Keen Eye
The wielder's accuracy cannot be lowered.
Big Pecks
The wielder's Defense cannot be lowered.
Heals status effects in rain.
Type Tier
Water / Flying LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 137 169 -
57 64 96 105
63 70 102 112
57 64 96 105
63 70 102 112
67 75 107 117
  • Little Cup


When compared to other powerhouses or defensive tanks that share similar traits to Ducklett, such as Murkrow, Chinchou, or even Mantyke, Ducklett seems helplessly outclassed, sporting neither outstanding offensive stats nor a considerable amount of bulk. However, it does have some key traits that distinguish it from its other Flying- or Water-types. One of these is its good typing, which gives it some helpful resistances to Fighting, Ground, and Bug. Its typing also grants it an uncommon neutrality to Ice and Grass, making it a decent check to the ever present Snover. It also has a fair support movepool and usable stats, letting it support its team as either a bulky physical tank or an anti-weather support Pokemon. Additionally, it boasts access to the coveted Roost, a recovery move other walls only wish they had. Still, it has a crippling 4x weakness to Electric and 2x weakness to Stealth Rock, making it tough for Ducklett to switch in and support its team with FeatherDance or Rain Dance when needed. It's also fairly slow, weak, and not outstandingly bulky, so it cannot stand up to some of the tier's stronger attackers. Its niche is very specific—unless your team desperately needs a weather counter or a good Fighting-type check, Ducklett may be outclassed. However, it does fill a few specific niches, and it fills them well.

Name Item Ability Nature

Bulky FeatherDance

Eviolite Big Pecks Calm
Moveset EVs
~ FeatherDance
~ Toxic
~ Roost
~ Surf / Air Slash
180 HP / 196 Def / 4 SpA / 116 SpD

This set aims to utilize Ducklett's useful resistances to Bug-, Water-, and most of all, Fighting-type attacks as well as its fair defensive bulk in order to make it a physical tank. FeatherDance is what makes this set successful, stopping all physical attackers that can't hit it super effectively by halving the damage of their attacks. It can then stall its opponent with Toxic, all the while effortlessly sponging its opponents' weakened attacks. Should Ducklett's health fall too low, it can recover with Roost. Roost also lets Ducklett shrug off Stealth Rock and residual damage and in general makes it last much longer. The last slot is reserved for an attacking move. Surf hits Drilbur and Hippopotas hard, nailing the former for an OHKO and the latter for a 2HKO. Air Slash, on the other hand, is used for Snover, OHKOingafter a bit of residual damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Bulky Rain Dance

Eviolite Hydration Calm
Moveset EVs
~ Rain Dance
~ Surf
~ Hurricane / Air Slash
~ Rest / Roost
180 HP / 196 Def / 4 SpA / 116 SpD

This set maximizes Ducklett's potential to support with Rain Dance and tanking abilities. As hail and sand are so common, the ability to change the weather to rain is very unique and can often be a game changer against unsuspecting foes. Under rain, Ducklett's fair defenses coupled with Eviolite, its immunity to status through Hydration, and its access to reliable, full recovery in Rest make it a very solid tank. It can utilize its resistances as well to sponge a variety of attacks and shrug them off with Rest. It is not a "sitting duck"—although its Special Attack stat is not high, it is enough to nab some crucial KOs with a rain-boosted Surf against Pokemon such as Snover, Mienfoo, Drilbur, and Hippopotas. Surf and Hurricane have decent coverage together, and the confusion chance can definitely aid Ducklett and its team members. Hurricane nets the OHKO on Snover as well as Mienfoo after some prior damage and hits Grass- and Water-types that resist Surf. Air Slash can also be used instead of Hurricane for more accuracy outside of Rain, but there is a notable difference in power, and it does miss out on the OHKO against Mienfoo and Snover. Rest should be used on the last slot for instant, reliable recovery with no drawbacks under rain, as Hydration heals off the sleep by the end of the turn. Roost is another option for the last slot for reliable recovery outside of rain should Ducklett not want to rely on rain too much.

Team Options & Additional Comments >>>

Other Options

Ducklett does not have many other viable options up its sleeve due to its sparse movepool. However, a SubRoost set can be used with Toxic as an attempt to Toxic stall, but it is outclassed by Murkrow, which has better speed, power, and access to Prankster.

Checks and Counters

Almost all Electric- and Water-types are solid answers to Ducklett, which usually never carries coverage further than its STABs. Chinchou is probably the best answer to Ducklett, as it resists both of Ducklett's STABs and can OHKO with Volt Switch. Magnemite is another great Electric-type check, as it can also OHKO with Volt Switch and has the bulk to take a Scald even in the rain. Rock-types can come in on anything but Surf and OHKO with their STAB moves as well. Bulky Eviolite Lileep is a great example, as it is immune to Scald and only takes around 27% from Hurricane, Ducklett's strongest attack. Pokemon with Taunt or Encore annoy Ducklett, as it relies on support moves and rain in order to function effectively. Bulky Misdreavus is a great counter, as it can shut Ducklett down with Taunt and 3HKO with Shadow Ball.