Drowzee

Insomnia
Prevents sleep.
Forewarn
Tells which of the opponent's moves has the highest Base Power.
Inner Focus
Prevents flinching.
Type Tier
Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
48
9 11 14 15
Def
45
9 11 14 15
SpA
43
9 10 14 15
SpD
90
13 15 18 19
Spe
42
9 10 13 14
Name Power Accuracy PP Target Description
Assist - - 20 User Uses a random move from the user's team.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Low Sweep 60 100% 20 Single non-user Lowers target's Speed by 1 stage.
Meditate - - 40 User Boosts user's Attack by 1 stage.
Nasty Plot - - 20 User Boosts user's Special Attack by 2 stages.
Poison Gas - 90% 40 All enemies Poisons the target.
Pound 40 100% 35 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.