyranitar with Earthquake. Stealth Rock is the most important move in the game, and Donphan is a great Stealth Rock user, since it's almost guaranteed to set up Stealth Rock due to Sturdy. Ice Shard is another great move to have on Donphan to give it more of an offensive presence instead of just Earthquake alone, and it is a great move to deal solid damage to Salamence, Garchomp, Landorus-T, and Gliscor.

Team Options & Additional Comments >>>

Other Options

Donphan gets a few other toys in addition to the set listed above. It can augment its nice Attack with a Choice Band, but essentially loses its niche as a user of Rapid Spin. Its physical movepool is actually pretty neat, even including Seed Bomb, which can be used to hit bulky Water-types such as Gastrodon and Rotom-W on the switch. Stone Edge is always an alternative to Head Smash, as it sacrifices power in exchange for no recoil. Donphan's support movepool is rather nice as well. Toxic and Roar rack up residual damage and mess with many of Donphan's common switch-ins. Counter is surprisingly good on Donphan as well; Donphan's great Defense as well as Sturdy allow it to absorb huge amounts of damage from physical attackers and dish it right back out. Knock Off is very situational, but can be useful against walls carrying Leftovers or offensive Pokemon that completely rely on their item.

Checks and Counters

Ghost-types are the biggest defense against Donphan, as they ultimately prevent Donphan from doing its job by blocking Rapid Spin. Sableye and physically defensive Jellicent can burn Donphan with Will-O-Wisp, and can also take at least one Head Smash it if has to from the rare Lum Berry variants. Gengar is capable of switching into most of Donphan's moves and can either wear it down with its strong Special Attack moves, or set up a Substitute on it. Ferrothorn, Forretress, and Skarmory can all set up on Donphan if it lacks Fire Fang, and can chip Donphan's health away or phaze it out. Defensive Water-types, such as Politoed, Gastrodon, and Rotom-W, are capable of forcing Donphan out with their STAB Water-type moves. Breloom and Celebi can take all of Donphan's moves, even Ice Shard, and can OHKO Donphan with their respective STAB Grass-type moves or set up on it. Kyurem-B is a great check because it ignores Sturdy with Teravolt and can KO Donphan with Ice Beam. Air Balloon Heatran can actually check Donphan as well, doing massive damage with Fire Blast in the process. Latias can beat down Donphan with Surf or set up Calm Minds on Donphan, as Ice Shard fails to even 4HKO it, and Latias can just recover the damage anyways. Any powerful special move has the potential to pretty much always 2HKO Donphan. Generally, your main goal when dealing with Donphan is to get some damage on it (usually with entry hazards) in order to break Sturdy. Without Sturdy, any strong special attacker is a great check to Donphan, since they're pretty much guaranteed to OHKO it.