Drifblim

Aftermath
Deals 25% damage when KOed by contact damage.
Unburden
Speed increases when an item is used or lost.
Flare Boost
Special Attack is increased by 50% when burned.
Type Tier
Ghost / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
150
- 441 504 -
Atk
80
176 196 259 284
Def
44
111 124 187 205
SpA
90
194 216 279 306
SpD
54
129 144 207 227
Spe
80
176 196 259 284

Overview

Drifblim is a unique Ghost-type Pokemon in RU. Boasting a huge base 150 HP, a massive support movepool, and the rare Unburden ability, this blimp is more than ready to support its team. Drifblim's Ghost / Flying typing gives it many useful resistances and immunities, but it also comes with a few drawbacks. The first is a weakness to Stealth Rock, which severely hinders Drifblim's spinblocking abilities. It is also weak to Pursuit, and with base 44 Defense, Drifblim will be hard-pressed to survive one. While Unburden cures Drifblim's low base 80 Speed, its mediocre offenses hinder its ability to sweep. Nevertheless, Drifblim has a solid niche in RU as a team supporter and should not be overlooked.

Name Item Ability Nature

AcroBlimp

Flying Gem Unburden Naughty / Adamant
Moveset EVs
~ Acrobatics
~ Will-O-Wisp
~ Destiny Bond
~ Shadow Ball / Substitute
20 HP / 252 Atk / 236 Spe

Because of the deficit of spinners in RU, Spikes-stacking teams have become popular, so a spinblocker will likely be necessary. Drifblim can fill that role fairly well, as it is able to beat the most common Rapid Spin users in RU. The combination of Flying Gem, Acrobatics, and Unburden allows Drifblim to hit hard and become extremely fast. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, while Will-O-Wisp cripples other Rapid Spin users, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 510 Speed, which allows it to outspeed all Choice Scarf Pokemon with base 105 Speed or less. This enables Drifblim to use Destiny Bond to secure one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.

Team Options & Additional Comments >>>
Name Item Ability Nature

Weather Balloon

Flying Gem Unburden Rash
Moveset EVs
~ Rain Dance
~ Weather Ball
~ Thunder
~ Acrobatics
20 Atk / 252 SpA / 236 Spe

This Drifblim can support itself as well as its teammates. Rain Dance lets it support its Swift Swim teammates, gives it a good coverage move in Weather Ball, and boosts Thunder's accuracy to 100%. Weather Ball and Thunder both hit reasonably hard due to Drifblim's base 90 Special Attack, so they should not be underestimated; Thunder also hits the Water-type Pokemon that resist Weather Ball. Finally, Acrobatics rounds out Drifblim's already great coverage. A Flying Gem-boosted STAB Acrobatics will annihilate any Grass-types that stand in this set's way and will also double Drifblim's Speed by activating Unburden. With good coverage to complement its high Speed, Drifblim will surely KO at least one Pokemon and can even pull off one more Rain Dance before it goes down.

Team Options & Additional Comments >>>
Name Item Ability Nature

Calm Mind

Chesto Berry / Sitrus Berry Unburden Modest
Moveset EVs
~ Calm Mind
~ Shadow Ball
~ Thunderbolt / Hidden Power Fighting
~ Rest / Substitute
20 HP / 252 SpA / 236 Spe

Calm Mind is Drifblim's best setup option, and Drifblim can hit surprisingly hard after one boost due to its decent base 90 Special Attack. Shadow Ball is Drifblim's most powerful attack here, and only a few Pokemon, mainly Dark-types, resist it. Thunderbolt hits Mandibuzz, which would otherwise wall this set and phaze Drifblim with Whirlwind. However, Hidden Power Fighting lets Drifblim dent troublesome Steel-type Pokemon, such as Steelix and Klinklang. Rest is a surprisingly good recovery move for this set, as its Chesto Berry not only wakes Drifblim instantly but also activates Unburden. Substitute is an alternative over Rest to block status and possibly obtain a free Calm Mind boost. With a Sitrus Berry, Drifblim will recover the HP lost from Substitute while activating Unburden to become a fast special sweeper.

Team Options & Additional Comments >>>

Other Options

Due to Drifblim's massive support movepool, it has quite a few alternative options, though most of them are not worthy of individual sets. It can run a dedicated Baton Pass set to pass Substitute and boosts from Calm Mind or Stockpile. It can also run a more defensive set to become a sturdier spinblocker, and the Aftermath ability can let it rack up damage on spinners. Though rather gimmicky, Drifblim can play the role of a Flare Boost sweeper as well; when it is burned, its Special Attack will be increased by 1.5x. It has a niche as the only fully evolved Pokemon with the ability, but this is not a reliable strategy as it will be worn down too quickly by Stealth Rock and burn damage to sweep.

Drifblim has a few other support options it can use. Will-O-Wisp, Toxic, or Thunder Wave can be used to cripple opposing Pokemon. Will-O-Wisp is helpful if Drifblim is the only spinblocker on your team, as it will help against Kabutops. Toxic helps to wear down opposing walls that give Drifblim trouble, such as Mandibuzz. Thunder Wave cripples sweepers that attempt to OHKO Drifblim, such as Omastar. Haze removes boosts from Pokemon such as Lilligant, while Memento sacrifices Drifblim to cripple an opposing attacker. Disable is an interesting move; due to Drifblim's many resistances and immunities, most Pokemon have only one move effective against it. Drifblim can try a SubDisable set, but it is inferior to every listed set.

Checks and Counters

The best way to take down Drifblim is to keep Stealth Rock on the field; due to its Flying typing, Drifblim will take 25% damage upon switching in, and its lack of reliable recovery and its low defenses mean that it will not be able to take many hits after Stealth Rock damage. Drapion is perhaps the most solid counter to Drifblim, as it only takes neutral damage from any of Drifblim's moves and can either hit it with a super effective STAB Crunch or phaze it with Whirlwind. Magneton resists all of Drifblim's moves except for Hidden Power Fighting and can KO it with a super effective STAB Electric-type move. Absol will decimate Drifblim with Sucker Punch, but will take a massive amount of damage if it switches into Acrobatics. Finally, phazers render Drifblim useless, as it will lose its Unburden boost for the remainder of the match, and it cannot do much with its base 80 Speed; Mandibuzz is the best phazer to use against Drifblim, as it boasts good defenses in addition to Whirlwind.